PICTIOL: a case study in participatory design

V. Farrell, G. Farrell, K. Mouzakis, C. Pilgrim, P. Byrt
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引用次数: 12

Abstract

Participatory design is an essential element of the skill set of professional interface developers and therefore is a significant component of HCI courses at universities. The PICTIVE technique is a 'low-fidelity' collaborative design technique that encourages participatory design. Significant challenges arise when attempting to introduce participatory design techniques such as PICTIVE to students who may not be studying on campus.This paper is a case-study in the design, evolution and refinement of an educational software tool designed to provide off-campus students with experience in collaborative user-centred software design.This paper investigates the origins and value of participatory design and its implementation using the PICTIVE technique. The paper describes the process of creating PICTIOL, a web-delivered solution to provide experience in problem-based learning, emulating the PICTIVE technique. Stages in development of the new software are described, including various HCI testing techniques and the iterative design/implementation/feedback loop. The paper concludes with a discussion of the potential of the PICTIOL in education and industry.Whilst the focus of the project was on the development of the PICTIOL tool, the very process of creating PICTIOL is itself an example of collaborative user-centred software design.
PICTIOL:参与式设计的案例研究
参与式设计是专业界面开发人员技能集的基本要素,因此是大学HCI课程的重要组成部分。PICTIVE技术是一种鼓励参与式设计的“低保真”协作设计技术。当试图向非在校学生介绍参与式设计技术(如PICTIVE)时,会出现重大挑战。本文是一个教育软件工具的设计、演变和改进的案例研究,旨在为校外学生提供以用户为中心的协作软件设计经验。本文探讨了参与式设计的起源和价值,以及如何运用PICTIVE技术实现参与式设计。本文描述了创建PICTIOL的过程,PICTIOL是一个网络交付的解决方案,为基于问题的学习提供经验,模拟PICTIVE技术。描述了新软件开发的各个阶段,包括各种HCI测试技术和迭代设计/实现/反馈循环。本文最后讨论了PICTIOL在教育和工业方面的潜力。虽然该项目的重点是开发PICTIOL工具,但创建PICTIOL的过程本身就是以用户为中心的协作软件设计的一个例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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