The 4th dimension of personalization in VR

I. Horváth
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引用次数: 1

Abstract

Nowadays, people find themselves under a high degree of information pressure, both in terms of the quantity and quality of information. This paper investigates how workflows can be extended in today’s digital information deluge. In the scope of this study, we observe the behaviors and habits of generation Z and older (X, Y) generation students under information pressure. The study is based on empirical research, direct observations, and a questionnaire survey, focusing on information processing and time management. We conclude that preferred digital content and time management strategies differ across generations based on the test results. Furthermore, the speed of information processing negatively correlates with student age; and the frequency and quality of collaboration shows differences across user generations.
VR中个性化的第四个维度
如今,人们发现自己处于高度的信息压力之下,无论是信息的数量还是质量。本文研究了如何在今天的数字信息泛滥中扩展工作流。在本研究范围内,我们观察了Z一代和更老(X, Y)一代学生在信息压力下的行为和习惯。本研究采用实证研究、直接观察和问卷调查相结合的方法,重点研究信息处理和时间管理。我们的结论是,基于测试结果,偏好的数字内容和时间管理策略在几代人之间有所不同。此外,信息加工速度与学生年龄呈负相关;而协作的频率和质量则显示出不同用户世代之间的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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