The design of digital motivational systems for online education platform as a functional pre-test for future m-learning application integration

I. Bíró
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Abstract

Today, VR is used in more and more fields (education, production, healthcare, banking, etc.). In connection with the spread of 3D VR, the number of developments aimed at displaying features on mobile devices has increased. The m-learning methodology and application development presented in the article aim to demonstrate the potential of digital motivation systems to expand people’s psychological, cognitive, and social skills by developing a system of habits related to digital learning and content consumption. The article thus relates well to the philosophy of cognitive aspects of virtual reality (cVR). The goal of this research was to create and test a new theoretical model of online habit forming motivation system with available 3rd party tools.
设计在线教育平台的数字激励系统,作为未来移动学习应用集成的功能预测试
如今,VR被应用于越来越多的领域(教育、生产、医疗、银行等)。随着3D VR的普及,旨在在移动设备上显示功能的开发数量有所增加。本文提出的移动学习方法和应用开发旨在展示数字激励系统的潜力,通过发展与数字学习和内容消费相关的习惯系统,扩展人们的心理、认知和社交技能。因此,这篇文章与虚拟现实(cVR)的认知方面的哲学有很好的关系。本研究的目的是利用可用的第三方工具创建和测试一个新的在线习惯形成动机系统理论模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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