A Theoretical Framework of Rational and Emotional Agent for Ubiquitous Computing

Xianwei Lai, Shan-li Hu
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引用次数: 7

Abstract

Human machine interaction, such as virtual reality and 3D interaction, is one of the key technique challenges on the way to achieve ubiquitous computing. In order to realize harmonious human machine interaction, this paper makes some useful efforts on formalizing rational and emotional agents for human machine interface basing on multi-agent technology. An improved model of concurrent game structure is given, mental states (belief, desire and intention) of agent are brought into new multi-agent cooperation logics, multi-subset semantics of individual intention are given and extended to give the semantics to group intentions. Understanding and representing of emotions are added to agent for human machine interface to improve the effective interaction between human and machine, formal representation of emotion are given. Four tough problems (logical omniscience problem, the side-effect problem of tautological implication, disjunction magnification problem and conjunction separation problem) are done away with. Several desired properties are attained finally.
泛在计算中理性与情感代理的理论框架
虚拟现实和三维交互等人机交互是实现泛在计算的关键技术挑战之一。为了实现和谐的人机交互,本文在基于多智能体技术的人机界面理性智能体和情感智能体的形式化方面做了一些有益的尝试。提出了一种改进的并发博弈结构模型,将智能体的心理状态(信念、欲望和意图)引入到新的多智能体合作逻辑中,给出了个体意图的多子集语义,并将其扩展为群体意图的多子集语义。为提高人机交互的有效性,在智能体中加入了对情感的理解和表示,给出了情感的形式化表示。解决了逻辑全知问题、同义蕴涵的副作用问题、析取放大问题和合取分离问题这四个难题。最后获得了几个理想的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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