René Baranyi, Rafael Perndorfer, Nadja Lederer, Birgit Scholz, T. Grechenig
{"title":"MyDailyRoutine - a serious game to support people suffering from a cerebral dysfunction","authors":"René Baranyi, Rafael Perndorfer, Nadja Lederer, Birgit Scholz, T. Grechenig","doi":"10.1109/SeGAH.2016.7586283","DOIUrl":"https://doi.org/10.1109/SeGAH.2016.7586283","url":null,"abstract":"Traumatic brain injuries (TBI) turn your life upside down. Alone over 700 citizens experienced severe traumata accompanied with neurological deficits during the Roman-Gaulish confrontations in the Asterix illustrated series. While recovery did not last long in the comic books, real-life traumatic brain injuries pose long-lasting disabilities to patients. One's daily routine is no longer routine, but rather a series of complex tasks which need to be performed in the correct order. Besides experiencing motor deficits and partial loss of executive functioning, activities of daily life become challenging. Hence, brain injury patients have to endure long-lasting, often strenuous rehabilitative sessions. Their brains need to be re-wired, and patients have to be re-enabled to self-reliantly perform activities of daily living. The goal is to come back to a point of prior healthy functioning. This paper introduces a novel technology-enhanced rehabilitation approach with a specific focus on cognitive abilities. The act of autonomously making a cup of coffee serves as an example for a new proposed serious game. Feedback of therapists who actively participated in this research suggests great benefits and high potential for the proposed serious game.","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"82 7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128165251","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomes","authors":"Ashish Amresh, R. Salla, M. Sinha, R. Birr","doi":"10.1109/SeGAH.2016.7586280","DOIUrl":"https://doi.org/10.1109/SeGAH.2016.7586280","url":null,"abstract":"This paper presents the design, implementation and evaluation of a hybrid clinic plus home based intervention targeting Latino children to improve obesity outcomes. The intervention applies motivational game based learning and behavior change theories during design. Latino American children are the main target group for this study as they have significantly high obesity rates due to socio-economic conditions and lack of awareness. There have been several interventions that have targeted game based strategies in the clinic to promote health outcomes and some have even targeted obesity problems, however to our knowledge this is the first effort that adds an in-home component to the clinical intervention. We discuss in detail the challenges faced while designing and implementing this hybrid clinical trial. Finally, we present the evaluation results from a randomized clinical trial that recruited 101 children.","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132126301","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dmitriy Babichenko, Marek J Druzdzel, L. Grieve, Ravi Patel, Jonathan Velez, Taylor Neal, James McCray, R. Wallace, Sean Jenkins
{"title":"Designing the model patient: Data-driven virtual patients in medical education","authors":"Dmitriy Babichenko, Marek J Druzdzel, L. Grieve, Ravi Patel, Jonathan Velez, Taylor Neal, James McCray, R. Wallace, Sean Jenkins","doi":"10.1109/SeGAH.2016.7586253","DOIUrl":"https://doi.org/10.1109/SeGAH.2016.7586253","url":null,"abstract":"In this paper we describe ModelPatient, a software application developed to allow health sciences educators to create and deliver educational cases that are based on and simulate real patient behavior. ModelPatient uses data from Electronic Medical Record Systems (EMRS) or from publically available medical data sets in combination with Bayesian network (BN) models to generate virtual patient (VP) cases. Because the underlying models are based on real data, each decision made by a learner affects outcome probabilities. Therefore the behavior of a VP reflects how a real patient with the same medical condition would have reacted to the learners' actions. We believe that data- and model-driven approaches to creating VPs would allow educators to create higher-fidelity teaching cases and offer richer educational experience to learners.","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115070018","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Simon Mayr, Lev Ledit, P. Petta, C. Eichenberg, Brigitte Sindelar
{"title":"A serious game to treat childhood obesity","authors":"Simon Mayr, Lev Ledit, P. Petta, C. Eichenberg, Brigitte Sindelar","doi":"10.1109/SeGAH.2016.7586258","DOIUrl":"https://doi.org/10.1109/SeGAH.2016.7586258","url":null,"abstract":"Serious games employ video game technology to convey serious content, facilitate learning, or initiate behavioral change. A common approach is to combine standard game mechanics with linear content expected to deliver the intended message. In contrast, we advocate an approach centered on player decisions and subjective experience, referring to innovative examples of learning by experience, both analog and digital. We present the design decisions underlying Aquamorra, a serious game to support the treatment of childhood obesity in the light of this approach.","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126787498","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Claudia Ribeiro, Micaela Monteiro, J. Hauge, J. Pereira, T. Antunes
{"title":"Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol","authors":"Claudia Ribeiro, Micaela Monteiro, J. Hauge, J. Pereira, T. Antunes","doi":"10.1109/SeGAH.2016.7586226","DOIUrl":"https://doi.org/10.1109/SeGAH.2016.7586226","url":null,"abstract":"Sepsis is a serious medical condition responsible for high levels of in-hospital mortality. It requires fast diagnosis and treatment, since the survival rate decreases 7.6% for every hour without treatment. In order to facilitate this process of diagnosis and medical therapy, the Portuguese Directorate-General of Health issued a document regulating the implementation of a Sepsis Fast Track protocol based on the Surviving Sepsis Campaign guidelines. Training of emergency department healthcare professionals is essential, and should be attended regularly in order to refresh knowledge and to be made aware of updates to any changes of the protocol. Currently, this training is conducted through traditional learning methods often considered as outdated for the younger generation, the so-called \"digital natives\". The usage of serious games is a trend that has been considered when discussing new tools for teaching and training in various fields, including healthcare. Several research works on the impact of applying such technologies in healthcare, stating that serious games could provide new approaches and opportunities have been published. This paper presents the Sepsis Fast Track serious game. It is a serious game developed to teach and train nurses and physicians working in hospital Emergency Departments on the Sepsis Fast Track protocol. An evaluation study carried out with the healthcare professionals is also presented. The main goal of which was to evaluate the impact of serious games on professional working practices.","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115244169","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Matheus Costa Stutzel, Michel Fillipo, Alexandre Sztajnberg, Andre Brittes, L. B. Motta
{"title":"SMAI - Mobile System for Elderly Monitoring","authors":"Matheus Costa Stutzel, Michel Fillipo, Alexandre Sztajnberg, Andre Brittes, L. B. Motta","doi":"10.1109/SeGAH.2016.7586274","DOIUrl":"https://doi.org/10.1109/SeGAH.2016.7586274","url":null,"abstract":"The SMAI uses Android mobile applications as the infrastructure to monitor elderly patients with chronic degenerative disease that present functional loss. The objectives are: (i) making the caregiver communication with the health team more agile; (ii) reducing caregiver's stress; (iii) providing the health team information about the patient's condition more often in an organized manner, facilitating decision-making. Applications are developed under the guidance of the health team and assessed in a quasi-randomized clinical trial with 30 + 30 patients accompanied by NAI/UERJ.","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"528 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116575385","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kleber O. Andrade, Thales B. Pasqual, G. Caurin, M. K. Crocomo
{"title":"Dynamic difficulty adjustment with Evolutionary Algorithm in games for rehabilitation robotics","authors":"Kleber O. Andrade, Thales B. Pasqual, G. Caurin, M. K. Crocomo","doi":"10.1109/SeGAH.2016.7586277","DOIUrl":"https://doi.org/10.1109/SeGAH.2016.7586277","url":null,"abstract":"This article explores game difficulty adjustment for serious game applications in rehabilitation robotics. In this context, a difficulty adjustment system is proposed that takes user performance as input and generates two different responses: a) a change in the distance the user should cover, and b) the velocity provided to the target. User performance is estimated from its ability to achieve the targets (game score) performing movements. The system interference in user displacement value and target speed where chosen to stimulate the user to achieve specific rehabilitation goals. The game difficulty adjustment has received small attention in the context of rehabilitation robotics interfaces. It is important to note that games developed for rehabilitation differ from commercial entertainment games due to severe limitations imposed to patients by pathologies like stroke, cerebral palsy and spinal cord injury. An Evolutionary Algorithm (AE) based optimization strategy was adopted to adjust game's difficulty. A meta-profile for user behavior was also developed allowing to create and simulate different virtual users and game experiences in computer. This user profile includes a reaction time (time delay), motion disturbance and a kinematical motion profile based on a polynomial function. Using the meta-profile, different user motion behavior can be generated for exhaustive test and optimization of the difficulty adjustment system. The approach allows the reduction of development time and also the reduction in the number of experiments with volunteers. The computer simulation test results are presented to demonstrate the capacity of the difficulty adjustment system to adapt the game characteristics to the users' abilities with different skills levels.","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116263584","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Kid-Ney's Journey: A game to support treatment selection for people with chronic kidney failure","authors":"A. Vis","doi":"10.1109/SeGAH.2016.7586230","DOIUrl":"https://doi.org/10.1109/SeGAH.2016.7586230","url":null,"abstract":"The number of people suffering from chronic kidney failure is rising, due to the growing population of elderly, longer life-expectancy, and the increasing number of people with other lifestyle related diseases that affect the kidneys. People with severe chronic kidney failure are dependent on some form of kidney replacement treatment to survive. They are often eligible for several treatment methods and here the patient should be involved in the decision making, especially when the medical outcome is expected to be similar. This is important, as people are the experts on their life, values and believes and the different treatment methods each have unlike effects on daily life. However, knowledge is a barrier for these patients to actively take part in such discussions with their medical professional. This paper discusses a game-concept that is developed to give people more insight in the effects of a treatment on daily life, as well as helping them to evaluate the different treatment methods. The goal of this paper is to contribute to the development of additional patient information sources that focus on values and beliefs, and the effects of treatment on daily life, in order to empower patients in discussions with their medical professionals.","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"184 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114247658","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Helena R. Torres, Bruno Oliveira, Sandro Queirós, P. Morais, J. Fonseca, J. D’hooge, N. Rodrigues, J. Vilaça
{"title":"Kidney segmentation in 3D CT images using B-Spline Explicit Active Surfaces","authors":"Helena R. Torres, Bruno Oliveira, Sandro Queirós, P. Morais, J. Fonseca, J. D’hooge, N. Rodrigues, J. Vilaça","doi":"10.1109/SeGAH.2016.7586276","DOIUrl":"https://doi.org/10.1109/SeGAH.2016.7586276","url":null,"abstract":"In this manuscript, we propose to adapt the B-Spline Explicit Active Surfaces (BEAS) framework for semi-automatic kidney segmentation in computed tomography (CT) images. To study the best energy functional for kidney CT extraction, three different localized region-based energies were implemented within the BEAS framework, namely localized Chan-Vese, localized Yezzi, and signed localized Yezzi energies. Moreover, a novel gradient-based regularization term is proposed. The method was applied on 18 kidneys from 9 CT datasets, with different image properties. Several energy combinations were contrasted using surface-based comparison against ground truth meshes, assessing their accuracy and robustness against surface initialization. Overall, the hybrid energy functional combining the localized signed Yezzi energy with gradient-based regularization simultaneously showed the highest accuracy and the lowest sensitivity to the initialization. Volumetric analysis demonstrated the feasibility of the method from a clinical point of view, with similar reproducibility to manual observers.","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129577449","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}