Optimal 3D Surface Reconstruction from Multiview Photographic Images

S. Prakoonwit, R. Benjamin
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引用次数: 4

Abstract

This paper describes a new method for reconstructing 3D surface using a small number, e.g. 10, of 2D photographic images. The images are taken at different viewing directions by a perspective camera with full prior knowledge of the camera configurations. The reconstructed object's surface is represented as a set of triangular facets. We empirically demonstrate that if the viewing directions are uniformly distributed around the object's viewing sphere, then the reconstructed 3D points optimally cluster closely on the highly curved part of the surface and are widely spread on smooth or flat parts. The advantage of this property is that the reconstructed points along a surface or a contour generator are not under sampled or underrepresented because surfaces or contours should be sampled or represented with more densely points where their curvatures are high. The more complex the contour's shape, the greater the number of points is automatically generated by the proposed method. Given that the viewing directions are uniformly distributed, the number and distribution of the reconstructed points depend on the shape or the curvature of the surface regardless of the size of the surface of the object.
从多视图摄影图像的最佳三维表面重建
本文描述了一种利用少量(例如10张)二维摄影图像重建三维表面的新方法。所述图像由具有相机配置的完全先验知识的透视相机在不同的观看方向上拍摄。重建对象的表面表示为一组三角形切面。我们的经验证明,如果观察方向均匀地分布在物体的观察球周围,那么重建的三维点最优地聚集在表面的高弯曲部分,并广泛分布在光滑或平坦的部分。这种特性的优点是沿表面或轮廓生成器重建的点不会采样不足或表示不足,因为表面或轮廓应该用曲率高的更密集的点进行采样或表示。轮廓形状越复杂,该方法自动生成的点数越多。在观测方向均匀分布的情况下,重构点的数量和分布取决于物体表面的形状或曲率,而与物体表面的大小无关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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