A Rule-Based Motion Planning for Crowd Simulation

Muzhou Xiong, M. Lees, Wentong Cai, Suiping Zhou, M. Low
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引用次数: 18

Abstract

This paper proposes a rule-based motion planning system for agent-based crowd simulation, consisting of sets of rules for both collision avoidance and collision response. In order to avoid an on-coming collision, a set of rules for velocity sampling and evaluation is proposed, which aims to choose a velocity with an expected time to collision larger than a defined threshold. In order to improve the efficiency over existing methods, the sampling procedure terminates upon finding an appropriate velocity. Moreover, the proposed motion planning system does not guarantee a collision-free movement. In case of collision, another set of rules is also defined to direct the agent to make a corresponding response. The experiment results show that the proposed method can be applied into different scenarios, while making the simulation execution efficient.
基于规则的人群模拟运动规划
本文提出了一种基于规则的人群仿真运动规划系统,该系统由避碰规则集和碰撞响应规则集组成。为了避免迎面碰撞,提出了一套速度采样和评估规则,旨在选择碰撞预期时间大于定义阈值的速度。为了提高现有方法的效率,采样过程在找到合适的速度后终止。此外,所提出的运动规划系统不能保证无碰撞运动。在发生碰撞的情况下,还定义了另一组规则来指导代理做出相应的响应。实验结果表明,该方法可以应用于不同的场景,同时提高了仿真执行效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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