密室逃生游戏在同步在线学习活动中的应用:学习者学习成就、学习流程和技术接受度的初步分析

Cheng-Tai Li, Chai-Ping Wang, H. Hou
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引用次数: 0

摘要

应用密室逃生游戏开发化学课程数字游戏同步在线学习活动的研究。在DGBSOL活动中,学生们首先利用游戏进行小组协作自主预学习,然后在同步在线学习环境下进行教师指导下的问题讨论活动。本研究的参与者为31名高中生。结果表明,DGBSOL不仅显著提高了学生的学习绩效,而且显著促进了学生的流程和技术接受程度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applying an escape room game in synchronous online learning activity: A preliminary analysis of learners’ learning achievement, flow and technology acceptance
The research applying an escape room game to development a digital game-based synchronous online learning (DGBSOL) activity for chemistry course. In DGBSOL activity, the students firstly used the games for group collaborative autonomous pre-learning, and then had the problem-solving discussion activities guided by the teacher in synchronous online learning environment. Participants in this research were 31 senior high school students. The results showed that DGBSOL not only significantly improved students' learning performance, but also significantly promoted the flow and technology acceptance degree of them.
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