2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)最新文献

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Demo Paper: Challenges for Eye-tracker Based Immersive VR for Vision Problems 演示论文:基于眼动仪的沉浸式VR解决视觉问题的挑战
2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR) Pub Date : 2022-05-11 DOI: 10.1109/CVR55417.2022.9967499
Are Dæhlen, I. Heldal, Qasim Ali, C. Helgesen
{"title":"Demo Paper: Challenges for Eye-tracker Based Immersive VR for Vision Problems","authors":"Are Dæhlen, I. Heldal, Qasim Ali, C. Helgesen","doi":"10.1109/CVR55417.2022.9967499","DOIUrl":"https://doi.org/10.1109/CVR55417.2022.9967499","url":null,"abstract":"This demonstration paper illustrates the current challenges of developing immersive VR applications, including eye-trackers, to screen functional vision problems. A program developed on laptops recording via eye-trackers to examine small eye movements, e.g. fixation stability, saccades, and pursuits are transferred to a head-mounted display (HMD), including eye-tracker (ET). This study enumerates current challenges for screening via immersive VR.","PeriodicalId":131998,"journal":{"name":"2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114725061","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The 4th dimension of personalization in VR VR中个性化的第四个维度
2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR) Pub Date : 2022-05-11 DOI: 10.1109/CVR55417.2022.9967573
I. Horváth
{"title":"The 4th dimension of personalization in VR","authors":"I. Horváth","doi":"10.1109/CVR55417.2022.9967573","DOIUrl":"https://doi.org/10.1109/CVR55417.2022.9967573","url":null,"abstract":"Nowadays, people find themselves under a high degree of information pressure, both in terms of the quantity and quality of information. This paper investigates how workflows can be extended in today’s digital information deluge. In the scope of this study, we observe the behaviors and habits of generation Z and older (X, Y) generation students under information pressure. The study is based on empirical research, direct observations, and a questionnaire survey, focusing on information processing and time management. We conclude that preferred digital content and time management strategies differ across generations based on the test results. Furthermore, the speed of information processing negatively correlates with student age; and the frequency and quality of collaboration shows differences across user generations.","PeriodicalId":131998,"journal":{"name":"2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)","volume":"150 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134438766","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The design of digital motivational systems for online education platform as a functional pre-test for future m-learning application integration 设计在线教育平台的数字激励系统,作为未来移动学习应用集成的功能预测试
2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR) Pub Date : 2022-05-11 DOI: 10.1109/CVR55417.2022.9967660
I. Bíró
{"title":"The design of digital motivational systems for online education platform as a functional pre-test for future m-learning application integration","authors":"I. Bíró","doi":"10.1109/CVR55417.2022.9967660","DOIUrl":"https://doi.org/10.1109/CVR55417.2022.9967660","url":null,"abstract":"Today, VR is used in more and more fields (education, production, healthcare, banking, etc.). In connection with the spread of 3D VR, the number of developments aimed at displaying features on mobile devices has increased. The m-learning methodology and application development presented in the article aim to demonstrate the potential of digital motivation systems to expand people’s psychological, cognitive, and social skills by developing a system of habits related to digital learning and content consumption. The article thus relates well to the philosophy of cognitive aspects of virtual reality (cVR). The goal of this research was to create and test a new theoretical model of online habit forming motivation system with available 3rd party tools.","PeriodicalId":131998,"journal":{"name":"2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132882758","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual Reality Exposure Therapy for Claustrophobia : Evaluating usability and usefulness by clinicians 幽闭恐惧症的虚拟现实暴露疗法:临床医生评估可用性和有用性
2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR) Pub Date : 2022-05-11 DOI: 10.1109/CVR55417.2022.9967569
Jarle Helle, I. Heldal, Harald Soleim, A. Geitung, Thomas Fiskeseth Larsen
{"title":"Virtual Reality Exposure Therapy for Claustrophobia : Evaluating usability and usefulness by clinicians","authors":"Jarle Helle, I. Heldal, Harald Soleim, A. Geitung, Thomas Fiskeseth Larsen","doi":"10.1109/CVR55417.2022.9967569","DOIUrl":"https://doi.org/10.1109/CVR55417.2022.9967569","url":null,"abstract":"One of the most common anxiety disorders affecting the general population is claustrophobia. This article presents a Virtual Reality (VR) application that simulates an elevator that can manage the patients' fear in a controlled way and help them handle their claustrophobia. Seven clinical professionals evaluated the application through eight sessions. Data were collected via the Systematic Usability Scale (SUS), interviews, and observations by professionals expecting to use it. The results show the usefulness of the application and its ability to manage anxiety attacks. In addition, it shows the importance of considering separate evaluations from professionals already in the design of applications. They are enabling the use of this technology in practice, and their view illustrates the importance of obtaining meaningful feedback when developing practical therapeutic technologies.","PeriodicalId":131998,"journal":{"name":"2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132301428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Sense of Agency in Mid-Air Translation with Head-Mounted AR 头戴式AR在空中转换中的代理感
2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR) Pub Date : 2022-05-11 DOI: 10.1109/CVR55417.2022.9967506
Wenxin Sun, Mengjie Huang, Chenxin Wu, Rui Yang
{"title":"Sense of Agency in Mid-Air Translation with Head-Mounted AR","authors":"Wenxin Sun, Mengjie Huang, Chenxin Wu, Rui Yang","doi":"10.1109/CVR55417.2022.9967506","DOIUrl":"https://doi.org/10.1109/CVR55417.2022.9967506","url":null,"abstract":"Head-mounted augmented reality (AR) interfaces are already adopted in various programs, and virtual object translation has become a significant feature of these touchless interfaces. Previous research found that the degrees of freedom (DoF) of translation modes had a direct influence on users’ task performance and psychological experience in simulated settings. In addition, sense of agency (SoA), which emphasizes one’s feelings of control, is essential for motor control and action selection. SoA has evolved into a psychological experience index that measures users’ feelings of control, but little is known about the effect of virtual object translation on SoA. Prior studies also found a correlation between feelings of control and mental workload, but scholars argued that there was insufficient research on the impact of mental workload on users’ SoA. Therefore, this study explored SoA in mid-air translation modes with head-mounted AR through self-report along with task performance, revealing a positive correlation between translation mode and SoA. Moreover, this study investigated SoA by concentrating on its correlation with mental workload, which indicated a negative association between mental workload and SoA.","PeriodicalId":131998,"journal":{"name":"2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126099535","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Virtual Reality for Vestibular Rehabilitation 前庭康复的虚拟现实
2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR) Pub Date : 2022-05-11 DOI: 10.1109/CVR55417.2022.9967552
Daria Plotnikova, Iaroslav Skiba, M. Golovin, E. Fogt, Artem Smolin
{"title":"Virtual Reality for Vestibular Rehabilitation","authors":"Daria Plotnikova, Iaroslav Skiba, M. Golovin, E. Fogt, Artem Smolin","doi":"10.1109/CVR55417.2022.9967552","DOIUrl":"https://doi.org/10.1109/CVR55417.2022.9967552","url":null,"abstract":"Poor vestibular system development is quite widespread. Current research is aimed to identify if training in an adaptive version of Cawthorne-Cooksey exercises for virtual reality headsets is more effective than training without any special equipment. As a result, there was created an application for HTC Vive Pro with adapted exercises for vestibular system training. The experiment lasted for two weeks for two groups of people where each group contained 7 patients. For the assessment, there was used stabilometric platform to check biological feedback on the support reaction. The results showed that the group training in the virtual reality application achieved better improvements.","PeriodicalId":131998,"journal":{"name":"2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114908267","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Quantifying the Effectiveness of Project-Based Editing Operations in Virtual Reality 虚拟现实中基于项目的编辑操作的有效性量化
2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR) Pub Date : 2022-05-11 DOI: 10.1109/CVR55417.2022.9967642
Tarek Setti, Á. Csapó
{"title":"Quantifying the Effectiveness of Project-Based Editing Operations in Virtual Reality","authors":"Tarek Setti, Á. Csapó","doi":"10.1109/CVR55417.2022.9967642","DOIUrl":"https://doi.org/10.1109/CVR55417.2022.9967642","url":null,"abstract":"With the rapid evolution of virtual reality solutions as general-purpose computing platforms, the ability of users to integrate their complete digital life into 3D spaces is becoming increasingly important. In this paper, we focus on ways to manipulate arrangements – or layouts – of 2D content in 3D spaces. We compare three different approaches to layout creation based on variations and combinations of previously proposed solutions. Through controlled experiments, we show that users can create content layouts with high accuracy and significantly less time if they can re-use already existing content layouts. These results support the idea that the effectiveness of virtual reality platforms as universal computing platforms can be improved by incorporating a 3D file system in which spatial dashboard layouts emerge as a central organizing concept.","PeriodicalId":131998,"journal":{"name":"2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129708838","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Influence of gamification on consumers’ cognitive, affective, and behavioral responses 游戏化对消费者认知、情感和行为反应的影响
2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR) Pub Date : 2022-05-11 DOI: 10.1109/CVR55417.2022.9967656
Debora Bettiga, Marco Mandolfo, G. Noci
{"title":"Influence of gamification on consumers’ cognitive, affective, and behavioral responses","authors":"Debora Bettiga, Marco Mandolfo, G. Noci","doi":"10.1109/CVR55417.2022.9967656","DOIUrl":"https://doi.org/10.1109/CVR55417.2022.9967656","url":null,"abstract":"Gamification enables individuals to engage with brands through a game-design interface. Gamification may spur engagement, enjoyment, and participation in branded activities by consumers. This research attempts to study the influence of gamification experience on individuals’ cognitive, affective, and behavioral responses. The role of consumers’ demographic and psychographic characteristics is evaluated as well. Results show that gamification experience has a positive impact on brand evaluation. Furthermore, the game appreciation spurs affective responses in consumers and increases the time spent playing. The work deepens existing research on gamification and provides directions to practitioners for the implementation of gamification activities for their brands.","PeriodicalId":131998,"journal":{"name":"2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131648668","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Generative Hypergraph-based Kinematic Models for Virtual-Reality Applications 基于生成超图的虚拟现实应用运动学模型
2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR) Pub Date : 2022-05-11 DOI: 10.1109/CVR55417.2022.9967632
Csaba Hajdu, Á. Csapó
{"title":"Generative Hypergraph-based Kinematic Models for Virtual-Reality Applications","authors":"Csaba Hajdu, Á. Csapó","doi":"10.1109/CVR55417.2022.9967632","DOIUrl":"https://doi.org/10.1109/CVR55417.2022.9967632","url":null,"abstract":"Recently, virtual reality applications have become a prominent research area, along with related topics such as digital-twin applications and simulation of devices such as vehicles or cyber-physical systems. These topics are intimately linked with computer-based simulations and computer graphics. Consequently, accurately describing entities populating simulated worlds is a critical task. Relevant properties include but are not limited to an object’s visual appearance and kinematic constraints. This paper proposes a hypergraph-based kinematic model aiming to describe virtual entities used in virtual reality applications and simulations. Compared to other popular schematics (e.g., URDF, SDF), a primary advantage of this approach is its reduced language element set, which is capable of minimally describing a conceptually very simple kind of hypergraph. This reduction, in turn, enables the description of simple graph triplets amenable to storage in graph databases or ontologies. The introduced format is aimed at enabling the flexible and efficient real-time exchange of visual and physical information on cognitive channels between entities. The possibility of transforming an instance of this model into other schematics (SDF, MaxWhere) is further demonstrated in the paper, which constructively proves the expressive capabilities of the model and helps support the claim that it is equivalent in expressive power to other widely used description models.","PeriodicalId":131998,"journal":{"name":"2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124765456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Usability of a VR Simulation Training Concept with Intentional Simulation Errors 具有故意模拟错误的VR模拟训练概念的可用性
2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR) Pub Date : 2022-05-11 DOI: 10.1109/CVR55417.2022.9967531
Kristoffer Nome, M. V. Olsen, Harald Soleim, A. Geitung, Tone Johnsgaard, K. Karlgren
{"title":"Usability of a VR Simulation Training Concept with Intentional Simulation Errors","authors":"Kristoffer Nome, M. V. Olsen, Harald Soleim, A. Geitung, Tone Johnsgaard, K. Karlgren","doi":"10.1109/CVR55417.2022.9967531","DOIUrl":"https://doi.org/10.1109/CVR55417.2022.9967531","url":null,"abstract":"Adverse events during hospitalization are a relatively frequent occurrence. One way of working to prevent these events may be found in the education of health personnel. These educations have seen increased use of simulation training and Virtual Reality (VR). One method of simulation training is the \"Room of Errors\", which asks participants to look for pre-established errors. Implementing this concept in VR introduces additional challenges: How should such an application be designed so that users recognize and accept the errors as part of the simulation and do not see them as the result of a faulty application? Previous studies have not considered cooperative Room of Errors simulation training in VR, which has added benefits in non-VR simulations. How feasible is it to support multiple concurrent users? This paper addresses these questions by developing a A VR \"Room of Errors\" application. Six lecturers for Nurse Anesthetist, Intensive Care Nursing, and Operating Room Nursing study programs evaluated the application. They confirm its usability and that they would consider using the application as part of their simulation-based education. Evaluation with two cooperating participants shows an added layer of communication, and seems to confirm the feasibility of multiple concurrent users. The concept appears to be viable in VR, and development is practically and financially feasible.","PeriodicalId":131998,"journal":{"name":"2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130722230","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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