{"title":"FunPhysics: A Gamification-Based Web Platform for Interactive Teaching and Learning","authors":"Toshiki Katanosaka, M. F. F. Khan, Ken Sakamura","doi":"10.1109/IIAIAAI55812.2022.00047","DOIUrl":"https://doi.org/10.1109/IIAIAAI55812.2022.00047","url":null,"abstract":"With faster and more accessible Internet, online education has been thriving at all levels of education, and it became a necessity during the COVID-19 pandemic as schools were forced to suspend their regular onsite programs. Online education offers the advantage of taking lessons from anywhere, and some models also support self-paced learning. However, one of the main challenges of online education has been reported to be the difficulty associated with keeping students engaged as the brick-and-mortar educational environment of schools cannot be fully replicated online. To address this problem of engagement, many researchers have suggested use of gamification in online education. In line with this, in this paper, we present FunPhysics, a gamified web-based platform for teaching and learning secondary-level Physics. Besides incorporating major game elements like points, badges, leaderboards, and levels, FunPhysics helps students visualize and learn concepts by simulating it under different conditions and parameter settings in a playful manner. We conducted a preliminary user study and confirmed that such interactive and gamified webservices can have a positive impact in boosting user engagement and improve learning.","PeriodicalId":156230,"journal":{"name":"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"139 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121394467","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hiroshi Shigematsu, Terumasa Maeta, Taiki Okuhira, S. Matsumoto
{"title":"Evaluating the effectiveness of toggle function for card operation-based programming learning support system","authors":"Hiroshi Shigematsu, Terumasa Maeta, Taiki Okuhira, S. Matsumoto","doi":"10.1109/IIAIAAI55812.2022.00056","DOIUrl":"https://doi.org/10.1109/IIAIAAI55812.2022.00056","url":null,"abstract":"In many cases, programming classes in higher educational institutions have desired a system that supports students to concentrate on the essential learning task intended by the instructor. Then, focusing on thinking about the relations of meaningful parts, a card operation-based programming learning support system, COPS, was developed. This system targets to think only the relations of meaningful parts called chunks consisting of one or more statements and aims to control cognitive resources by limiting the patterns of learning activity. Through the practical use of an actual programming class, COPS was able to make learners concentrate on the intended learning task with reducing cognitive load. However, since COPS simplifies learning activities, there is a possibility that COPS doesn’t have more learning effectiveness than the typical coding exercise. Therefore, to make COPS close to the learning activity of actual programming, we focus on the toggle function. The toggle function is a select box placed on the card, and it requires the user to learn to choose one statement from two or more statements. Thus, the toggle function would make the learning task of COPS closer to actual programming learning. This paper shows the detail of the design and implementation of the toggle function to COPS.","PeriodicalId":156230,"journal":{"name":"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117045544","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Takuma Ohzeki, Tetsuya Sato, T. Shiina, Ryunosuke Hamada
{"title":"Operational Planning of Fixed-Route Buses Considering the Charging of Electric Cars","authors":"Takuma Ohzeki, Tetsuya Sato, T. Shiina, Ryunosuke Hamada","doi":"10.1109/IIAIAAI55812.2022.00119","DOIUrl":"https://doi.org/10.1109/IIAIAAI55812.2022.00119","url":null,"abstract":"In this study, we examined the problem of creating an operational schedule that considers the charging of multiple electric buses. We considered a model in which fixed-route buses with gasoline-powered engines are replaced with electric vehicles (EVs). This necessitates the charging of their batteries during operation. Therefore, we developed a method to minimize the total battery usage by considering the battery capacity and charging time. Based on experiments using actual data, guidelines were be developed to introduce EVs in existing bus networks. Our numerical experiments demonstrated the effectiveness of the proposed method.","PeriodicalId":156230,"journal":{"name":"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115636620","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Proposing a Mitigating Stagnation Method to Expand Involvement in Discussions on Social Networking Services","authors":"Hideki Kondo, Sayaka Tohyama, Ayano Ohsaki, Masayuki Yamada","doi":"10.1109/iiaiaai55812.2022.00050","DOIUrl":"https://doi.org/10.1109/iiaiaai55812.2022.00050","url":null,"abstract":"Communication on Social Networking Services (SNS) provides limited information about the status of community members or a community itself. It makes members hesitating posting articles to SNS. To mitigate post stagnation is one of important issues when using SNS. In this study, we proposed a method to facilitate members participation in conversations on SNS through relieving members anxious about posting articles to SNS from a Group Awareness perspective. To relieve members, we proposed an idea of post-delaying when posting articles are concentrated: activity of posting articles are not only for sharing one’s thinking or ideas with members, but also tacitly sharing the information about \"who is active\" in a community. To verify the proposed method, we implemented an experimental system that delay posting articles on SNS. About one year’s worth of actual articles in a community used as the dataset for the experiment. The results showed that the stagnation period shortened from over five days to three days. Focusing on one-week cycle in the community, the proposed method is promising because it alleviates stagnation more than two days. However, the experiment used past articles, we should examine how actual community activities can be improved.","PeriodicalId":156230,"journal":{"name":"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114821973","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Navigation System for Visual Impaired People Based on Object Detection","authors":"Wei Shi, Rui Shan, Y. Okada","doi":"10.1109/iiaiaai55812.2022.00078","DOIUrl":"https://doi.org/10.1109/iiaiaai55812.2022.00078","url":null,"abstract":"Object detection technology has a great development in recent years. Many object recognition algorithms which can realize real-time object detection are proposed and implemented. Such technology is wildly used in various fields. In this paper, we discuss how to apply the object detection technology to support the outdoor movements of visual impaired people. Our proposed system will detect the users’ environment when the users are moving. According to the detecting result, our system will help users to avoiding potential dangers on their paths. In this paper, we focus on discussing the possible problems when we design such a system. Such kind of system will integrate the necessary technologies to realize the assistant function. In this paper, we use YOLOv5, RICOH R Development Kit (360-degree camera), Google map to compose our system.","PeriodicalId":156230,"journal":{"name":"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126743645","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using the Scatter of Opinions to Predict Responses to Tweets","authors":"Tokinori Suzuki, Shintaro Deguchi, Yoichi Tomiura","doi":"10.1109/IIAIAAI55812.2022.00018","DOIUrl":"https://doi.org/10.1109/IIAIAAI55812.2022.00018","url":null,"abstract":"The importance of social media, such as Twitter and Instagram, has increased as a result of COVID-19: with social media, users can easily communicate with other people. Accordingly, social media have produced both new problems and benefits; these have occasionally occurred with upsurges in reactions owing to the huge numbers of social media followers. \"Flaming\" is a negative aspect of an upsurge: it is a rapid increase in blame, harassment, and insults directed at a person. Conversely, it is possible to use an upsurge to identify popular topics or trends, which is a positive aspect. Predicting the reactions to a social media post is currently very difficult; however, the aim is to prevent the above problems and provide support by forecasting upsurges at an early stage. We observed that such upsurges were affected by the scatter of opinions in the responses. If there are two groups of conflicting opinions, the original social media post tended to receive both sets of opinions. Toward predicting the reactions to a social media post, this study investigate the relationship between the upsurge and scatter of opinions. We quantify the scatter of opinions in the responses, which we term the scatter of replies. We enter that scatter into multiple regression analysis by means of clustering, and we evaluated our reaction prediction method. We found that for most settings, the correlation coefficient between the predicted and actual values exceeded 0.6, which is a moderate level of correlation.","PeriodicalId":156230,"journal":{"name":"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126420601","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sandwich robot: how non-programmers solve computational problems","authors":"E. Marchetti, A. Valente, Nina Bonderup Dohn","doi":"10.1109/IIAIAAI55812.2022.00054","DOIUrl":"https://doi.org/10.1109/IIAIAAI55812.2022.00054","url":null,"abstract":"We are investigating how non-programmers make sense and solve simple computational problems. We developed a game where a robot has to assemble a sandwich, collecting a specific list of ingredients. Our game follows principles and offers game mechanics typical of games for learning programming. The main innovation of our game is that it visualizes the generality property of algorithms through double levels, that we call twin-worlds, in which one same algorithm is executed by two robots in assembling their sandwiches. Results from early testing with university students enrolled in the education of Media Studies show that the game is usable, levels can be solved at various degrees of complexity (e.g. with and without using loops), and that the students were able to make sense of our twin-worlds levels and formulate general algorithms for both worlds. However, the gathered feedback also highlights the need to explore alternative implementations of the twin-worlds concept.","PeriodicalId":156230,"journal":{"name":"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124939510","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A problem finder with giving hints to modify learners’ program codes","authors":"Wakana Hashimoto, Yohsuke Amano, K. Takeuchi","doi":"10.1109/IIAIAAI55812.2022.00131","DOIUrl":"https://doi.org/10.1109/IIAIAAI55812.2022.00131","url":null,"abstract":"In this paper, we propose a system that finds problems from a given learner program and presents hints for solving them. Behind the system, we define several operations to map a given program to subtrees extracted from a set of the complete programs for program exercises.","PeriodicalId":156230,"journal":{"name":"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121646004","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Effects of the Combination of Online Visual and Audio Cues on Salesperson Credibility","authors":"Kayoko Yashiro, S. Haruyama, S. Shirasaka","doi":"10.1109/IIAIAAI55812.2022.00098","DOIUrl":"https://doi.org/10.1109/IIAIAAI55812.2022.00098","url":null,"abstract":"There has been great concern about online business communication since the Covid-19 pandemic occurred. Salespeople using online tools have been facing difficulties conveying credibility to their customers, which is considered essential for business. Some studies have claimed that online tools allow one to change one's nonverbal cues in real-time; that is, many combinations of visual and audio cues can be applied that are not possible in face-to-face situations. This study was undertaken to clarify the effect of the combination of visual and audio cues on salesperson credibility in online tools. In this study, each male and female salesperson made a business presentation using Zoom with eight patterns of visual and audio combinations: three kinds of still images as visual (Name only /Profile photo with no expression/Profile photo with a smile) x two kinds of voices as audio (Dull/Bright) and two kinds of videos (with no facial expression and dull voice/ with facial expression and bright voice). Eight patterns of presentations by the male salesperson were watched by 55 participants, and the ones by the female salesperson were watched by 52 participants. Then, a questionnaire about salesperson credibility was conducted. As a result, Analysis of Variance (ANOVA) with the Tukey-Kramer test showed that salesperson credibility was affected by the combinations of visual and audio cues for both the male and female. Salesperson credibility consists of three factors: Trustworthiness, Competence, and Attraction. As for the male salesperson, audio cues affected credibility more than visual cues in most cases. Especially on the second factor, Competence, it was found that bright audio cues increased the salesperson’s credibility, whichever visual cues were used. As for the female salesperson, not only audio cues but also visual cues affected her credibility. In particular, \"Name x dull voice\" significantly reduced her credibility.","PeriodicalId":156230,"journal":{"name":"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126267931","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Applying an escape room game in synchronous online learning activity: A preliminary analysis of learners’ learning achievement, flow and technology acceptance","authors":"Cheng-Tai Li, Chai-Ping Wang, H. Hou","doi":"10.1109/iiaiaai55812.2022.00132","DOIUrl":"https://doi.org/10.1109/iiaiaai55812.2022.00132","url":null,"abstract":"The research applying an escape room game to development a digital game-based synchronous online learning (DGBSOL) activity for chemistry course. In DGBSOL activity, the students firstly used the games for group collaborative autonomous pre-learning, and then had the problem-solving discussion activities guided by the teacher in synchronous online learning environment. Participants in this research were 31 senior high school students. The results showed that DGBSOL not only significantly improved students' learning performance, but also significantly promoted the flow and technology acceptance degree of them.","PeriodicalId":156230,"journal":{"name":"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128365050","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}