{"title":"The design of digital motivational systems for online education platform as a functional pre-test for future m-learning application integration","authors":"I. Bíró","doi":"10.1109/CVR55417.2022.9967660","DOIUrl":null,"url":null,"abstract":"Today, VR is used in more and more fields (education, production, healthcare, banking, etc.). In connection with the spread of 3D VR, the number of developments aimed at displaying features on mobile devices has increased. The m-learning methodology and application development presented in the article aim to demonstrate the potential of digital motivation systems to expand people’s psychological, cognitive, and social skills by developing a system of habits related to digital learning and content consumption. The article thus relates well to the philosophy of cognitive aspects of virtual reality (cVR). The goal of this research was to create and test a new theoretical model of online habit forming motivation system with available 3rd party tools.","PeriodicalId":131998,"journal":{"name":"2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVR55417.2022.9967660","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Today, VR is used in more and more fields (education, production, healthcare, banking, etc.). In connection with the spread of 3D VR, the number of developments aimed at displaying features on mobile devices has increased. The m-learning methodology and application development presented in the article aim to demonstrate the potential of digital motivation systems to expand people’s psychological, cognitive, and social skills by developing a system of habits related to digital learning and content consumption. The article thus relates well to the philosophy of cognitive aspects of virtual reality (cVR). The goal of this research was to create and test a new theoretical model of online habit forming motivation system with available 3rd party tools.