Sandwich robot: how non-programmers solve computational problems

E. Marchetti, A. Valente, Nina Bonderup Dohn
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Abstract

We are investigating how non-programmers make sense and solve simple computational problems. We developed a game where a robot has to assemble a sandwich, collecting a specific list of ingredients. Our game follows principles and offers game mechanics typical of games for learning programming. The main innovation of our game is that it visualizes the generality property of algorithms through double levels, that we call twin-worlds, in which one same algorithm is executed by two robots in assembling their sandwiches. Results from early testing with university students enrolled in the education of Media Studies show that the game is usable, levels can be solved at various degrees of complexity (e.g. with and without using loops), and that the students were able to make sense of our twin-worlds levels and formulate general algorithms for both worlds. However, the gathered feedback also highlights the need to explore alternative implementations of the twin-worlds concept.
三明治机器人:非程序员如何解决计算问题
我们正在研究非程序员如何理解和解决简单的计算问题。我们开发了一个游戏,让机器人组装一个三明治,收集一份特定的配料清单。我们的游戏遵循了一些原则,并提供了用于学习编程的典型游戏机制。我们游戏的主要创新之处在于,它通过双重关卡将算法的通用性可视化,我们称之为双重世界,即两个机器人在组装三明治时执行相同的算法。对媒体研究专业的大学生进行的早期测试结果表明,游戏是可用的,关卡可以在不同的复杂程度上解决(例如,使用或不使用循环),学生们能够理解我们的双重世界关卡,并为这两个世界制定通用算法。然而,收集到的反馈也强调了探索双世界概念的替代实现的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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