设计、实施和评估针对拉丁裔儿童的基于游戏的干预措施以改善肥胖结局

Ashish Amresh, R. Salla, M. Sinha, R. Birr
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引用次数: 6

摘要

本文介绍了一种针对拉丁裔儿童的混合诊所加家庭干预的设计、实施和评估,以改善肥胖结果。干预在设计过程中应用基于动机游戏的学习和行为改变理论。拉丁美洲儿童是本研究的主要目标群体,因为由于社会经济条件和缺乏意识,他们的肥胖率非常高。在临床上已经有一些针对游戏策略的干预措施,以促进健康结果,有些甚至针对肥胖问题,但据我们所知,这是第一次在临床干预中加入家庭成分。我们详细讨论了在设计和实施这种混合临床试验时所面临的挑战。最后,我们介绍了一项随机临床试验的评估结果,该试验招募了101名儿童。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomes
This paper presents the design, implementation and evaluation of a hybrid clinic plus home based intervention targeting Latino children to improve obesity outcomes. The intervention applies motivational game based learning and behavior change theories during design. Latino American children are the main target group for this study as they have significantly high obesity rates due to socio-economic conditions and lack of awareness. There have been several interventions that have targeted game based strategies in the clinic to promote health outcomes and some have even targeted obesity problems, however to our knowledge this is the first effort that adds an in-home component to the clinical intervention. We discuss in detail the challenges faced while designing and implementing this hybrid clinical trial. Finally, we present the evaluation results from a randomized clinical trial that recruited 101 children.
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