一款治疗儿童肥胖的严肃游戏

Simon Mayr, Lev Ledit, P. Petta, C. Eichenberg, Brigitte Sindelar
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引用次数: 6

摘要

严肃游戏使用电子游戏技术来传达严肃的内容,促进学习,或引发行为改变。一种常见的方法是将标准游戏机制与能够传达预期信息的线性内容结合起来。相反地,我们提倡一种以玩家决策和主观体验为中心的方法,即通过经验学习的创新例子(游戏邦注:包括模拟和数字)。我们提出了Aquamorra的设计决策,这是一个严肃的游戏,以支持这种方法治疗儿童肥胖。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A serious game to treat childhood obesity
Serious games employ video game technology to convey serious content, facilitate learning, or initiate behavioral change. A common approach is to combine standard game mechanics with linear content expected to deliver the intended message. In contrast, we advocate an approach centered on player decisions and subjective experience, referring to innovative examples of learning by experience, both analog and digital. We present the design decisions underlying Aquamorra, a serious game to support the treatment of childhood obesity in the light of this approach.
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