{"title":"Case study for a virtual office tailored to the digital media production industry","authors":"Claudia Schremmer","doi":"10.1145/1228175.1228242","DOIUrl":"https://doi.org/10.1145/1228175.1228242","url":null,"abstract":"How can people who work in creative industries collaborate when separated by distance? This paper investigates how people who work in a computer-centred, project-focused, creative environment interact with their peers in their current open-plan offices. In our case study, the digital media production company we worked with needs to maintain its competitive advantage by being able to access external talent. They believe the future of their industry depends on the ability to overcome distance, and are therefore aiming to set up satellite offices that are connected to their headquarters through new technologies. In the creative environment that we examined, interactions between people are of great importance in the synthesis of an atmosphere of fun and trust that enables creativity. We observed the importance of spontaneous casual interactions, awareness and engagement with other people for encouraging an atmosphere of creativity. In our design reflections for a virtual office, where the lack of physical proximity is being overcome by communication technologies, we give recommendations to model these interactions.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"201 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124512657","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing for our (sur)real lives","authors":"William W. Gaver","doi":"10.1145/1228175.1228179","DOIUrl":"https://doi.org/10.1145/1228175.1228179","url":null,"abstract":"In this talk, I present an overview of design-led research that I have been pursuing with a multidisciplinary team to produce prototypes, methods and concepts appropriate to technologies for our everyday lives.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132762099","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A table tennis game for three players","authors":"F. Mueller, M. Gibbs","doi":"10.1145/1228175.1228234","DOIUrl":"https://doi.org/10.1145/1228175.1228234","url":null,"abstract":"Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and three players cannot usually play at the same time in fair or equitable manner. We have developed a networked table tennis like game called Table Tennis for Three (TTT). TTT is a game played with bat and ball by three people on three physically separated table tennis tables. The players of TTT can interact with one another through the use of augmented virtuality - the augmentation of virtual systems with elements of physical game play. TTT uses the physicality of table tennis combined with the communicative media typically associated with videoconferencing. TTT has been developed with the aim of achieving similar benefits to those of co-located table tennis such as exercise, enjoyment and bringing people together to socialize.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133073834","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Building effective help systems: modelling human help seeking behaviour","authors":"M. Willis","doi":"10.1145/1228175.1228266","DOIUrl":"https://doi.org/10.1145/1228175.1228266","url":null,"abstract":"This paper proposes that the help systems provided for current software applications do not adequately support the natural help seeking behaviours of human beings. To test this hypothesis, theories about help seeking behaviours were used to design an evaluation instrument. This instrument is applied to the help systems of some well known software applications. The findings suggest that these systems do not match natural help-seeking behaviours, with deficiencies particularly in support for adaptivity, communications and creativity.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130247121","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Magistrates and voice recognition: reconceptualising agency","authors":"A. Dugdale, Ben Kraal","doi":"10.1145/1228175.1228199","DOIUrl":"https://doi.org/10.1145/1228175.1228199","url":null,"abstract":"Exploring the introduction of speech recognition, an intelligent software system, in the Magistrates Court of the Australian Capital Territory (ACT) promted questioning of the notion of agency. In this paper we look to sociology for conceptions of human and machine agency helpful to HCI. In particular we draw on actor network theory and the work of Lucy Suchman for an emphasis on the materiality of agency, the mutuality of human and non-human co-constructions of agency, and the performative and distributed nature of agency. Far from being marked by autonomy and independence, agency can more usefully be conceived as the outcome of the relatedness of human to human, human to non-human and non-human to non-human.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114904591","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
V. Farrell, G. Farrell, K. Mouzakis, C. Pilgrim, P. Byrt
{"title":"PICTIOL: a case study in participatory design","authors":"V. Farrell, G. Farrell, K. Mouzakis, C. Pilgrim, P. Byrt","doi":"10.1145/1228175.1228209","DOIUrl":"https://doi.org/10.1145/1228175.1228209","url":null,"abstract":"Participatory design is an essential element of the skill set of professional interface developers and therefore is a significant component of HCI courses at universities. The PICTIVE technique is a 'low-fidelity' collaborative design technique that encourages participatory design. Significant challenges arise when attempting to introduce participatory design techniques such as PICTIVE to students who may not be studying on campus.This paper is a case-study in the design, evolution and refinement of an educational software tool designed to provide off-campus students with experience in collaborative user-centred software design.This paper investigates the origins and value of participatory design and its implementation using the PICTIVE technique. The paper describes the process of creating PICTIOL, a web-delivered solution to provide experience in problem-based learning, emulating the PICTIVE technique. Stages in development of the new software are described, including various HCI testing techniques and the iterative design/implementation/feedback loop. The paper concludes with a discussion of the potential of the PICTIOL in education and industry.Whilst the focus of the project was on the development of the PICTIOL tool, the very process of creating PICTIOL is itself an example of collaborative user-centred software design.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"108 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114113625","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Applying reach in direct manipulation user interfaces","authors":"A. Toney, B. Thomas","doi":"10.1145/1228175.1228255","DOIUrl":"https://doi.org/10.1145/1228175.1228255","url":null,"abstract":"The HCI community currently faces the problem of making tangible user interfaces actively responsive to their user's current physical context. This paper explores the context of direct manipulation user interfaces for large horizontal interactive displays. Knowledge of users' reach provides direct manipulation user interfaces with a powerful tool for contextualizing and predicting user action. This paper introduces users' reach as a formal way to predict the previously observed phenomena of workspace segmentation and territoriality. By creating models of \"reach-ability\", reach probability surfaces can be generated which further explain the impact on workspace usage of the shape, height, and position of the workspace. As the presented techniques build on formal qualitative and mathematical models of reach, they lend themselves particularly well to an algorithmic implementation suited to driving complex user interface behaviour. This paper presents the results of an initial user study to determine the accuracy of these predictions and their underlying hypotheses about reaches role in shaping workspace usage.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127598923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The antiusability manifesto","authors":"J. Lenarcic","doi":"10.1145/1228175.1228238","DOIUrl":"https://doi.org/10.1145/1228175.1228238","url":null,"abstract":"In the style of a brief polemic editorial, antiusability is introduced as a radical design paradigm to reclaim conscious dominion of the user interface, with gaming machines being employed as a framing example.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116724065","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using a scenario-planning tool to support an engaging online user experience","authors":"Jon M. Pearce, John Murphy, D. Patman","doi":"10.1145/1228175.1228206","DOIUrl":"https://doi.org/10.1145/1228175.1228206","url":null,"abstract":"This paper describes a pilot project to research the use of a dynamic visual interface as the basis of a scenario-planning tool. We introduce 'flow' as a theoretical framework that underpins the research, describe the design and development of the software tool and, through its evaluation in user-testing trials, we develop the ideas of scenario-planning in the context of providing e-government online services. Finally, proposed future research is discussed.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122691644","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"InfoScent evaluator: a semi-automated tool to evaluate semantic appropriateness of hyperlinks in a web site","authors":"C. Katsanos, Nikolaos Tselios, N. Avouris","doi":"10.1145/1228175.1228249","DOIUrl":"https://doi.org/10.1145/1228175.1228249","url":null,"abstract":"In this paper, we present InfoScent Evaluator, a tool that automatically evaluates the semantic appropriateness of the descriptions of hyperlinks in web pages. The tool is based on a theoretical model of users' behavior when engaged in information search tasks, called Information Foraging theory. A textual description of the user's search goal is compared with the textual description of each probable hyperlink, using Latent Semantic Analysis, a statistical technique that evaluates the distance between the two texts. Through this approach the most probable path that the user will follow in order to access the sought web page can be predicted. Thus, the tool can be used to evaluate the web site in terms of appropriateness of hyperlink text and of information architecture. We argue that the presented tool could substantially aid design and evaluation of a web site.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128727469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}