HistoRace: Enhancing Distant Students' Collaboration and History Knowledge about Japanese Occupation in Sarawak through Technology and Gamified Learning

Bruno John Musoi, Tevya Letchumanan, Mohd Khairul Afnan bin Mustapha, Siti Nabilah binti Derahman, Malcolm Mindang Ronny
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Abstract

As the lack of exposure to Sarawak history to the current generation is acknowledged, the dearth of access to tactile evidence further deters students' motivation to learn about the local history and the dry, static pedagogical methods instructors use to teach History in school. The exclusion of History subjects in examinations at the pre-university level further reduces the interest and engagement towards the subject, given the exam-oriented learning behaviour practised by Malaysian students. This study has been designed to incorporate computer-supporting and collaborative learning ideas in teaching and learning History. The literature review reinforces the benefit of collaborative learning in improving students' critical thinking and understanding. Technology in education should be used as an engager and facilitator for learners to communicate their ideas and provide student autonomy collaboratively. The study aims to motivate pre-university students in Sarawak to learn important yet lesser-known local history while learning about the technological tools available, all by incorporating frugality. In this project, these advantages have been optimized by implementing collaborative activities over the Internet, involving sixteen participants from two institutions selected by convenience sampling. Expert reviews were sought to polish the research design before conducting the project. Data was collected via observation and online questionnaires. Computer-supported collaborative learning to learn history by incorporating physical and virtual platforms, as well as real-time communication, has been successfully done through this study, based on the participants' product accomplishment, positive questionnaire feedback, and field observation. Future work could focus on expanding the digital collaboration tools and opportunities that may enhance the History learning experience.
历史:透过科技与游戏化学习,增进远端学生对日本在沙捞越占领的合作与历史知识
由于当代人缺乏接触砂拉越历史的机会,缺乏接触实际证据的机会进一步阻碍了学生学习当地历史的动力,也阻碍了教师在学校教授历史时使用的枯燥、静态的教学方法。考虑到马来西亚学生以考试为导向的学习行为,在大学预科阶段的考试中排除历史科目进一步降低了对这一科目的兴趣和参与度。本研究旨在将电脑辅助及合作学习的理念融入历史教学。文献回顾强调了合作学习在提高学生批判性思维和理解能力方面的益处。教育中的技术应该作为学习者交流思想的参与者和促进者,并为学生提供协作的自主权。这项研究旨在激励砂拉越的大学预科学生学习重要但鲜为人知的当地历史,同时了解可用的技术工具,所有这些都通过结合节俭来实现。在本项目中,通过在互联网上实施协作活动,优化了这些优势,通过方便抽样选择了来自两个机构的16名参与者。在实施该项目之前,寻求专家审查以完善研究设计。数据通过观察和在线问卷收集。通过本研究,通过参与者的产品完成情况、积极的问卷反馈和实地观察,成功地完成了计算机支持的协作学习,通过物理和虚拟平台结合,以及实时交流来学习历史。未来的工作可以侧重于扩大数字协作工具和机会,以提高历史学习经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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