Identifying Unspoken Desires and Demands: A Collection of Design Ideas for Living Room Furniture and Zones

Q Engineering
Esra Bici Nasır
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引用次数: 0

Abstract

In this study, the outcomes of a particular elective course — Furniture Design and Everyday Life — were analyzed and discussed, in which the students were given an assignment regarding the development of design ideas for living room units. The common living room discourse established by professional actors such as designers, manufacturers, and marketing experts requires the user to undertake a set of generic activities like watching television, eating, hosting, relaxing, sitting, etc. However, one of the important tenets of design thinking is applying user-based research for discovering unarticulated user needs and providing a source of inspiration for design practice. Therefore, it was hypothesized that the emphatic approach of design thinking would contribute well to the area of living room furniture design, which has been a realm often dominated by stereotypes and normative configurations. During my elective course, industrial design sophomores were expected to develop design ideas considering the research analysis regarding respondents’ desires and demands in the living room context. This article overlays the students’ design ideas for new zones, furniture units and products that addressed the activities of studying, dancing, exercising, pet rearing and playing PlayStation games.
识别未说出口的欲望和需求:客厅家具和区域的设计思想集合
在这项研究中,对一门特殊的选修课程——家具设计和日常生活——的结果进行了分析和讨论,在这门课程中,学生们被分配了一项关于客厅单元设计思想发展的任务。由设计师、制造商、营销专家等专业演员建立的共同客厅话语,要求用户承担一套通用的活动,如看电视、吃饭、主持、放松、坐着等。然而,设计思维的一个重要原则是应用基于用户的研究来发现未表达的用户需求,并为设计实践提供灵感来源。因此,假设设计思维的强调方法将有助于客厅家具设计领域,这是一个经常被刻板印象和规范配置所主导的领域。在我的选修课程中,我要求工业设计专业的大二学生在客厅环境中结合受访者的愿望和需求的研究分析来发展设计思路。这篇文章覆盖了学生对新区域、家具单元和产品的设计思路,解决了学习、跳舞、锻炼、养宠物和玩PlayStation游戏的活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Display Technology
Journal of Display Technology 工程技术-工程:电子与电气
CiteScore
1.50
自引率
0.00%
发文量
0
审稿时长
2.8 months
期刊介绍: This publication covers the theory, material, design, fabrication, manufacturing and application of information displays and aspects of display technology that emphasize the progress in device engineering, design and simulation, materials, electronics, physics, and reliability aspects of displays and the application of displays. The Journal is sponsored by EDS, seven other IEEE societies (BT, CES, CPMT, IA, IM, PHO and SSC) and the Optical Society of America (OSA).
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