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Design Thinking Applied in Higher Education: Exploring Participant Experiences 设计思维在高等教育中的应用:探索参与者经验
Journal of Display Technology Pub Date : 2021-06-01 DOI: 10.22059/JDT.2021.314024.1050
Taryn Akgul, Jessica J. Brown, B. Milz, Kenneth C. Messina
{"title":"Design Thinking Applied in Higher Education: Exploring Participant Experiences","authors":"Taryn Akgul, Jessica J. Brown, B. Milz, Kenneth C. Messina","doi":"10.22059/JDT.2021.314024.1050","DOIUrl":"https://doi.org/10.22059/JDT.2021.314024.1050","url":null,"abstract":"Higher Education is facing challenges that necessitate innovative problem-solving approaches. Design Thinking is an effective approach to address problems universities are facing. This exploratory study used a qualitative approach to survey individuals involved in the Design Thinking group and further explore their experiences participating in a Design Thinking project at a mid-sized university in the Midwest. For this study, the data was collected through open-ended questions, which were sent by email to participants with a link to a Qualtrics survey. The participants were chosen frommembers of campus community, who then formed a Design Thinking group. The findings criteria contain positive interaction, teamwork/collaboration, problem-solving, structure, facilitator and group size. Conclusions and future considerations that are discussed, comprise the importance of including student perspective, Design Thinking as a method for innovation to work towards solving problems in Higher Education as well as the importance of exploring participant experiences with Design Thinking.","PeriodicalId":15588,"journal":{"name":"Journal of Display Technology","volume":"49 1","pages":"37-44"},"PeriodicalIF":0.0,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76875150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Design Thinking in Large Companies and Design Consulting Firms in Japan 日本大公司和设计咨询公司的设计思维
Journal of Display Technology Pub Date : 2021-06-01 DOI: 10.22059/JDT.2020.305278.1044
Satoru Tokuhisa
{"title":"Design Thinking in Large Companies and Design Consulting Firms in Japan","authors":"Satoru Tokuhisa","doi":"10.22059/JDT.2020.305278.1044","DOIUrl":"https://doi.org/10.22059/JDT.2020.305278.1044","url":null,"abstract":"This paper focuses on large companies in Japan and derives insights into how large Japanese enterprises have adopted Design Thinking (DT). By comparing patterns for large companies that has adopted it by themselves and with support from design consulting firms, the author reveals each relevant feature and develops approaches to adopt DT into company operations. Towards these research questions, the author conducts a literature review on definitions of DT, tools, methods and frameworks related to DT, as a basis for deriving interview questions for design thinkers in large companies and design consulting firms. The author conducted semi-constructed interviews with interviewees from large operating companies as well as design consulting firms. Having analyzed interview data using M-GTA as a textual analysis method, the author discovered five key concepts: 1. Adoption of user observation and user study, 2. Development and usage of original tools and methods, 3. Emphasis on the sharing of feelings about participation, 4. Non-Affinity with existing development processes, and 5. Necessity of a mindset and organizational structure. The contributes of this paper reveals individual and common characteristic of large operating companies and design consulting firms.","PeriodicalId":15588,"journal":{"name":"Journal of Display Technology","volume":"14 1","pages":"9-22"},"PeriodicalIF":0.0,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84499332","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Integrating Design Thinking in Service Design Process: A Conceptual Review 在服务设计过程中整合设计思维:一个概念回顾
Journal of Display Technology Pub Date : 2021-06-01 DOI: 10.22059/JDT.2021.314271.1051
Tapish Panwar, Kalim Khan
{"title":"Integrating Design Thinking in Service Design Process: A Conceptual Review","authors":"Tapish Panwar, Kalim Khan","doi":"10.22059/JDT.2021.314271.1051","DOIUrl":"https://doi.org/10.22059/JDT.2021.314271.1051","url":null,"abstract":"This paper is based on a theoretical approach to service design, Design Thinking and the integration between the two concepts. The evolution of the traditional service design process was argued and its limitations critically examined. Furthermore, the adoption of Design Thinking in the service design process was discussed so that it helps organizations overcome the existing limitations in service design. This was aided graphically by comparing the differences and similarities between the service design process, with and without the Design Thinking approach. It was argued that Design Thinking has the ability to plug gaps in traditional service design methods due to its human-centric core and co-design shell. This paper shall help service designers and managers decide on the adoption of Design Thinking for service design process based on the slated arguments. Finally, a set of organizational challenges that may influence the application of Design Thinking were listed for managers to be cognizant of while trying to integrate Design Thinking in their existing service design process.","PeriodicalId":15588,"journal":{"name":"Journal of Display Technology","volume":"33 1","pages":"23-36"},"PeriodicalIF":0.0,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73158373","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Identifying Unspoken Desires and Demands: A Collection of Design Ideas for Living Room Furniture and Zones 识别未说出口的欲望和需求:客厅家具和区域的设计思想集合
Journal of Display Technology Pub Date : 2021-06-01 DOI: 10.22059/JDT.2021.313667.1049
Esra Bici Nasır
{"title":"Identifying Unspoken Desires and Demands: A Collection of Design Ideas for Living Room Furniture and Zones","authors":"Esra Bici Nasır","doi":"10.22059/JDT.2021.313667.1049","DOIUrl":"https://doi.org/10.22059/JDT.2021.313667.1049","url":null,"abstract":"In this study, the outcomes of a particular elective course — Furniture Design and Everyday Life — were analyzed and discussed, in which the students were given an assignment regarding the development of design ideas for living room units. The common living room discourse established by professional actors such as designers, manufacturers, and marketing experts requires the user to undertake a set of generic activities like watching television, eating, hosting, relaxing, sitting, etc. However, one of the important tenets of design thinking is applying user-based research for discovering unarticulated user needs and providing a source of inspiration for design practice. Therefore, it was hypothesized that the emphatic approach of design thinking would contribute well to the area of living room furniture design, which has been a realm often dominated by stereotypes and normative configurations. During my elective course, industrial design sophomores were expected to develop design ideas considering the research analysis regarding respondents’ desires and demands in the living room context. This article overlays the students’ design ideas for new zones, furniture units and products that addressed the activities of studying, dancing, exercising, pet rearing and playing PlayStation games.","PeriodicalId":15588,"journal":{"name":"Journal of Display Technology","volume":"11 1","pages":"71-84"},"PeriodicalIF":0.0,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88164287","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An Overview of Co-Design: Advantages, Challenges and Perspectives of Users’ Involvement in the Design Process 协同设计概述:用户参与设计过程的优势、挑战和观点
Journal of Display Technology Pub Date : 2021-06-01 DOI: 10.22059/JDT.2020.272513.1018
Matteo Antonini
{"title":"An Overview of Co-Design: Advantages, Challenges and Perspectives of Users’ Involvement in the Design Process","authors":"Matteo Antonini","doi":"10.22059/JDT.2020.272513.1018","DOIUrl":"https://doi.org/10.22059/JDT.2020.272513.1018","url":null,"abstract":"Co-design is currently one of the most emergent approaches within design practices. Building on participatory design tradition and User-Centered approach, this approach affirmed in the literature's headlines as well as got adopted in a wide range of practices.  Being described as capable toincrease general processes’ effectiveness by ensuring compatibility between users’ needs and products/services’ features scholars emphasize the advantages of replacing traditional top-down design approaches with a co-design one. While highlighting the advantages the field literature alsoindicates several challenges stemming from the adoption of co-design, generally revolving around the need to root the approach into a theoretical framework. According to an analysis of some main contributions developed in the literature, this paper aims to point out potential developments for the field, building on the analysis of the development of the approach throughout decades and analysing the challenges that practitioners and scholars are currently facing. A constructivist approach built on cultural psychology theory is finally argued as a theoretical framework capable to provide an advancement for the field.","PeriodicalId":15588,"journal":{"name":"Journal of Display Technology","volume":"41 1","pages":"45-60"},"PeriodicalIF":0.0,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87194574","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Design Guidelines for implementation of User-Friendly Mass Customization Toolkits 实现用户友好的大规模定制工具包的设计指南
Journal of Display Technology Pub Date : 2021-06-01 DOI: 10.22059/JDT.2020.304017.1041
Hesam Yavari, A. N. Fard, I. Campbell, M. Sinclair
{"title":"Design Guidelines for implementation of User-Friendly Mass Customization Toolkits","authors":"Hesam Yavari, A. N. Fard, I. Campbell, M. Sinclair","doi":"10.22059/JDT.2020.304017.1041","DOIUrl":"https://doi.org/10.22059/JDT.2020.304017.1041","url":null,"abstract":"Mass Customization (MC) Toolkits are basically user interfaces that facilitate communication between the company and customer for customization of products, which transfers design data to customers and user data to companies. These toolkits have some characteristics such as 3D visualization, price feedback, material selection and design tools that make them different from common websites. Therefore, current guidelines for common user interfaces should be improved specifically for mass customization toolkits. This paper aims to propose design guidelines from users’ point of view for web-based MC toolkits that enable software developers and designers to have some fundamentals in hand and to follow them. First the elements of mass customization toolkits, which had been obtained by literature review were presented. Next, result of a study was illuminated to demonstrate the ranking of the elements and their preferred on-screen position. Finally, guidelines were provided for designers and software developers, followed by conclusions and future works.","PeriodicalId":15588,"journal":{"name":"Journal of Display Technology","volume":"72 1","pages":"1-8"},"PeriodicalIF":0.0,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89546706","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design Thinking-Based Internship; An Efficient Alternative for Hiring Product Designers 基于设计思维的实习;雇佣产品设计师的有效选择
Journal of Display Technology Pub Date : 2021-06-01 DOI: 10.22059/JDT.2021.319631.1053
N. Yashmi, Elham Momenzade, P. Adibzade, Sara Taghipour Anvari, Mohammad Saghafi, Shabnam Tajbakhsh, K. Feridouni, M. Sarikhani
{"title":"Design Thinking-Based Internship; An Efficient Alternative for Hiring Product Designers","authors":"N. Yashmi, Elham Momenzade, P. Adibzade, Sara Taghipour Anvari, Mohammad Saghafi, Shabnam Tajbakhsh, K. Feridouni, M. Sarikhani","doi":"10.22059/JDT.2021.319631.1053","DOIUrl":"https://doi.org/10.22059/JDT.2021.319631.1053","url":null,"abstract":"To fill a specialized job position, organizations should provide onboarding training. Therefore, investigating more rapid and efficient training is unavoidable. This case study reports a method based on Design Thinking for training product designers during an internship to prepare them for a professional job position. This training, including the theory and practice, was conducted twice, with each taking three months. We organized two intern groups containing four participants under a senior product manager’s supervision as a mentor in — Bahar E-Commerce Company— a Fintech startup. After completing these internships, five external referees evaluated the trainees’ skills such as problem determination, ideation, design thinking, user experience, user interface design and product evaluation. In addition, the result of their design project was evaluated with real users. The results showed that trainees could conduct a design project at a professional level, offering great value to startups. On the other hand, the internship was more time-effective and cost-effective than onboarding a new employee and provided better compliance. For the trainees, applying the Design Thinking approach via an actual project in a startup was a fast way to become an expert in product design.","PeriodicalId":15588,"journal":{"name":"Journal of Display Technology","volume":"45 1","pages":"61-70"},"PeriodicalIF":0.0,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83385424","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Reading of Political Reproduction of Design at French World Expos 法国世博会设计的政治再生产解读
Journal of Display Technology Pub Date : 2020-05-01 DOI: 10.22059/JDT.2020.76038
F. Zarezadeh, Roghayeh Maleki
{"title":"A Reading of Political Reproduction of Design at French World Expos","authors":"F. Zarezadeh, Roghayeh Maleki","doi":"10.22059/JDT.2020.76038","DOIUrl":"https://doi.org/10.22059/JDT.2020.76038","url":null,"abstract":"Throughout the history of international Expos, first held in Great Britain in 1851, governments made constant effort to reproduce a realm of design aligned with their policies. For instance, the republican French government decided to run a series of dynamic Expos in Paris in 1878, 1889 and 1900. Having just survived the 1870s crisis, the nation used them as respond to a fresh political situation at both national and international levels. Accordingly, this study attempts to provide a reading of the three Expos through a descriptive-explanatory approach, so as to find how design in the realm of Expos held by the French government was reproduced to fulfill political goals. The results suggest that the French government adopted various strategies to institutionalize innovative designs, somehow regarded as political reproductions of art, including: promoting tourist consumerism, building revolutionary monuments, and inventing primitive traditions. As for the first strategy, a new visual representation of information and knowledge about products was exhibited to create a kind of enjoyable entertainment. This provided the government with an opportunity to fulfill its developmental needs as consumer goods or industrial structure through interaction with public opinion and viewpoint. On the other hand, growth of economic capital was supposed to be aligned with its function and value of innovative progress. As for the second strategy, a kind of visual infatuation was created to portray the revolution eternally ideal. Finally, the third strategy kept its human utilization through a comprehensive monitoring over ethnic designs.","PeriodicalId":15588,"journal":{"name":"Journal of Display Technology","volume":"67 1","pages":"69-80"},"PeriodicalIF":0.0,"publicationDate":"2020-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79186383","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Role of Culture in the Experience of Perceiving Different Products and Their Categories 文化在感知不同产品及其类别的体验中的作用
Journal of Display Technology Pub Date : 2020-05-01 DOI: 10.22059/JDT.2020.76034
Somayeh Afrashteh, N. Shadmehri, Markos Konstadakis
{"title":"The Role of Culture in the Experience of Perceiving Different Products and Their Categories","authors":"Somayeh Afrashteh, N. Shadmehri, Markos Konstadakis","doi":"10.22059/JDT.2020.76034","DOIUrl":"https://doi.org/10.22059/JDT.2020.76034","url":null,"abstract":"The present paper studies the products in which the created experiences are more perceived. It examines 404 products, claimed by the designer or manufacturer as experience-designed, by means of a questionnaire with four open-ended and closed questions. The validity of the questionnaire was determined via formal methods. As for its reliability, it has been tested through representation along with Cronbach's Alpha methods. The paper employs SPSS-22 for a statistical analysis of the results, chi-square and one-sample T-Student test. The results indicated that (p<0.05) furniture, lighting and decorative products are mostly influenced by experience-design and that users percept the experience from different aspects of a product. Aesthetic aspect is the first one through which a user gains the experience, followed by function, material and manufacturing. Lastly there are the ergonomic features which play an important role in creation of the experience. In general, there is a significant relation between product groups and the aspect that demonstrates the new experience.","PeriodicalId":15588,"journal":{"name":"Journal of Display Technology","volume":"43 1","pages":"21-34"},"PeriodicalIF":0.0,"publicationDate":"2020-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90551277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Effect of Computer-Aided Rehabilitation on Creativity and Computer Problem Solving 计算机辅助康复对创造力和计算机问题解决能力的影响
Journal of Display Technology Pub Date : 2020-05-01 DOI: 10.22059/JDT.2020.76037
L. Mozekesh, Y. Movahedi, Hamid Reza Amarlou
{"title":"The Effect of Computer-Aided Rehabilitation on Creativity and Computer Problem Solving","authors":"L. Mozekesh, Y. Movahedi, Hamid Reza Amarlou","doi":"10.22059/JDT.2020.76037","DOIUrl":"https://doi.org/10.22059/JDT.2020.76037","url":null,"abstract":"The present study aims at investigating the effect of computer-aided rehabilitation on creativity and computer problem solving of industrial design students at the Islamic Art University of Tabriz. A semi-experimental design with two groups of subjects, each consisted of 15 people, the research uses a computer-aided program along with London Tower Computer Tower and Abedi’s Creativity Test. At first, an announcement was given in the industrial design faculty of Islamic Art University of Tabriz in 2016 to introduce the experiment and those students, willing to attend the experiment, submitted. Among the submitted, 30 students have been initially chosen in random, then to get divided again randomly in two groups with 15 members each. One is the subject group and the other, the control. Prior to taking the test itself, both groups have been given a creativity and problem solving pre-test. In the next 2 months, the subject group has been given rehabilitation, while the control group has not. After the mentioned time, both groups have taken a creativity and problem solving post-test and comparisons between the pre-test and post-test have been done afterwards. Data analysis has been performed by means of SPSS software program, version 21, based on multivariate covariance analysis, to show that the mean scores of pre-test and post-test of both subject and control groups have varied so significantly (P <0.01) that the computer-aided rehabilitation has improved in creativity and problem solving in the former. Considering the positive effects of this method on improvement of creativity and problem solving of industrial design students, the study shows that computer rehabilitation could be used as a method to achieve optimal performance among industrial design students.","PeriodicalId":15588,"journal":{"name":"Journal of Display Technology","volume":"89 1","pages":"61-68"},"PeriodicalIF":0.0,"publicationDate":"2020-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84212005","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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