手持式增强现实非专业用户的3D角色定制

Iris Seidinger, Jens Grubert
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引用次数: 4

摘要

在游戏中,定制个人角色可以在玩家和角色之间建立个人联系。因此,角色定制是许多游戏中的标准组件。虽然移动增强现实(AR)游戏越来越受欢迎,但迄今为止,AR游戏还没有3D角色编辑器。我们在迭代设计过程中研究了基于智能手机的AR的3D角色定制的可行性。具体来说,我们展示了在手持AR设置中创建AR原型的发现。在第一个用户研究中,我们发现有形的AR原型比基于相机的方法产生更高的享乐主义测量。在后续研究中,我们比较了有形AR原型和非AR触屏版本在3D角色自定义设置中的选择、缩放、平移和旋转任务。有形的AR版本在刺激和新颖性测量方面的结果明显优于非AR版本。同时,它在准确性和效率等实用措施上保持了熟练的水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Character Customization for Non-Professional Users in Handheld Augmented Reality
In gaming, customizing individual characters, can create personal bonds between players and their characters. Hence, character customization is a standard component in many games. While mobile Augmented Reality (AR) games become popular, to date, no 3D character editor for AR games exists. We investigate the feasibility of 3D character customization for smartphone-based AR in an iterative design process.Specifically, we present findings from creating AR prototypes in a handheld AR setting. In a first user study, we found that a tangible AR prototype resulted in higher hedonistic measures than a camerabased approach. In a follow up study, we compared the tangible AR prototype with a non-AR touchscreen version for selection, scaling, translation and rotation tasks in a 3D character customization setting. The tangible AR version resulted in significantly better results for stimulation and novelty measures than the non-AR version. At the same time, it maintained a proficient level in pragmatic measures such as accuracy and efficiency.
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