Bruno John Musoi, Tevya Letchumanan, Mohd Khairul Afnan bin Mustapha, Siti Nabilah binti Derahman, Malcolm Mindang Ronny
{"title":"HistoRace: Enhancing Distant Students' Collaboration and History Knowledge about Japanese Occupation in Sarawak through Technology and Gamified Learning","authors":"Bruno John Musoi, Tevya Letchumanan, Mohd Khairul Afnan bin Mustapha, Siti Nabilah binti Derahman, Malcolm Mindang Ronny","doi":"10.33736/jcshd.5484.2023","DOIUrl":"https://doi.org/10.33736/jcshd.5484.2023","url":null,"abstract":"As the lack of exposure to Sarawak history to the current generation is acknowledged, the dearth of access to tactile evidence further deters students' motivation to learn about the local history and the dry, static pedagogical methods instructors use to teach History in school. The exclusion of History subjects in examinations at the pre-university level further reduces the interest and engagement towards the subject, given the exam-oriented learning behaviour practised by Malaysian students. This study has been designed to incorporate computer-supporting and collaborative learning ideas in teaching and learning History. The literature review reinforces the benefit of collaborative learning in improving students' critical thinking and understanding. Technology in education should be used as an engager and facilitator for learners to communicate their ideas and provide student autonomy collaboratively. The study aims to motivate pre-university students in Sarawak to learn important yet lesser-known local history while learning about the technological tools available, all by incorporating frugality. In this project, these advantages have been optimized by implementing collaborative activities over the Internet, involving sixteen participants from two institutions selected by convenience sampling. Expert reviews were sought to polish the research design before conducting the project. Data was collected via observation and online questionnaires. Computer-supported collaborative learning to learn history by incorporating physical and virtual platforms, as well as real-time communication, has been successfully done through this study, based on the participants' product accomplishment, positive questionnaire feedback, and field observation. Future work could focus on expanding the digital collaboration tools and opportunities that may enhance the History learning experience.","PeriodicalId":170307,"journal":{"name":"Journal of Cognitive Sciences and Human Development","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125691678","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ida Juliana Hutasuhut, Mohammad Azhari Abu Bakar, Kartini Abdul Ghani, Dorkas Bilong
{"title":"Fostering Self-Directed Learning in Higher Education: The Efficacy of Guided Learning Approach among First-Year University Students in Malaysia","authors":"Ida Juliana Hutasuhut, Mohammad Azhari Abu Bakar, Kartini Abdul Ghani, Dorkas Bilong","doi":"10.33736/jcshd.5339.2023","DOIUrl":"https://doi.org/10.33736/jcshd.5339.2023","url":null,"abstract":"The present study investigates the efficacy of the guided learning approach in promoting self-directedness among first-year, first-semester university students in Malaysia. Based on a sample of 37 participants, this study employs the SECI (Socialization, Externalization, Combination, and Internalization) Model as a theoretical framework to examine the transfer of knowledge between the lecturer and students, as well as among students. Using an SDL (Self-Directed Learning) Questionnaire, the study assesses the students' level of self-directed learning in the early stages of the semester and then again following the implementation of the guided learning approach throughout the remainder of the semester. The results of this study reveal that the guided learning approach has a substantial positive impact on students' self-directedness, with 94.59% of the participants exhibiting an increase in their SDL level by the end of the semester. These findings reinforce the notion that a guided learning approach is crucial in fostering self-directedness among first-year, first-semester university students in Malaysia and, more broadly, highlight the importance of fostering self-directed learning in higher education.","PeriodicalId":170307,"journal":{"name":"Journal of Cognitive Sciences and Human Development","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131654622","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Annavelle M. Dicky, Bong S. Fen, Harrison K.K.S, Hephzibah R. Sangen, Nadia Raca, Ng Kia Jee
{"title":"Time Argonaut: A Game to Practice Telling Time in English for Rural School Students","authors":"Annavelle M. Dicky, Bong S. Fen, Harrison K.K.S, Hephzibah R. Sangen, Nadia Raca, Ng Kia Jee","doi":"10.33736/jcshd.5487.2023","DOIUrl":"https://doi.org/10.33736/jcshd.5487.2023","url":null,"abstract":"This article describes the design and development of an educational game for primary school students in a rural area of Sarawak. Students from rural Sarawak areas face several challenges contributing to demotivation when learning Mathematics and Sciences, including poor English proficiency, limited accessibility to the internet and gadgets, lack of genuine opportunities to practice English in real life, and teachers' English proficiency. In this study, a gamified learning module was designed to teach about time and tailored to students' needs. 25 Primary One students from a rural Baram, Sarawak school were recruited through crowdsourced convenience sampling for the study. Playday was conducted with the students to collect their feedback, and results were obtained from observation and feedback. Results from the playday showed that the students perceived that the game was fun and motivated them to learn about clock reading and time, engaging them to collaborate in learning and promoting teamwork in learning. The integration of gamification in teaching creates a meaningful learning process for students. It is recommended to examine the effectiveness of gamification at the secondary school level in future studies and explore the effectiveness of different game designs and game mechanisms","PeriodicalId":170307,"journal":{"name":"Journal of Cognitive Sciences and Human Development","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122581530","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rajang River Run: Improving Vocabulary Acquisition Among Young Learners through Gamified Storytelling","authors":"Stephanie Lawas James, Farah Nadia Jaidil, Izzati Suffiah Muhammad Amin Faudzi, Nazira Roslee, Nur' Zahra Su'aidi","doi":"10.33736/jcshd.5483.2023","DOIUrl":"https://doi.org/10.33736/jcshd.5483.2023","url":null,"abstract":"Due to its significance and prominence in Malaysian culture, English is taught and learned as a second language. Along with transforming the Malaysian education system towards the better, innovative teaching approaches are necessary to assist learners in learning English as their second language in schools. In this study, a flash card game was designed and developed to encourage primary school learners to learn vocabulary and improve their reading skills. It is inspired by the culture and lifestyle of the people in Sarawak, and it is named Rajang River Run. The use of flashcard games as a game-based learning and storytelling approach to acquire new vocabulary, construct engaging sentences, and increase students' motivation was examined in this study. This study was conducted at a national government-funded public primary school in Putrajaya, Malaysia, involving 15 Primary one students that were used as the target participants in this research. The game design thinking approach was employed to develop the game, which acts as a guide to scaffold creativity and collaboration. The study implemented an observation checklist derived from the Revised Conceptual Model of Academic Success for data collection. Findings demonstrated that learning through the Rajang River Run could boost pupils' capacity and desire to learn new words. The implication of this study suggested that gamified learning, such as gamified narrative, increased players' motivation to play the game. The participants' memory retention and attentiveness have improved due to the supportive and engaging setting. \u0000 \u0000 ","PeriodicalId":170307,"journal":{"name":"Journal of Cognitive Sciences and Human Development","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132823286","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Comparing the Impact of Asynchronous Online Quizzes on Student Learning Outcomes in a Computer Communication and Networking Course","authors":"Azlina Ahmadi Julaihi","doi":"10.33736/jcshd.4877.2023","DOIUrl":"https://doi.org/10.33736/jcshd.4877.2023","url":null,"abstract":"This study investigates the effectiveness of asynchronous online quizzes in improving student learning outcomes in higher education. Specifically, we compare the impact of two teaching methods - Synchronous Lecture and Asynchronous Tutorial pair (SLAT) versus Asynchronous Lecture and Synchronous Tutorial pair (ALST) - in delivering weekly quizzes to 70 undergraduate computer science students. Our results show that the SLAT outperformed the ALST method in enhancing students' academic performance after each learning unit. The findings highlight the potential of asynchronous quizzes as a valuable learning tool, particularly when combined with live lecture classes and asynchronous tutorials. These results have implications for educators looking to implement blended learning models that prioritize student engagement and academic achievement.","PeriodicalId":170307,"journal":{"name":"Journal of Cognitive Sciences and Human Development","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121537825","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Learning at Work: Maximising the Potential of Lifelong Learners at the Workplace","authors":"A. Yusoff","doi":"10.33736/jcshd.3735.2022","DOIUrl":"https://doi.org/10.33736/jcshd.3735.2022","url":null,"abstract":"Lifelong learners are individuals who pursue learning as a voluntary and self-driven vocation. Given their commitment to continual improvement, an organisation's lifelong learners can potentially increase performance overall. This study aims to identify the factors that motivate lifelong learners to pursue lifelong learning and the challenges that they face in attaining this goal. In doing this, a group of employees across three organisations was selected based on their performance on three online learning platforms. They were then interviewed to gain an understanding of their specific motivations and challenges in pursuing self-directed learning. Three considerations were made for the organisations when planning and investing in the appropriate interventions to enable and support lifelong learning within their organisations based on the factors and barriers that were discovered from the interviews.","PeriodicalId":170307,"journal":{"name":"Journal of Cognitive Sciences and Human Development","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128700559","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Motivation to Read Authentic Narrative Texts: A Focus on Pre-University Students in an ESL Class","authors":"K. Yusuf","doi":"10.33736/jcshd.4505.2022","DOIUrl":"https://doi.org/10.33736/jcshd.4505.2022","url":null,"abstract":"\u0000 \u0000 \u0000 \u0000 \u0000 \u0000 \u0000Second Language (L2) instructors often use authentic text, although it is designed for real-world communication among speakers of a target language. However, it is criticised for being too complex for L2 learners. This study explores the level of acceptance of 85 pre-university students of authentic narrative text in their ESL lessons and the factors that influence their reading motivation. The quantitative data were collected using a 9-item questionnaire. The findings show that the students had a high acceptance of reading authentic narrative texts in the classroom. Their motivation was positively correlated with the length of the text, level of interest, relevance and appropriateness of the storyline. This study supports the use of authentic narrative texts in ESL classrooms. \u0000 \u0000 \u0000","PeriodicalId":170307,"journal":{"name":"Journal of Cognitive Sciences and Human Development","volume":"154 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128603081","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Rabbani, S. Hosseinian, Nur Hidayah Binti Zulkharnain
{"title":"Screen Time and Psychological Well-Being among Children: The Moderating Effect of Parenting Styles","authors":"M. Rabbani, S. Hosseinian, Nur Hidayah Binti Zulkharnain","doi":"10.33736/jcshd.4555.2022","DOIUrl":"https://doi.org/10.33736/jcshd.4555.2022","url":null,"abstract":"Children nowadays are reported to have low psychological well-being when exposed to too much screen time. Children usually imitate their parents' or adults' behaviour towards screen time or gadgets usage. Parents who spend too much screen time result in excessive screen time in their children, which leads to various problems in their social and cognitive development. This study aims to determine how parenting styles affect children's screen time and psychological well-being. In this context, screen-time is the amount of time spent on gadgets with the screen to watch videos, movies, or play games. To test the hypothesis that the amount of screen time does affect children's psychological well-being, an online survey was distributed and circulated among parents or primary caregivers staying in Kuala Lumpur and taking care of a child aged 3-6 years old. A series of questionnaires, including ones on demographic data, parenting style and domains, and strengths and challenges, are included in the survey. The analysis was conducted using Pearson correlation and multiple regression analysis in SPSS. There was a significant correlation between the amount of screen time and psychological well-being. The relationship between parenting style and the amount of screen time was not significant. Next, the interaction between the amount of screen time and parenting style was found to be not significant. Hence, the study concludes that parenting style does not affect the relationship between children's screen time and psychological well-being.","PeriodicalId":170307,"journal":{"name":"Journal of Cognitive Sciences and Human Development","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129532192","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Locating Logic Faculty in the Mental System","authors":"Mohamed Eusuff Md Amin","doi":"10.33736/jcshd.4533.2022","DOIUrl":"https://doi.org/10.33736/jcshd.4533.2022","url":null,"abstract":"Taken from Chomsky’s Knowledge of Language (1986), it is noted that logical form (LF) is not a direct reflection of deep structure (D-structure). It has induced a question, where is then 'logic' located in the human psychology (in the sense of the mind-system) if it is not in the D-structure. To answer this question, we will try to see how different languages (in this paper, English, Malay and Turkish) are structured differently on the surface (S-structure) yet can have the same internal syntax (D-structure). However, when there is a change in semantics (in the sense of intended meaning), a change in LF is noted, although the D-structure might remain the same. Making sense of this, we argue that D-structure is not the innermost faculty of the human innate system (mind) but rather, how S-structure is to D-structure, that is how D-structure is to the human logic faculty. In other words, with D-structure, logic faculty is more profound.","PeriodicalId":170307,"journal":{"name":"Journal of Cognitive Sciences and Human Development","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127741635","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Global Research Trends on Prosocial Behaviour: A Bibliometric Analysis","authors":"Zi Ning Yi, N. Mahmud","doi":"10.33736/jcshd.3891.2022","DOIUrl":"https://doi.org/10.33736/jcshd.3891.2022","url":null,"abstract":"This article describes a quantitative investigation of prosocial behaviour (PSB) research in bibliometric analysis. This bibliometric study focuses on the global research trends followed using Scopus Database. The main variables used for analyses of this study were by year, source, affiliation, author, country, area of a subject, and document type. The analysis of CiteScore, total publications, total citations, and h-index was done to rank the top contributors. The first research article on PSB was published in 1967, followed by the most recent publications in 2020. A total of 3,644 publications have been found during these 53 years. The author keywords and co-occurrences have been represented by bibliometric maps using VOSviewer 1.6.16. This study found an increase in the research trend for PSB, which was mainly published in seven (7) different publishers' journals. Amongst these, American Psychological Association, Wiley, and Frontiers are the three top publishers with 4.61%, 4.23%, and 4.21% contribution to the total publications. Findings regarding the top 15 most prolific authors showed that most of the authors related to PSB were from the United States, followed by Italy, Canada, and only one from Netherlands, Germany, and Chile. Further, most of the PSB research work was done in psychology. Overall, this study provides an evidence base, highlighting global trends and directions of research work published on PSB, adding value to the existing body of knowledge, and paving the way for future researchers.","PeriodicalId":170307,"journal":{"name":"Journal of Cognitive Sciences and Human Development","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129963191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}