{"title":"Pushing the 5G edge into the Principles of Communications Course based on a blended lab platform","authors":"Zheng-guang Xu, Xiaojun Hei, Daiming Qu, Wei Li","doi":"10.1109/EDUCON46332.2021.9453970","DOIUrl":"https://doi.org/10.1109/EDUCON46332.2021.9453970","url":null,"abstract":"With the rapid development of the wireless communication technologies, it has become a challenging problem for engineering education for senior students on telecommunication major to catch up with the latest development of technologies. In this paper, a simplified 5G experiment system is established online, which is a blended lab platform including virtual simulation and online real-world experiment. Using the platform, the student can study the 5G system modules in the front of his computer and program the 5G module by software-defined radio technology.","PeriodicalId":178923,"journal":{"name":"2021 IEEE Global Engineering Education Conference (EDUCON)","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124339094","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Iris Groher, B. Sabitzer, Heike Demarle-Meusel, Lisa Kuka, Alexander Hofer
{"title":"Work-in-Progress: Closing the Gaps: Diversity in Programming Education","authors":"Iris Groher, B. Sabitzer, Heike Demarle-Meusel, Lisa Kuka, Alexander Hofer","doi":"10.1109/EDUCON46332.2021.9454035","DOIUrl":"https://doi.org/10.1109/EDUCON46332.2021.9454035","url":null,"abstract":"In programming education for non-computer science students, high diversity exists among our students, including gender, culture, age, educational background, and work experience. Introductory programming courses traditionally face high drop-out rates and poor performance, and students often perceive learning to program as difficult. Current research on diversity in programming education has primarily focused on gender differences, thus neglecting the influence of other diversity dimensions on students’ performance. The project Diversity in Programming Education (DIPE) aims to fill this gap by identifying how heterogeneous groups of students can be best supported. Based on our findings, we develop a didactic concept with accompanying teaching and learning material to support different diversity dimensions actively in programming education. The concept includes competence models for measuring competences and individual learning paths. To support a flat learning curve further in university programming courses in the future, we closely work with schools and educational centres for teachers to integrate algorithmic thinking into school curricula. We empirically evaluate our concept using a mixed methods approach. In particular, we will explore the effects of our concept in our programming course and will investigate the value of these effects as perceived by lecturers and students.","PeriodicalId":178923,"journal":{"name":"2021 IEEE Global Engineering Education Conference (EDUCON)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124354730","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Grigoris Daskalogrigorakis, Salva Kirakosian, Angelos Marinakis, Vaggelis Nikolidakis, Ioanna Pateraki, A. Antoniadis, K. Mania
{"title":"G-Code Machina: A Serious Game for G-code and CNC Machine Operation Training","authors":"Grigoris Daskalogrigorakis, Salva Kirakosian, Angelos Marinakis, Vaggelis Nikolidakis, Ioanna Pateraki, A. Antoniadis, K. Mania","doi":"10.1109/EDUCON46332.2021.9453982","DOIUrl":"https://doi.org/10.1109/EDUCON46332.2021.9453982","url":null,"abstract":"In this paper, we present a desktop-based CNC machining training system developed as a serious game for CNC manufacturing motivating young digital-ready users to train in the machining sector. The proposed serious game trains users to write G-code and set up virtual machines for completing Milling and Turning tasks, contrary to previous work mainly focusing on machining simulations. G-code is a simple and usable low-level command set for manufacturing complex objects without prior knowledge of Computer-Aided Manufacturing (CAM) systems. The proposed CNC machining serious game can be used as a standalone introductory training application before being involved with CNC manufacturing. It contains CNC machining and G-code tutorials explaining processes without the need for a book or the assistance from a trainer. The user can select to train in turning and milling machines. The system adapts to each user's progression and performance, assigning missions to a user when mistakes are continuous, while hastening the progress of an experienced user to more advanced missions. The user can check the correctness of the code they have written and receive feedback in relation to potential mistakes.","PeriodicalId":178923,"journal":{"name":"2021 IEEE Global Engineering Education Conference (EDUCON)","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121945177","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Lab of Hands-on STEM Experiments for Primary Teachers at CERN","authors":"T. Nantsou, E. Kapotis, G. Tombras","doi":"10.1109/EDUCON46332.2021.9453915","DOIUrl":"https://doi.org/10.1109/EDUCON46332.2021.9453915","url":null,"abstract":"In this paper, we present school science teaching and learning activities using large research infrastructures as tools for primary teachers eager to engage their students in cutting-edge physics and engineering research. The activities were deployed from 2016 to 2019 in the framework of a professional development course addressed to primary school teachers, which took place at CERN. We focus on a laboratory of electromagnetism which Greek teachers tested with their students after participating in the course. The Large Hadron Collider and the particle detectors at CERN served as exciting engineering paradigms. The laboratory introduced participants to learning-by-doing methodologies for conducting simple experiments that aimed to foster student learning. The proposed laboratory is examined in terms of its impact on both teachers' and students' knowledge regarding experiments and the construction of engineering models as well as on their basic understanding of scientific and engineering research.","PeriodicalId":178923,"journal":{"name":"2021 IEEE Global Engineering Education Conference (EDUCON)","volume":"105 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124755233","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The influence of students’ computer science learning experience on their perception of computational thinking","authors":"Jiachu Ye, Xiaoyan Lai, G. Wong","doi":"10.1109/EDUCON46332.2021.9453929","DOIUrl":"https://doi.org/10.1109/EDUCON46332.2021.9453929","url":null,"abstract":"This systematic review aims to explore how students’ CS learning experience influences their perception of computational thinking. We identified 21 publications in SCOPUS and coded them for comparison and synthesis. Through a meta-analysis, we found a medium effect size (g =0.656; p< 0.001) supporting the influence of CS learning on students’ change of perception of CT. Through qualitative synthesis, results show that CS learning experience influences perception of CT in terms of self-efficacy, behavioral & emotional engagement, and awareness of careers. Findings provide insights to facilitate CT education strategies and promote educational equity in the STEM field.","PeriodicalId":178923,"journal":{"name":"2021 IEEE Global Engineering Education Conference (EDUCON)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129413435","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Creativity in Criticality: tools for Generation Z students in STEM","authors":"P. Caratozzolo, A. Alvarez-Delgado, S. Hosseini","doi":"10.1109/EDUCON46332.2021.9454110","DOIUrl":"https://doi.org/10.1109/EDUCON46332.2021.9454110","url":null,"abstract":"Endorsed by the Fourth Industrial Revolution and pushed abruptly by the irruption of the Corona crisis, a large number of technological resources, digital platforms, and virtual and augmented reality applications were massively incorporated in all educational areas, including the field of higher education. This phenomenon has been not only ideal but essential in STEM programs (Science, Technology, Engineering, Mathematics), with the aim of developing the aspect of digital transformation, although technological enablers have ended up being used also as Teaching Tools. But what about the Learning Tools? The present work shows that it is possible that, without the adequate design of a framework for the Teaching and Learning Process, these innovative technological resources are not capable of guaranteeing per se the effective intellectual engagement of students in their own learning. The cognitive and metacognitive tools used in this work were designed for the development of four skills declared as fundamental in the Education 4.0 Framework: Innovation and creativity, global citizenship, digital transformation and interpersonal skills. This paper offers findings, results and discussions of a study conducted over 3 years, with more than 200 engineering students, by implementing an approach designed especially for Generation Z students.","PeriodicalId":178923,"journal":{"name":"2021 IEEE Global Engineering Education Conference (EDUCON)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128523952","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Preferences for Teaching Materials: A Survey on a Multimodal World","authors":"L. Coelho, Sara S. Reis, F. Coelho","doi":"10.1109/EDUCON46332.2021.9454099","DOIUrl":"https://doi.org/10.1109/EDUCON46332.2021.9454099","url":null,"abstract":"In an age of mass teaching, student-teacher contact time is not always enough to ensure an effective teaching-learning process. For the assimilation of concepts it is necessary that, outside the classroom, without the presence and support of the teacher, the student uses materials that allow to remember and eventually complement the learning during the class and simultaneously facilitate and guide, leading to the achievement of the defined objectives. As technology evolves, study materials and support platforms are increasingly diverse and it is important for the teacher to know which means students use and their motivations. A survey was conducted with a group of students from an undergraduate degree in biomedical engineering from a Portuguese higher education institution in order to understand their study habits and the materials they use when out of the classroom. From the analysis of the answers it was possible to infer that the students show preference for studying in a family environment, alone and using as materials the class notes provided by the teachers. Despite the growing use of videos and other multimodal media, the written, personalized notes and orientations set by the teacher are still the most preferred.","PeriodicalId":178923,"journal":{"name":"2021 IEEE Global Engineering Education Conference (EDUCON)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127407306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Impact of Combining Storytelling with Lecture on Female Students in Software Engineering Education","authors":"S. Ouhbi, M. Awad","doi":"10.1109/EDUCON46332.2021.9453992","DOIUrl":"https://doi.org/10.1109/EDUCON46332.2021.9453992","url":null,"abstract":"Software engineering courses are characterized by heavy theoretical and complex concepts that might be challenging to teach while keeping students engaged in the classroom, which might impact them from pursuing software engineering careers later. Software engineering is well known to be a male dominated field even though the first software engineer was a woman. Research has shown that storytelling can be used to improve students and teachers engagement in primary and secondary education. However, there is a lack of research on storytelling application and efficiency in higher education to teach complex concepts. This study explored the impact of combining a story with lecture on undergraduate female students in a software engineering course. We investigated the following hypothesis: Combining storytelling with lectures can improve the female students interest in software engineering. A questionnaire study has been conducted with 24 female undergraduate students in the classroom. Students had no prior knowledge on software engineering before the study. The questionnaire was designed to be simple to motivate students to participate in the study. It contained three questions to capture the interest of female students in pursuing a career in software engineering: prior to the lecture, after the lecture, and after the story. The results showed that the story incorporated in the lecture had great impact on female students perception about software engineering. Combining storytelling with software engineering lectures seems a promising tool to engage female students in higher education and increase their interest in pursuing a career in software engineering.","PeriodicalId":178923,"journal":{"name":"2021 IEEE Global Engineering Education Conference (EDUCON)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127427374","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Intelligent Virtual Reality Tutoring Systems as a New Generation of Simulators: Requirements and Opportunities","authors":"F. Dudyrev, O. Maksimenkova, D. Mikhailenko","doi":"10.1109/EDUCON46332.2021.9454032","DOIUrl":"https://doi.org/10.1109/EDUCON46332.2021.9454032","url":null,"abstract":"This article explores the features and requirements of intelligent virtual reality tutoring systems – an innovative type of educational software. It also explores the applicability of these systems as educational simulators and classifies them with the help of existing typologies. The authors present a detailed discussion of immersive virtual learning environments, the penetration of artificial intelligence into this domain, and the effects of this penetration. The paper seems to be the first publication to survey intelligent virtual reality tutoring systems (IVRTSs). The results are our own IVRTS that can act as an educational simulator for kinematics as well as a set of recommendations on IVRTS design and implementation.","PeriodicalId":178923,"journal":{"name":"2021 IEEE Global Engineering Education Conference (EDUCON)","volume":"6 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131694506","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Vania V. Estrela, N. Andreopoulos, Robert Sroufer, M. A. Jesus, Wilma Dora Huacasi Mamani, Aruquia B. M. Peixoto
{"title":"Transmedia Ecosystems, Quality of Experience and Quality of Service in Fog Computing for Comfortable Learning","authors":"Vania V. Estrela, N. Andreopoulos, Robert Sroufer, M. A. Jesus, Wilma Dora Huacasi Mamani, Aruquia B. M. Peixoto","doi":"10.1109/EDUCON46332.2021.9454002","DOIUrl":"https://doi.org/10.1109/EDUCON46332.2021.9454002","url":null,"abstract":"This paper looks at the concepts of Quality of Service (QoS) and Quality of Experience (QoE) for the valuation of Transmedia Ecosystems (TEs) services in fog networking. Fog computing (FC) has delivered new services that cloud computing (CC) cannot make available, particularly those calling for QoE warranties. The suggested model is advantageous in an FC that comprises cloud-like services to sustain users with low latency response necessities. This TE model for QoE/QoS relies on objective and subjective QoE metrics. These assessment mechanisms will capture evidence automatically employing agent technology with user feedback. This proposed structure observes, investigates, yields reports and policy alterations without administrators’ intervention.","PeriodicalId":178923,"journal":{"name":"2021 IEEE Global Engineering Education Conference (EDUCON)","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125486137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}