Applying reach in direct manipulation user interfaces

A. Toney, B. Thomas
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引用次数: 18

Abstract

The HCI community currently faces the problem of making tangible user interfaces actively responsive to their user's current physical context. This paper explores the context of direct manipulation user interfaces for large horizontal interactive displays. Knowledge of users' reach provides direct manipulation user interfaces with a powerful tool for contextualizing and predicting user action. This paper introduces users' reach as a formal way to predict the previously observed phenomena of workspace segmentation and territoriality. By creating models of "reach-ability", reach probability surfaces can be generated which further explain the impact on workspace usage of the shape, height, and position of the workspace. As the presented techniques build on formal qualitative and mathematical models of reach, they lend themselves particularly well to an algorithmic implementation suited to driving complex user interface behaviour. This paper presents the results of an initial user study to determine the accuracy of these predictions and their underlying hypotheses about reaches role in shaping workspace usage.
在直接操作用户界面中应用reach
HCI社区目前面临的问题是如何使有形的用户界面积极响应用户当前的物理环境。本文探讨了大型水平交互显示器的直接操作用户界面的背景。对用户覆盖范围的了解为直接操作用户界面提供了一个强大的工具,用于情境化和预测用户行为。本文将用户到达作为一种正式的方法来预测先前观察到的工作空间分割和地域性现象。通过创建“可达性”模型,可以生成可达概率曲面,进一步解释工作空间的形状、高度和位置对工作空间使用的影响。由于所提出的技术建立在正式的定性和数学模型上,因此它们特别适合于驱动复杂用户界面行为的算法实现。本文提出了一项初步用户研究的结果,以确定这些预测的准确性及其在塑造工作空间使用中所起作用的潜在假设。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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