Organic Data Feeding: Synthesizing Digital World Phenomena Using Natural Data as a Source

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引用次数: 0

Abstract

After decades of using technology as a mean to synthesize new digital worlds, we've finally achieved such computational power that we are now able to provide major detail to most elements in any creation. Video game consoles, for instance, are capable of rendering multiple data layers that are used by developers in order to provide a credible universe for the player to get immersed into. On the other hand, the distribution of cheap electronic platforms allow us to manage any number of sensors and use the data over any number of devices. Organic data feeding is a paradigm based on taking data from nature and using it inside a digital solution so the results are less predictable, thus providing a more organic experience to the end user.
有机数据馈送:以自然数据为来源合成数字世界现象
在使用技术作为合成新数字世界的手段几十年后,我们终于获得了这样的计算能力,我们现在能够为任何创作中的大多数元素提供主要细节。例如,电子游戏控制台能够呈现多个数据层,开发者可以使用这些数据层为玩家提供一个可信的世界,让他们沉浸其中。另一方面,廉价电子平台的分布使我们能够管理任意数量的传感器,并在任意数量的设备上使用数据。有机数据馈送是一种基于从自然中获取数据并将其用于数字解决方案的范例,因此结果更不可预测,从而为最终用户提供更有机的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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