Max Krichenbauer, Goshiro Yamamoto, Takafumi Taketomi, C. Sandor, H. Kato, Steven K. Feiner
{"title":"Evaluating Positional Head-Tracking in Immersive VR for 3D Designers","authors":"Max Krichenbauer, Goshiro Yamamoto, Takafumi Taketomi, C. Sandor, H. Kato, Steven K. Feiner","doi":"10.1109/ISMAR-Adjunct.2016.0074","DOIUrl":"https://doi.org/10.1109/ISMAR-Adjunct.2016.0074","url":null,"abstract":"With the ongoing introduction of wide-FOV VR head-worn displays into the consumer market, the application of VR 3D UIs to professional work environments is attracting increasing attention. One of the most conspicuous concepts is immersive 3D modeling and content creation. In spite of the long research history, there have been very few analyses of the effect of 3D UIs on productivity in 3D design. In this work, we explore the effect of positional head-tracking on task performance in 3D design. Previous studies have come to different conclusions on the importance of headtracking and did not investigate professional 3D modeling tools. In contrast, we performed a user study with design students using professional software on a task that closely emulates their work. Surprisingly, we did not find a significant effect of head-tracking on task-completion time, neither when using a traditional 2D mouse nor when using a pinch glove as a 3D input device.","PeriodicalId":171967,"journal":{"name":"2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129243266","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Brett Ridel, Loïs Mignard-Debise, Xavier Granier, Patrick Reuter
{"title":"EgoSAR: Towards a Personalized Spatial Augmented Reality Experience in Multi-user Environments","authors":"Brett Ridel, Loïs Mignard-Debise, Xavier Granier, Patrick Reuter","doi":"10.1109/ISMAR-Adjunct.2016.0041","DOIUrl":"https://doi.org/10.1109/ISMAR-Adjunct.2016.0041","url":null,"abstract":"Common spatial augmented reality techniques use video projection to superimpose virtual information over a physical scene. As the augmentation happens directly in the real world, multiple users can see the augmented scene, however, the augmentation is the same for all users. We introduce EgoSAR, a new approach that makes it possible to have a personalized, view-dependent augmentation, in multi-user environments. Our key idea is to use retroreflective material for the personalized experience, in conjunction with spatial augmented reality, by combining two different light paths. We implemented our approach in two prototypes combining transparency and either direct or indirect retroreflection. We present two different usage scenarios, show results, and experiment applications that such an approach may provide.","PeriodicalId":171967,"journal":{"name":"2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126606831","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"3D Character Customization for Non-Professional Users in Handheld Augmented Reality","authors":"Iris Seidinger, Jens Grubert","doi":"10.1109/ISMAR-Adjunct.2016.0059","DOIUrl":"https://doi.org/10.1109/ISMAR-Adjunct.2016.0059","url":null,"abstract":"In gaming, customizing individual characters, can create personal bonds between players and their characters. Hence, character customization is a standard component in many games. While mobile Augmented Reality (AR) games become popular, to date, no 3D character editor for AR games exists. We investigate the feasibility of 3D character customization for smartphone-based AR in an iterative design process.Specifically, we present findings from creating AR prototypes in a handheld AR setting. In a first user study, we found that a tangible AR prototype resulted in higher hedonistic measures than a camerabased approach. In a follow up study, we compared the tangible AR prototype with a non-AR touchscreen version for selection, scaling, translation and rotation tasks in a 3D character customization setting. The tangible AR version resulted in significantly better results for stimulation and novelty measures than the non-AR version. At the same time, it maintained a proficient level in pragmatic measures such as accuracy and efficiency.","PeriodicalId":171967,"journal":{"name":"2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)","volume":"177 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115051129","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Paul Issartel, Lonni Besançon, Tobias Isenberg, M. Ammi
{"title":"A Tangible Volume for Portable 3D Interaction","authors":"Paul Issartel, Lonni Besançon, Tobias Isenberg, M. Ammi","doi":"10.1109/ISMAR-ADJUNCT.2016.0079","DOIUrl":"https://doi.org/10.1109/ISMAR-ADJUNCT.2016.0079","url":null,"abstract":"We present a new mixed reality approach to achieve tangible object manipulation with a single, fully portable, and self-contained device. Our solution is based on the concept of a “tangible volume.” We turn a tangible object into a handheld fish-tank display. Our approach, however, goes beyond traditional fish-tank VR in that it can be viewed from all sides, and that the tangible volume represents a volume of space that can be freely manipulated within a virtual scene. This volume can be positioned onto virtual objects to directly grasp them and to manipulate them in 3D space. We investigate this concept with a user study to evaluate the intuitiveness of using a tangible volume for grasping and manipulating virtual objects. The results show that a majority of participants spontaneously understood the idea of grasping a virtual object “through” the tangible volume.","PeriodicalId":171967,"journal":{"name":"2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125801482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Dalim, Thammathip Piumsomboon, Arindam Dey, M. Billinghurst, M. S. Sunar
{"title":"TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children","authors":"C. Dalim, Thammathip Piumsomboon, Arindam Dey, M. Billinghurst, M. S. Sunar","doi":"10.1109/ISMAR-Adjunct.2016.0113","DOIUrl":"https://doi.org/10.1109/ISMAR-Adjunct.2016.0113","url":null,"abstract":"Teaching English to children who do not come from an English speaking background is an interesting challenge for educators. In this paper, we present an Augmented reality (AR) tool, TeachAR, for teaching basic English words (colors, shapes, and prepositions) to children for whom English is not a native language. In a pilot study we compare our AR system to a traditional non-AR system. The results indicate a potentially better learning outcome using the TeachAR system than the traditional system. It also showed that children enjoyed using AR-based methods. However, it also showed a few usability issues with the TeachAR interface, which we will improve on in the future.","PeriodicalId":171967,"journal":{"name":"2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123681248","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"DAQRI ARToolKit tutorial","authors":"","doi":"10.1109/ismar-adjunct.2016.0016","DOIUrl":"https://doi.org/10.1109/ismar-adjunct.2016.0016","url":null,"abstract":"No text was not made available for publication as part of the conference proceedings.","PeriodicalId":171967,"journal":{"name":"2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123368180","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Microsoft Hololens Tutorial","authors":"","doi":"10.1109/ismar-adjunct.2016.0017","DOIUrl":"https://doi.org/10.1109/ismar-adjunct.2016.0017","url":null,"abstract":"Provides an abstract of the tutorial presentation and a brief professional biography of the presenter. The complete presentation was not made available for publication as part of the conference proceedings.","PeriodicalId":171967,"journal":{"name":"2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)","volume":"809 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117052103","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Organic Data Feeding: Synthesizing Digital World Phenomena Using Natural Data as a Source","authors":"220","doi":"10.1109/ISMAR-Adjunct.2016.0106","DOIUrl":"https://doi.org/10.1109/ISMAR-Adjunct.2016.0106","url":null,"abstract":"After decades of using technology as a mean to synthesize new digital worlds, we've finally achieved such computational power that we are now able to provide major detail to most elements in any creation. Video game consoles, for instance, are capable of rendering multiple data layers that are used by developers in order to provide a credible universe for the player to get immersed into. On the other hand, the distribution of cheap electronic platforms allow us to manage any number of sensors and use the data over any number of devices. Organic data feeding is a paradigm based on taking data from nature and using it inside a digital solution so the results are less predictable, thus providing a more organic experience to the end user.","PeriodicalId":171967,"journal":{"name":"2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)","volume":"234 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116294114","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}