A. Vasconcelos, F. Nunes, Alberto Carvalho, Catarina Correia
{"title":"Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home","authors":"A. Vasconcelos, F. Nunes, Alberto Carvalho, Catarina Correia","doi":"10.1145/3173225.3173280","DOIUrl":"https://doi.org/10.1145/3173225.3173280","url":null,"abstract":"Serious games can improve the physical rehabilitation of patients with different conditions. By monitoring exercises and offering feedback, serious games promote the correct execution of exercises outside the clinic. Nevertheless, existing serious games are limited to specific exercises, which reduces their practical impact. This paper describes the design of three exercise-agnostic games, that can be used for a multitude of rehabilitation scenarios. The developed games are displayed on a smartphone and are controlled by a wearable device, containing inertial and electromyography sensors. Results from a preliminary evaluation with 10 users are discussed, together with plans for future work.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121413441","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Au Clair de la Lune on Gramophone \"For Édouard-Léon Scott and László Moholy-Nagy\" (1860 / 1923 / 2015)","authors":"Kazuhiro Jo","doi":"10.1145/3173225.3173300","DOIUrl":"https://doi.org/10.1145/3173225.3173300","url":null,"abstract":"\"Au Clair de la Lune on Gramophone - For Édouard-Léon Scott and László Moholy-Nagy -(1860/1923/2015)\" is a work that realizes the provocative idea of Moholy-Nagy, a record without prior acoustic information (1923), with the help of mature vinyl audio recording technology and current personal fabrication tools. In this paper, I explain the body, background, and characteristics of the work.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133567217","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Margaret E. Cook, J. Seo, M. Pine, Annie Sungkajun
{"title":"Paper Circuitry and Projection Mapping: An Interactive Textbook Approach to Veterinary Education","authors":"Margaret E. Cook, J. Seo, M. Pine, Annie Sungkajun","doi":"10.1145/3173225.3173290","DOIUrl":"https://doi.org/10.1145/3173225.3173290","url":null,"abstract":"We present an interactive book platform that was initially developed for veterinary students. This platform provides a simple tangible book interface that users can touch, flip through pages, and read the content. Meanwhile, they experience a dynamic content display system using a projector. In this paper, we present an interactive book which specifically covers Cattle (Bovine) laminitis, a painful and widely prevalent disease in cattle. Our project aims to support students' understanding of the multi-faceted nature of bovine laminitis, through the use of an interactive book interface. We implemented the unique approach of using paper circuitry to create the electrical pathway from an actual book to the computer. Book pages with embedded paper circuitry become an interactive surface, that visualizes a progression of bovine laminitis through its stages of disease. Future development of the work will include developing content from other disciplines for the same platform.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126981246","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Choreographic Computational Composites: Investigating Small-Size Shape-Change Architecture through Performative Arts","authors":"Alice Rzezonka","doi":"10.1145/3173225.3173342","DOIUrl":"https://doi.org/10.1145/3173225.3173342","url":null,"abstract":"Dynamically changing the form or surface of objects enables new and rich ways of communicating through (memorized) movement. Previous work has addressed the social perception of and interaction with shape-changing objects in a laboratory setting or everyday surrounding. But, the complex link between human movement, shape-change, and material memory has not yet explicitly been addressed. In this doctoral research project, it is assumed that designing in cooperation with dancers reveals insights into these interrelations. Therefore, this project aims at documentating the design process of and performance with a shape-change architecture. Since dancers are specialists in memorizing movement and communicating through movement, I expect to reveal insights that are of relevance for future design projects and, at the same, explore the work with dancers as a method of Embodied Design Ideation (EDI).","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132694871","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Augmented Metacognition: Exploring Pupil Dilation Sonification to Elicit Metacognitive Awareness","authors":"A. D. Rooij, H. Schraffenberger, Mathijs Bontje","doi":"10.1145/3173225.3173265","DOIUrl":"https://doi.org/10.1145/3173225.3173265","url":null,"abstract":"Metacognitive awareness enables people to make conscious decisions about their own cognitions, and adapt to meet task performance goals. Despite the role of metacognition in task performance, technologies that effectively augment metacognition are scarce. We explore a novel approach to augment metacognition based on making the eye's pupil dilations, which associate with a variety of cognitions, audible via sonification in real-time. In this exploratory study, we investigated whether pupil dilation sonification can elicit metacognitive awareness. Our findings suggest that correlations between a variety of cognitions, e.g., attentional focus and depth of thinking, and sounds generated by the sonification can emerge spontaneously and by instruction. This justifies further research into the use of pupil dilation sonification as a means to augment metacognitive abilities.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134166873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Artistic Potential of Tactile Vision Interfaces: A First Look","authors":"Antal Ruhl, M. V. Dartel, A. D. Rooij","doi":"10.1145/3173225.3173271","DOIUrl":"https://doi.org/10.1145/3173225.3173271","url":null,"abstract":"Interfaces that subvert, substitute, or augment the relationship between acting and sensing make interesting tools for experimentation in artistic research. Amongst them, tactile vision interfaces, which enable people to experience to \"see with their skin\", have particular appeal. However, surprisingly few such interfaces are used by artists. In the present work we take a first look at how the artistic potential of tactile vision interfaces could be unlocked. On the basis of related artistic work, we argue that an accessible, generalizable and learnable interface is needed to enable artists to explore the possibilities of tactile vision. Subsequently, we present ongoing research that revolves around the development of such a tactile vision interface. A case study is presented that informs the development of a new prototype of this interface that overcomes two key limitations in its purpose to unlock the artistic potential of tactile vision.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115061548","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Leonardo Angelini, E. Mugellini, Omar Abou Khaled, N. Couture, E. V. D. Hoven, Saskia Bakker
{"title":"Internet of Tangibles: Exploring the Interaction-Attention Continuum","authors":"Leonardo Angelini, E. Mugellini, Omar Abou Khaled, N. Couture, E. V. D. Hoven, Saskia Bakker","doi":"10.1145/3173225.3173334","DOIUrl":"https://doi.org/10.1145/3173225.3173334","url":null,"abstract":"There is an increasing interest in the HCI research community to design richer user interactions with the Internet of Things (IoT). This studio will allow exploring the design of tangible interaction with the IoT, what we call Internet of Tangibles. In particular, we aim at investigating the full interaction-attention continuum, with the purpose of designing IoT tangible interfaces that can switch between peripheral interactions that do not disrupt everyday routines, and focused interactions that support user's reflections. This investigation will be conducted through hands-on activities where participants will prototype tangible IoT objects, starting by a paper prototyping phase, supported by design cards, and followed by an Arduino prototype phase. The purpose of the studio is also establishing a community of researchers and practitioners, from both academy and industry, interested in the field of tangible interaction with the Internet of Things.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123663891","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mechamagnets: Tactile Mechanisms with Embedded Magnets","authors":"C. Zheng, E. Do","doi":"10.1145/3173225.3173268","DOIUrl":"https://doi.org/10.1145/3173225.3173268","url":null,"abstract":"This paper presents Mechamagnets, a technique to rapidly prototype tactile mechanisms for tangible interfaces. We demonstrate how to embed different passive tactile mechanisms in physical systems through a combination of magnets and digitally fabricated parts. We also discuss how DIY materials and 3-axis magnetometers can instrument Mechamagnet interfaces into functional prototypes.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122689283","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Honghao Deng, Jiabao Li, A. Sayegh, Sebastian Birolini, S. Andreani
{"title":"Twinkle: A Flying Lighting Companion for Urban Safety","authors":"Honghao Deng, Jiabao Li, A. Sayegh, Sebastian Birolini, S. Andreani","doi":"10.1145/3173225.3173309","DOIUrl":"https://doi.org/10.1145/3173225.3173309","url":null,"abstract":"The current city lighting system that leaves many areas uncovered induces unsafe perceptions and instigates crimes. The addition of ubiquitous surveillance is an intrusion on privacy and does not take real-time actions. The cold, lifeless light shines in the darkness, trapping people in the solitude of silence. These absences motivated us to create Twinkle - a luminous transformative creature inhabits on light posts. They are curious aerial animals attracted by human activities. During daytime, they rest on urban light posts, expanding their solar panels for charging. At night, they interact with individuals walking on the street in their own way based on their distinct personalities. Twinkles are indirect solutions for improving urban safety without surveillance. We envisage a future that appliance goes beyond machine and becomes a companion with us.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"128 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128833252","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Investigation of Touch Interfaces Using Multilayered Urushi Circuit","authors":"Koshi Ikegawa, Shuhei Aoyama, Shogo Tsuchikiri, Takuto Nakamura, Yuki Hashimoto, B. Shizuki","doi":"10.1145/3173225.3173285","DOIUrl":"https://doi.org/10.1145/3173225.3173285","url":null,"abstract":"Urushi (Japanese lacquer) is a natural resin paint with electrical insulating capability. By using it as a base material and coating material for electronic circuits, it is possible to construct a circuit with an elegant appearance and feel. It is also possible to build a multilayered electronic circuit by using urushi as insulation layers. In this study, we investigate techniques to construct touch interfaces using a multilayered electronic circuit (urushi circuit). At first, we fabricated an urushi circuit with a touch electrode consisting of two layers. To improve its appearance, we fabricated urushi circuits in which all touch electrodes are arranged on the top layer and all wires are hidden in the bottom layer. Moreover, as an extension of the touch interface, we built a grid of touch electrodes that realizes two-dimensional touch sensing.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125971676","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}