{"title":"密室逃生游戏在同步在线学习活动中的应用:学习者学习成就、学习流程和技术接受度的初步分析","authors":"Cheng-Tai Li, Chai-Ping Wang, H. Hou","doi":"10.1109/iiaiaai55812.2022.00132","DOIUrl":null,"url":null,"abstract":"The research applying an escape room game to development a digital game-based synchronous online learning (DGBSOL) activity for chemistry course. In DGBSOL activity, the students firstly used the games for group collaborative autonomous pre-learning, and then had the problem-solving discussion activities guided by the teacher in synchronous online learning environment. Participants in this research were 31 senior high school students. The results showed that DGBSOL not only significantly improved students' learning performance, but also significantly promoted the flow and technology acceptance degree of them.","PeriodicalId":156230,"journal":{"name":"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Applying an escape room game in synchronous online learning activity: A preliminary analysis of learners’ learning achievement, flow and technology acceptance\",\"authors\":\"Cheng-Tai Li, Chai-Ping Wang, H. Hou\",\"doi\":\"10.1109/iiaiaai55812.2022.00132\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The research applying an escape room game to development a digital game-based synchronous online learning (DGBSOL) activity for chemistry course. In DGBSOL activity, the students firstly used the games for group collaborative autonomous pre-learning, and then had the problem-solving discussion activities guided by the teacher in synchronous online learning environment. Participants in this research were 31 senior high school students. The results showed that DGBSOL not only significantly improved students' learning performance, but also significantly promoted the flow and technology acceptance degree of them.\",\"PeriodicalId\":156230,\"journal\":{\"name\":\"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/iiaiaai55812.2022.00132\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/iiaiaai55812.2022.00132","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Applying an escape room game in synchronous online learning activity: A preliminary analysis of learners’ learning achievement, flow and technology acceptance
The research applying an escape room game to development a digital game-based synchronous online learning (DGBSOL) activity for chemistry course. In DGBSOL activity, the students firstly used the games for group collaborative autonomous pre-learning, and then had the problem-solving discussion activities guided by the teacher in synchronous online learning environment. Participants in this research were 31 senior high school students. The results showed that DGBSOL not only significantly improved students' learning performance, but also significantly promoted the flow and technology acceptance degree of them.