N. Baghaei, Lehan Stemmet, Imran Khaliq, A. Ahmadi, I. Halim, Hai-Ning Liang, Wenge Xu, M. Billinghurst, Richard Porter
{"title":"Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study","authors":"N. Baghaei, Lehan Stemmet, Imran Khaliq, A. Ahmadi, I. Halim, Hai-Ning Liang, Wenge Xu, M. Billinghurst, Richard Porter","doi":"10.1145/3459926.3464761","DOIUrl":"https://doi.org/10.1145/3459926.3464761","url":null,"abstract":"Mental health conditions pose a major challenge for individuals, healthcare systems and society – and the COVID-19 pandemic has likely worsened this issue. According to the Mental Health Foundation of New Zealand, one in five people will develop a serious mood disorder, including depression, at some time in their life. Co-designed solutions to increase resilience and well-being in young people have specifically been recognised as part of the National Suicide Prevention Strategy and the New Zealand Health Strategy. Virtual Reality (VR) in mental health is an innovative field. Recent studies support the use of VR technology in the treatment of anxiety, phobia, and pain management. However, there is little research on using VR for supporting, treating and preventing depression. There is also very little work done in offering an individualised VR experience to improve mental health. In our earlier work, we presented iVR, a novel individualised VR experience for enhancing peoples' self-compassion, and in the long run, their mental health, and described its design and architecture. In this paper, we outline the results of a feasibility study conducted recently. Most participants believed introducing elements of choice within iVR enhanced their user experience and that iVR had the potential to enhance people's self-compassion. We also approached seven mental health professionals for feedback, who felt that introducing elements of choice within iVR would increase their knowledge of clients. Our contribution can pave the way for large-scale efficacy testing, clinical use, and cost-effective delivery of intelligent individualised VR technology for mental health therapy in future.","PeriodicalId":171639,"journal":{"name":"Companion of the 2021 ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133268835","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Rong-Hao Liang, A. Chiumento, Marco Zúñiga, P. Pawełczak, M. Funk, Y. Chuang, Joep W. Frens
{"title":"CHIIoT 2: 2nd Workshop on Computer Human Interaction in IoT Applications","authors":"Rong-Hao Liang, A. Chiumento, Marco Zúñiga, P. Pawełczak, M. Funk, Y. Chuang, Joep W. Frens","doi":"10.1145/3459926.3464759","DOIUrl":"https://doi.org/10.1145/3459926.3464759","url":null,"abstract":"The CHIIoT workshop series brings together researchers and practitioners from human-computer interaction (HCI) design, computer science, and electrical engineering working on new challenges in industry and academia. In EICS 2021, This workshop will provide a platform for participants to review and discuss challenges and opportunities in the intersection of computer-human interaction and the internet of things, focusing on human-centered applications using emerging connectivity and sensing technologies. We aim to jointly develop a design space and identify opportunities for future research.","PeriodicalId":171639,"journal":{"name":"Companion of the 2021 ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116810686","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Cristian Pamparău, Radu-Daniel Vatavu, Andrei R. Costea, Răzvan Jurchis, A. Opre
{"title":"MR4ISL: A Mixed Reality System for Psychological Experiments Focused on Social Learning and Social Interactions","authors":"Cristian Pamparău, Radu-Daniel Vatavu, Andrei R. Costea, Răzvan Jurchis, A. Opre","doi":"10.1145/3459926.3464762","DOIUrl":"https://doi.org/10.1145/3459926.3464762","url":null,"abstract":"We present MR4ISL (Mixed Reality for Implicit Social Learning), a HoloLens application designed to examine the psychological aspects involved by implicit social learning, a key process responsible for information acquisition at an unconscious level that influences humans’ behavioral, cognitive, and emotional functioning. We describe the engineering details of MR4ISL, present our roadmap for identifying technical solutions for believable animations of virtual avatars relevant for implicit social learning, and exemplify use cases of MR4ISL that emerged from discussions with three researchers from psychology. To date, MR4ISL is the only tool that uses mixed reality simulations to increase the external validity of psychological research in the study of implicit social learning.","PeriodicalId":171639,"journal":{"name":"Companion of the 2021 ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130140684","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sebastian Günther, Florian Müller, Felix Hübner, Max Mühlhäuser, A. Matviienko
{"title":"ActuBoard: An Open Rapid Prototyping Platform to integrate Hardware Actuators in Remote Applications","authors":"Sebastian Günther, Florian Müller, Felix Hübner, Max Mühlhäuser, A. Matviienko","doi":"10.1145/3459926.3464757","DOIUrl":"https://doi.org/10.1145/3459926.3464757","url":null,"abstract":"Prototyping is an essential step in developing tangible experiences and novel devices, ranging from haptic feedback to wearables. However, prototyping of actuated devices nowadays often requires repetitive and time-consuming steps, such as wiring, soldering, and programming basic communication, before HCI researchers and designers can focus on their primary interest: designing interaction. In this paper, we present ActuBoard, a prototyping platform to support 1) quick assembly, 2) less preparation work, and 3) the inclusion of non-tech-savvy users. With ActuBoard, users are not required to create complex circuitry, write a single line of firmware, or implementing communication protocols. Acknowledging existing systems, our platform combines the flexibility of low-level microcontrollers and ease-of-use of abstracted tinker platforms to control actuators from separate applications. As further contribution, we highlight the technical specifications and published the ActuBoard platform as Open Source.","PeriodicalId":171639,"journal":{"name":"Companion of the 2021 ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116549179","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"On Computational Notebooks to Empower Physical Computing Novices","authors":"Fulvio Corno, Luigi De Russis, J. P. Sáenz","doi":"10.1145/3459926.3464752","DOIUrl":"https://doi.org/10.1145/3459926.3464752","url":null,"abstract":"The ever-increasing availability and variety of resources to create physical computing systems keep attracting electronics hobbyists and do-it-yourself enthusiasts. Nevertheless, the prototyping and development of these systems are still challenging to the novices. In this paper, we propose a tool (built on top of the Jupyter computational notebook) as a way for supporting step-by-step assisted learning and knowledge sharing. We extended the Jupyter notebook functionalities and implemented a custom-tailored kernel to seamlessly enable the interaction between the end-user web interface and the Arduino boards. We consider that this approach can effectively support physical computing novices in understanding, writing, and executing the code while empowering them to document and share the development steps they followed.","PeriodicalId":171639,"journal":{"name":"Companion of the 2021 ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"631 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127532860","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. C. Campos, T. Graham, L. D. Spano, J. V. D. Bergh
{"title":"The Management of Risks and Benefits when Engineering Interactive Digital Systems","authors":"J. C. Campos, T. Graham, L. D. Spano, J. V. D. Bergh","doi":"10.1145/3459926.3464760","DOIUrl":"https://doi.org/10.1145/3459926.3464760","url":null,"abstract":"Traditionally, most UX designers, computer scientists and software engineers have not had to consider risks to the public from using their systems. However, the current evolution of digital systems in terms of the increasing number of users, their growing complexity and the pervasiveness of Artificial Intelligence techniques allow common HCI designers and engineers to build systems that create risks for the individual, groups of people, or event to the entire society. In this workshop, we aim at collecting the views and the current practice in the management of the risks and benefits in the engineering of interactive digital systems. Such a view will draw the way for new research, methods, and tools to incorporate the risk analysis into the current engineering and design practices. The workshop is proposed on behalf of the IFIP Working Groups 2.7/13.4 on User Interface Engineering.","PeriodicalId":171639,"journal":{"name":"Companion of the 2021 ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116169716","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}