16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)最新文献

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Virtual-Environment-Based Instrument Development Technology 基于虚拟环境的仪器开发技术
Tiantai Guo
{"title":"Virtual-Environment-Based Instrument Development Technology","authors":"Tiantai Guo","doi":"10.1109/ICAT.2006.148","DOIUrl":"https://doi.org/10.1109/ICAT.2006.148","url":null,"abstract":"Nowadays developers of instruments are facing more and more pressures from the market, since the development cycle has to be shortened, and the flexibility of the whole development process needs to be increased. To meet such demands, this paper presents the concept of virtual-environment-based instrument development technology, which is implemented by constructing the instrument in a virtual environment (VE) with appropriate hardware and software supports. This supplies a novel and effective method for the development of instruments, since the user can implore the instrument to be designed before it is made in a 3D virtual environment, and networked development can be easily implemented. Based on the author's previous works on virtual reality(VR), virtual instrument(VI), test and simulation technology, this paper systematically discusses the concept and models of virtual- environment-based instrument development technology, including its theoretical model and simulation model, and finally an example is given to show its initial effect. The conclusion is that virtual- environment-based instrument development technology can become practical and useful in instrument development.","PeriodicalId":133842,"journal":{"name":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131046109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Improved Approach for Snake Model Based on GHough and Dynamic Programming 基于GHough和动态规划的Snake模型改进方法
Xiaofei Feng
{"title":"Improved Approach for Snake Model Based on GHough and Dynamic Programming","authors":"Xiaofei Feng","doi":"10.1109/ICAT.2006.72","DOIUrl":"https://doi.org/10.1109/ICAT.2006.72","url":null,"abstract":"Snake models are used more and more widely in applications of image analysis and computer vision. There are two challenging issues for the application of snake models: how to select the initial contour of the object automatically and how to obtain good convergence result. This paper introduces an improved approach for snake model that integrates with GHough transformation and dynamic programming algorithm. In the paper GHough transformation is used to help selecting the initial contour without the interference manually, and the dynamic programming is used to improve the convergence precision. The experimental results shows that such approach can not only solve the problem of selecting initial contour automatically, but also get good convergence results.","PeriodicalId":133842,"journal":{"name":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","volume":"230 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134043372","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual Reality Based Knowledge Acquisition and Job Training for Advanced Casting Skills 基于虚拟现实的高级铸造技能知识获取与岗位培训
K. Watanuki, K. Kojima
{"title":"Virtual Reality Based Knowledge Acquisition and Job Training for Advanced Casting Skills","authors":"K. Watanuki, K. Kojima","doi":"10.1109/ICAT.2006.147","DOIUrl":"https://doi.org/10.1109/ICAT.2006.147","url":null,"abstract":"The environment where Japanese industry has beenpaid with respect is changing tremendously due to the globalization of economics, where Asian countries are undergoing economical and technical development as well as advancing in information technology. For example, in the design of custom-made casting product, a designer whom lacking of casting knowledge may not be able to produce a good design. In order to obtain a good design and manufacturing result, it is necessary to equip the designer and manufacturer with a support system related to casting design or so called, knowledge transfer and creation system. In recent years, the design supporting system using VR technology is developed, and introduced in the manufacturing industry. The merit of using VR system is being able to carry out the stereoscopy of the product model drawn by 3D CAD, and to carry out the design review of the product model in the same size as thing. However, since many systems extend the display of the conventional 3D CAD, they cannot input annotation and so on directly in VR environment. In this paper, the system which can input and display the annotation in VR environment is developed. By drawing annotation to the product model displayed on VR environment, sharing of technical tacit knowledge and engineers' communication are promoted, and engineers becomes possible gaining physical tacit knowledge.","PeriodicalId":133842,"journal":{"name":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133342436","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Development of Multi-Object Tracking System Based on Omni-Directional Vision Sensor 基于全向视觉传感器的多目标跟踪系统的研制
Yiping Tang, Yongjie Ye, Haimin Jin
{"title":"Development of Multi-Object Tracking System Based on Omni-Directional Vision Sensor","authors":"Yiping Tang, Yongjie Ye, Haimin Jin","doi":"10.1109/ICAT.2006.56","DOIUrl":"https://doi.org/10.1109/ICAT.2006.56","url":null,"abstract":"Omni-directional vision sensor (ODVS) is one of important components of sensor networks. Design of ODVS, embedded Linux ODVS, video server of ODVS, and software development of ODVS applications are studied in this paper. In addition, the applications of multi-object automatic tracking systems based on ODVS are described in details. Moreover, experimental results are proposed. This research is significant for sensor networks to be efficiently and effectively implemented.","PeriodicalId":133842,"journal":{"name":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","volume":"131 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132621669","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Vignetting and Illumination Compensation for Omni-Directional Image Generation on Spherical Coordinate 球坐标下全向图像生成的渐晕与光照补偿
Yu-Na Kim, D. Sim
{"title":"Vignetting and Illumination Compensation for Omni-Directional Image Generation on Spherical Coordinate","authors":"Yu-Na Kim, D. Sim","doi":"10.1109/ICAT.2006.142","DOIUrl":"https://doi.org/10.1109/ICAT.2006.142","url":null,"abstract":"This paper presents an omni-directional image generation algorithm on spherical coordinates by compensating vignetting and illumination effects. The algorithm generates an omni-directional image by transforming each planar image to the spherical image. In this paper, vignetting and illumination compensation methods are proposed for realistic and seamless omni-directional video systems. We can synthesize any point of view from the stitched omnidirectional image on the spherical coordinates. Experimental results show that the proposed algorithm can effectively generate the omni-directional image and with real video sequences. Furthermore, the proposed omni-directional system with vignetting and illumination compensation is shown to be approximately 1-4 dB better than that which does not consider the said effects.","PeriodicalId":133842,"journal":{"name":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131360172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
A Theoretical Framework of Rational and Emotional Agent for Ubiquitous Computing 泛在计算中理性与情感代理的理论框架
Xianwei Lai, Shan-li Hu
{"title":"A Theoretical Framework of Rational and Emotional Agent for Ubiquitous Computing","authors":"Xianwei Lai, Shan-li Hu","doi":"10.1109/ICAT.2006.28","DOIUrl":"https://doi.org/10.1109/ICAT.2006.28","url":null,"abstract":"Human machine interaction, such as virtual reality and 3D interaction, is one of the key technique challenges on the way to achieve ubiquitous computing. In order to realize harmonious human machine interaction, this paper makes some useful efforts on formalizing rational and emotional agents for human machine interface basing on multi-agent technology. An improved model of concurrent game structure is given, mental states (belief, desire and intention) of agent are brought into new multi-agent cooperation logics, multi-subset semantics of individual intention are given and extended to give the semantics to group intentions. Understanding and representing of emotions are added to agent for human machine interface to improve the effective interaction between human and machine, formal representation of emotion are given. Four tough problems (logical omniscience problem, the side-effect problem of tautological implication, disjunction magnification problem and conjunction separation problem) are done away with. Several desired properties are attained finally.","PeriodicalId":133842,"journal":{"name":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","volume":"157 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114092287","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Designing Audio Visual Software for Digital Interactive Art 设计数字互动艺术的视听软件
Sung-dae Hong, Jin-wan Park, Won-Hyung Lee
{"title":"Designing Audio Visual Software for Digital Interactive Art","authors":"Sung-dae Hong, Jin-wan Park, Won-Hyung Lee","doi":"10.1109/ICAT.2006.55","DOIUrl":"https://doi.org/10.1109/ICAT.2006.55","url":null,"abstract":"This paper, in the development of interactive media art contents, represents a study of the software design which controls movement with sampled sound data. Sound processing samples numerical data from real sound, this is applied to graphic digital media software. The result from this percussion performance contents development is a moving image synchronized with sound","PeriodicalId":133842,"journal":{"name":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","volume":"100 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131829140","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
The Development of Multi-Depth Pepper's Ghost Display for Mixed Reality System 混合现实系统中多深度胡椒鬼显示的开发
Ronald Sidharta, Atsushi Hiyama, T. Tanikawa, M. Hirose
{"title":"The Development of Multi-Depth Pepper's Ghost Display for Mixed Reality System","authors":"Ronald Sidharta, Atsushi Hiyama, T. Tanikawa, M. Hirose","doi":"10.1109/ICAT.2006.129","DOIUrl":"https://doi.org/10.1109/ICAT.2006.129","url":null,"abstract":"Pepper's ghost is a well known technique in theater productions that allows the appearance of a semi- transparent and perhaps flying ghost on the stage. This technique has also been used with digital display to create a mixed reality (MR) system, where dynamic virtual objects are presented together with the static diorama. The usual pepper's ghost setup does not allow the presentation of the virtual objects in different z location. This paper describes the development of a pepper's ghost MR system that is able to display the virtual objects in varying z locations. In this implementation, we used six layers of polymer dispersed liquid crystal (PDLC) as the projection screens. By adjusting the on/off status of the PDLC layer, we were able to present objects at different depths.","PeriodicalId":133842,"journal":{"name":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128641695","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
An Efficient Mechanism for 3D Model Retrieval 一种有效的三维模型检索机制
Liang Ji, Gangshan Wu, Wenjun Dai
{"title":"An Efficient Mechanism for 3D Model Retrieval","authors":"Liang Ji, Gangshan Wu, Wenjun Dai","doi":"10.1109/ICAT.2006.35","DOIUrl":"https://doi.org/10.1109/ICAT.2006.35","url":null,"abstract":"Shape matching is one of the crucial problems in 3D model retrieval system. A usual approach is to exhaustively search through the database comparing each database model with the query model. This approach is inefficient especially for a large database. In this paper, an efficient mechanism for 3D model retrieval is proposed. In the preprocessing stage, a set of reference models are selected from the database using cluster analysis, and distances between database models and reference models are computed and stored. Then in the query stage, for a certain query model, searching is accelerated by reducing the large amount of model comparisons using triangle inequality based on the reference distances computed before. The proposed retrieval mechanism is implemented and experiment result shows that retrieval efficiency is greatly improved than the usual approach without any precision loss","PeriodicalId":133842,"journal":{"name":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128081060","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Multi-Directions Algorithm for Edge Detection Based on Fuzzy Mathematical Morphology 基于模糊数学形态学的多方向边缘检测算法
Dongchuan Hu, X. Tian
{"title":"A Multi-Directions Algorithm for Edge Detection Based on Fuzzy Mathematical Morphology","authors":"Dongchuan Hu, X. Tian","doi":"10.1109/ICAT.2006.15","DOIUrl":"https://doi.org/10.1109/ICAT.2006.15","url":null,"abstract":"This paper brings forward a multi-directions algorithm for image edge detection based on fuzzy mathematical morphology. In this algorithm, we integrate the multi-directions characteristic of structure elements and fuzzy image characteristic into mathematical morphology, and then use mathematical morphology to detect image edge. It is indicated from experiment that this algorithm has succeeded in edge detection, and it has better effect than other traditional arithmetic operators of edge detection.","PeriodicalId":133842,"journal":{"name":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133612554","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 32
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