设计个性化的虚拟现实应用来支持抑郁症:可行性研究

N. Baghaei, Lehan Stemmet, Imran Khaliq, A. Ahmadi, I. Halim, Hai-Ning Liang, Wenge Xu, M. Billinghurst, Richard Porter
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引用次数: 10

摘要

精神健康状况对个人、医疗保健系统和社会构成了重大挑战,COVID-19大流行可能加剧了这一问题。根据新西兰心理健康基金会的数据,五分之一的人会在一生中的某个时候患上严重的情绪障碍,包括抑郁症。为提高年轻人的适应能力和福祉而共同设计的解决办法已被特别确认为《国家预防自杀战略》和《新西兰卫生战略》的一部分。虚拟现实(VR)在心理健康领域是一个创新的领域。最近的研究支持使用VR技术治疗焦虑、恐惧症和疼痛管理。然而,利用虚拟现实技术支持、治疗和预防抑郁症的研究很少。在提供个性化的虚拟现实体验来改善心理健康方面也做得很少。在我们早期的工作中,我们介绍了iVR,一种新颖的个性化VR体验,用于增强人们的自我同情,从长远来看,他们的心理健康,并描述了它的设计和架构。在本文中,我们概述了最近进行的可行性研究的结果。大多数参与者认为,在iVR中引入选择的元素增强了他们的用户体验,并且iVR有可能增强人们的自我同情。我们还联系了七位心理健康专业人士寻求反馈,他们认为在iVR中引入选择元素会增加他们对客户的了解。我们的贡献可以为未来心理健康治疗的智能个性化VR技术的大规模疗效测试、临床应用和经济高效的交付铺平道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study
Mental health conditions pose a major challenge for individuals, healthcare systems and society – and the COVID-19 pandemic has likely worsened this issue. According to the Mental Health Foundation of New Zealand, one in five people will develop a serious mood disorder, including depression, at some time in their life. Co-designed solutions to increase resilience and well-being in young people have specifically been recognised as part of the National Suicide Prevention Strategy and the New Zealand Health Strategy. Virtual Reality (VR) in mental health is an innovative field. Recent studies support the use of VR technology in the treatment of anxiety, phobia, and pain management. However, there is little research on using VR for supporting, treating and preventing depression. There is also very little work done in offering an individualised VR experience to improve mental health. In our earlier work, we presented iVR, a novel individualised VR experience for enhancing peoples' self-compassion, and in the long run, their mental health, and described its design and architecture. In this paper, we outline the results of a feasibility study conducted recently. Most participants believed introducing elements of choice within iVR enhanced their user experience and that iVR had the potential to enhance people's self-compassion. We also approached seven mental health professionals for feedback, who felt that introducing elements of choice within iVR would increase their knowledge of clients. Our contribution can pave the way for large-scale efficacy testing, clinical use, and cost-effective delivery of intelligent individualised VR technology for mental health therapy in future.
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