{"title":"Social Engineering Detection Using Neural Networks","authors":"Hanan Sandouka, A. Cullen, Ian Mann","doi":"10.1109/CW.2009.59","DOIUrl":"https://doi.org/10.1109/CW.2009.59","url":null,"abstract":"Social Engineering (SE) is considered to be one of the most common problems facing information security today. Detecting social engineering is important because it attempts to secure organisations, consumers and systems from attempts to gain unauthorized access or to reveal some secrets by manipulating employees. The aim of this work is to introduce a new technique for detecting social engineering using neural networks. In this work we have used benchmark data and developed a new technique to extract features that can be used for neural network testing and training. Initial results are encouraging and indicate that machine learning can add an extra layer of security to protect individuals and organisations from social engineering attacks. Future work includes expanding the data set to include additional attack scenarios and benchmark data.","PeriodicalId":171328,"journal":{"name":"2009 International Conference on CyberWorlds","volume":"458 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116411272","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Learning in Virtual Worlds: The Challenges and Opportunities","authors":"Martha Burkle, Martha Burkle","doi":"10.1109/CW.2009.56","DOIUrl":"https://doi.org/10.1109/CW.2009.56","url":null,"abstract":"Virtual environments are revolutionizing almost every aspect of the learning process; the learners live in interactive cyberspaces where they can communicate and collaborate globally in various ways. With the arrival of the Net Generation and the challenges and possibilities that the use of virtual reality brings to learning, the use of virtual simulations extends its possibilities to content access transforming education in a participatory and immersive experience. Virtual reality provides optimal support for information storage, retrieval and manipulation. Capitalizing on the awesome power of virtual reality for educational uses will permanently change the nature and course of how students learn. Virtual reality provides students with an unprecedented chance to explore, engage, and visualize the complex processes like never before. This paper explores the use of Second Life, a virtual learning environment, in higher education systems, and the potential possibilities of such virtual environments for teaching and learning in the 21st Century.","PeriodicalId":171328,"journal":{"name":"2009 International Conference on CyberWorlds","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126942632","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muzhou Xiong, M. Lees, Wentong Cai, Suiping Zhou, M. Low
{"title":"A Rule-Based Motion Planning for Crowd Simulation","authors":"Muzhou Xiong, M. Lees, Wentong Cai, Suiping Zhou, M. Low","doi":"10.1109/CW.2009.32","DOIUrl":"https://doi.org/10.1109/CW.2009.32","url":null,"abstract":"This paper proposes a rule-based motion planning system for agent-based crowd simulation, consisting of sets of rules for both collision avoidance and collision response. In order to avoid an on-coming collision, a set of rules for velocity sampling and evaluation is proposed, which aims to choose a velocity with an expected time to collision larger than a defined threshold. In order to improve the efficiency over existing methods, the sampling procedure terminates upon finding an appropriate velocity. Moreover, the proposed motion planning system does not guarantee a collision-free movement. In case of collision, another set of rules is also defined to direct the agent to make a corresponding response. The experiment results show that the proposed method can be applied into different scenarios, while making the simulation execution efficient.","PeriodicalId":171328,"journal":{"name":"2009 International Conference on CyberWorlds","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127809507","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Overview of Factors for Internet Banking Adoption","authors":"Rita E. Ochuko, A. Cullen, D. Neagu","doi":"10.1109/CW.2009.51","DOIUrl":"https://doi.org/10.1109/CW.2009.51","url":null,"abstract":"The study presents the major factors for Internet banking adoption and compares the levels of adoption across countries, in order to identify more easily what factors to consider most while providing banking services over the Internet. Based on prior studies, web security, Internet usage, economy status, high branch intensity, competition, government prioritization regulations, and literacy level were identified as the major factors affecting Internet banking adoption. This study uses fuzzy inference systems (FIS) to define the adoption rate. Our experimental results show that security is the most important factor because no matter how high government prioritization, literacy level, Internet users, and competition among Internet service providers are, as long as there are low security levels, the adoption rate will be at the lowest level. We conclude that, overall, the banks-specific factors are the main drivers for Internet banking adoption.","PeriodicalId":171328,"journal":{"name":"2009 International Conference on CyberWorlds","volume":"5 7","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131777026","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Automatic Composition for Contemporary Dance Using 3D Motion Clips: Experiment on Dance Training and System Evaluation","authors":"A. Soga, Bin Umino, M. Hirayama","doi":"10.1109/CW.2009.37","DOIUrl":"https://doi.org/10.1109/CW.2009.37","url":null,"abstract":"We have developed an automatic composition system for contemporary dance by using 3D motion clips. Our goal is to develop some useful tools in dance education such as creation-support system for teachers and self-study system for students. Our approach is not creating natural connection but creating conceptual sequences using basic motions of contemporary dance. We present an experiment to assess whether sequences randomly selected would be appropriate for contemporary dance training and to determine some effective elements to integrate into the algorithm. As a result of the experiment, our proposed system was found to be useful and helpful for dance training.","PeriodicalId":171328,"journal":{"name":"2009 International Conference on CyberWorlds","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124107983","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Optimal 3D Surface Reconstruction from Multiview Photographic Images","authors":"S. Prakoonwit, R. Benjamin","doi":"10.1109/CW.2009.52","DOIUrl":"https://doi.org/10.1109/CW.2009.52","url":null,"abstract":"This paper describes a new method for reconstructing 3D surface using a small number, e.g. 10, of 2D photographic images. The images are taken at different viewing directions by a perspective camera with full prior knowledge of the camera configurations. The reconstructed object's surface is represented as a set of triangular facets. We empirically demonstrate that if the viewing directions are uniformly distributed around the object's viewing sphere, then the reconstructed 3D points optimally cluster closely on the highly curved part of the surface and are widely spread on smooth or flat parts. The advantage of this property is that the reconstructed points along a surface or a contour generator are not under sampled or underrepresented because surfaces or contours should be sampled or represented with more densely points where their curvatures are high. The more complex the contour's shape, the greater the number of points is automatically generated by the proposed method. Given that the viewing directions are uniformly distributed, the number and distribution of the reconstructed points depend on the shape or the curvature of the surface regardless of the size of the surface of the object.","PeriodicalId":171328,"journal":{"name":"2009 International Conference on CyberWorlds","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128026520","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Adding and Browsing Comments in E-newspaper: An Initial Experiment","authors":"D. Rigas, Mahmood Alharbe","doi":"10.1109/CW.2009.30","DOIUrl":"https://doi.org/10.1109/CW.2009.30","url":null,"abstract":"This paper describes an initial survey and an experiment that aimed to investigate usability issues when users add comments on articles in electronic newspapers. The work also measures the effectiveness of using multimodal communication metaphors, such as graphics and speech. In interfaces for e-newspaper. The survey was performed with 36 people and the experiment with 50 users. Usability was measured in a multimodal interface (experimental condition) compared to a traditional interface (control condition). Results indicate that using a new classification system to annotate articles in addition to sound recording is better approach than using the traditional approach to ‘add comments'.","PeriodicalId":171328,"journal":{"name":"2009 International Conference on CyberWorlds","volume":"11 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116792097","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Green Channel Watermarking to Overcome the Problem of Multiple Claims of Ownership for Digital Coloured Images","authors":"A. Al-Nu'aimi, Rami Qahwaji","doi":"10.1109/CW.2009.60","DOIUrl":"https://doi.org/10.1109/CW.2009.60","url":null,"abstract":"In this work, we introduce a new algorithm to solve the problem of rightful ownership of digital images. Our algorithm solves the problem of multiple claims of ownership. This algorithm enables the legal owner to prove his ownership of the digital image even when an attacker embeds an un-legal watermark in this image. The algorithm introduces here satisfies all the mandatory requirements for any successful watermarking algorithm. Digital colored images were used, several sample images and watermarks were examined and performance evaluation metrics were exercised to validate the success of the algorithm.","PeriodicalId":171328,"journal":{"name":"2009 International Conference on CyberWorlds","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114725153","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Collaboration in 3D Shared Spaces Using X3D and VRML","authors":"Lei Wei, A. Sourin, H. Stocker","doi":"10.1109/CW.2009.7","DOIUrl":"https://doi.org/10.1109/CW.2009.7","url":null,"abstract":"We propose a framework for visual and haptic collaboration in 3D shared virtual spaces. Virtual objects can de declared as shared objects which visual and physical properties are rendered synchronously on each client computer. We introduce virtual tools which are shared objects associated with interactive and haptic devices. We implement the proposed ideas as new pilot versions of BS Collaborate server and BS Contact VRML/X3D viewer. In our collaborative framework, two pipelines—visual and haptic—complement each other to provide a simple and efficient solution to problem requiring collaboration in shared virtual spaces on the web. We discuss two implementation frameworks based on the strong and thin server concepts.","PeriodicalId":171328,"journal":{"name":"2009 International Conference on CyberWorlds","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125735628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Faranak Fotouhi-Ghazvini, R. Earnshaw, L. Haji-Esmaeili
{"title":"Mobile Assisted Language Learning in a Developing Country Context","authors":"Faranak Fotouhi-Ghazvini, R. Earnshaw, L. Haji-Esmaeili","doi":"10.1109/CW.2009.28","DOIUrl":"https://doi.org/10.1109/CW.2009.28","url":null,"abstract":"Mobile learning has significant potential to be very influential in developing countries. Because of its ubiquitous nature and comparatively low cost, the mobile phone system appears to be the most practical way of delivering m-learning for the foreseeable future. Mobile learning with its any time/place/pace learning will conveniently accommodate different modes of language learning for different groups of learners. In this study, three different educational environments have been utilised for Iranian language learners. Government employees received continuous refreshment of their language skills in a non-formal mode using a combination of mobile web and short messaging. Two mobile games have been designed, which served as a platform for exercises, assignments and self-study in combination with schools and higher education. These games have shown that they can motivate the learners using an informal setting. Learners develop their knowledge whilst they perform in a pleasant virtual world in order to achieve the goals proposed. The paper concludes that using m-learning within the informal framework of learning provides a ubiquitous tool that can powerfully help adult learners and students in Iran during their continuous lifelong learning.","PeriodicalId":171328,"journal":{"name":"2009 International Conference on CyberWorlds","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126353528","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}