{"title":"A virtual-reality based integrated driving-traffic simulation system to study the impacts of intelligent transportation system (ITS)","authors":"M. Jin, S. Lam","doi":"10.1109/CYBER.2003.1253449","DOIUrl":"https://doi.org/10.1109/CYBER.2003.1253449","url":null,"abstract":"Travel behaviour under information is a complex process which includes traveller interaction with the environment and consequent information. This process were not fully explored in the past studies because the difficulties in collecting the data. In this paper, a VR based integrated driving-traffic simulation system is presented to collect data needed to address the travellers behaviour under information. The major advantage is that this system has sophisticated control on generated traffic condition and consequent information, which are crucial for the studies on information impacts on travel behaviour. The conceptual design of integrated system is discussed in this paper. In addition, results from a pilot study are also discussed. The results of the pilot study provide some information on future experiment designs with developed system.","PeriodicalId":130458,"journal":{"name":"Proceedings. 2003 International Conference on Cyberworlds","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123144125","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Zyda, D. Brutzman, R. Darken, J. Hiles, Ted Lewis, A. Mayberry, R. Shilling, Joe Sullivan, Alex Callahan, Margaret J. Davis
{"title":"This year in the MOVES institute","authors":"M. Zyda, D. Brutzman, R. Darken, J. Hiles, Ted Lewis, A. Mayberry, R. Shilling, Joe Sullivan, Alex Callahan, Margaret J. Davis","doi":"10.1109/CYBER.2003.1253427","DOIUrl":"https://doi.org/10.1109/CYBER.2003.1253427","url":null,"abstract":"The MOVES Institute's mission is research, application,and education in the grand challenges of modeling, virtualenvironments, and simulation. Specialties are 3D visualsimulation, networked virtual environments, computer-generatedautonomy, human-performance engineering,immersive technologies, defense /entertainmentcollaboration, and evolving operational modeling.","PeriodicalId":130458,"journal":{"name":"Proceedings. 2003 International Conference on Cyberworlds","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115571696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A social process model for cyber mind in the mobile Internet","authors":"T. Yamakami","doi":"10.1109/CYBER.2003.1253428","DOIUrl":"https://doi.org/10.1109/CYBER.2003.1253428","url":null,"abstract":"As the number of the Internet-enabled mobile handsets increases, it is apparent that the mobile Internet deeply penetrates into the every day life and impacts social interactions. The new ways of communications expose new social interaction patterns. Some of them are uncommon in the real world interactions. The author describes some of the case studies on new social interaction patterns and presents the implications for mobile Internet-augmented societies. Especially, these interaction patterns are distinguished in the viewpoints of quality of interaction modalities and loose identification. The author assumes a new social relation building process in the three aspects; communication modality, identity and distance. A mobile cyber mind is defined and several aspects of it are contrasted with those in the real world interactions. A staged AIMS model is proposed to provide a basic measure to analyze the cyber mind in the emerged technologies to augment the social interactions. The model focuses on the two aspects of the interactions: the successful communication experience and development of social bindings during interactions.","PeriodicalId":130458,"journal":{"name":"Proceedings. 2003 International Conference on Cyberworlds","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121343872","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A P2P groupware system with decentralized topology for supporting synchronous collaborations","authors":"Jianhua Ma, M. Shizuka, Jeneung Lee, Runhe Huang","doi":"10.1109/CYBER.2003.1253435","DOIUrl":"https://doi.org/10.1109/CYBER.2003.1253435","url":null,"abstract":"Network based groupware systems are for supporting collaborations among a group of people who are engaged in a common task or goal using computers connected by a variety of networks including the Internet. A synchronous groupware system supports group members' collaborative activities at the same time. Due to the almost all of current synchronous collaborative systems have been implemented either using a centralized topology or a hybrid topology, the research presented in this paper has been devoted to investigation, design and implementation of a peer-to-peer (P2P) groupware system, called DSC, using a decentralized topology. As it does not use any server at all, peers in a group need to coordinately manage their group by themselves, and each peer has to fully handle the correct message passing by itself. The DSC system is implemented using the JXTA technology and platform that enable peers to find each other, form groups and exchange messages across firewalls and NATs. It currently offers three shared objects of Web browser, file viewer and drawing pad as well as a text chat tool. The synchronous controls of a shared space, the objects, telepointer and so on are also provided. Its evaluations with a practical test environment are given in detail.","PeriodicalId":130458,"journal":{"name":"Proceedings. 2003 International Conference on Cyberworlds","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131261789","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Geometric approach to clustering and querying in databases and warehouses","authors":"O. Sourina, Dongquan Liu","doi":"10.1109/CYBER.2003.1253472","DOIUrl":"https://doi.org/10.1109/CYBER.2003.1253472","url":null,"abstract":"Databases and warehouses play significant role in real world providing the human with the necessary information for solving problems in all areas of life from marketing to bioinformatics. Therefore, databases and warehouses are essential components of all intelligent information systems in cyberworlds. This paper describes a geometric approach to clustering and querying data in databases and warehouses. Data are interpreted geometrically as multidimensional points. A geometric definition of the cluster as a multidimensional solid defined with implicit functions is introduced. A query window is a query solid of any shape specified by its location. The queries are formulated with geometric objects and operations over them. The geometric objects and operations are described with implicit functions. With the uniform geometric model of the clustering and querying, 3D visualization tools can be naturally incorporated in one system that allows us to visualize and query clusters in 3D space. The user clusters the data and poses the queries through a graphics interface accessing dynamically multidimensional points and solids.","PeriodicalId":130458,"journal":{"name":"Proceedings. 2003 International Conference on Cyberworlds","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131695366","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Detail-preserving variational design of B-spline curves and surfaces","authors":"Gang Zhao, Shuhong Xu, W. Li","doi":"10.1109/CYBER.2003.1253456","DOIUrl":"https://doi.org/10.1109/CYBER.2003.1253456","url":null,"abstract":"Multiresolution models provide a powerful tool for complex shape multiresolution editing. However, it is still hard and not intuitive to modify the overall shape of a model while preserving its details by manipulating its control points at lower resolution levels. A better control of deformations and a more intuitive interface should allow the user to control the deformation of a model by manipulating the model directly. This can be achieved by using variational modeling techniques. This paper presents a variational framework for multiresolution model design. The modeled shape is represented as a multiresolution B-spline curve or surface, which can be interactively deformed by direct user inputs. The focus of this paper is on handling multiresolution constraints and preserving surface details throughout the deformation process. To avoid smoothing out the details of the shape in variational modeling, we optimize the deformation energy alone instead of the total energy of the deformed shape. To accelerate the convergence of the iterative energy minimization process, a wavelet-based iterative method is used to compute the solution in a hierarchical fashion.","PeriodicalId":130458,"journal":{"name":"Proceedings. 2003 International Conference on Cyberworlds","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129583638","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Computer-aided course major decision making tool for remote students","authors":"Qing Zhou, Li-qiang Yuan","doi":"10.1109/CYBER.2003.1253482","DOIUrl":"https://doi.org/10.1109/CYBER.2003.1253482","url":null,"abstract":"In this paper a major choosing system is proposed for remote students. Because of the uncertainty of the major choosing problem, we use an uncertain reasoning method in the system. The method is a modification of the supporting degree for uncertain reasoning proposed by Zhou and Ju (2000) and Zhou and Peng (2003) and is entirely based on the knowledge of students. A detailed description of the major choosing system proposed in this paper is given, some basic properties of the system are discussed, a careful analysis on the whole process of the system is made. The paper concludes with an example which comprehensively illustrates our idea of the system. The results in the paper show that our method in this paper is effective and reasonable.","PeriodicalId":130458,"journal":{"name":"Proceedings. 2003 International Conference on Cyberworlds","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114621840","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Seon-Min Rhee, Eun Cho, Hyo-Sun You, Myoung-Hee Kim
{"title":"Architectural design and simulation in the heterogeneous collaborative virtual environment","authors":"Seon-Min Rhee, Eun Cho, Hyo-Sun You, Myoung-Hee Kim","doi":"10.1109/CYBER.2003.1253444","DOIUrl":"https://doi.org/10.1109/CYBER.2003.1253444","url":null,"abstract":"We present an application for design and simulation of a building that fits into its surroundings in a heterogeneous collaborative virtual environment. Constructed heterogeneous collaborative VE consists of different VR display systems such as a virtual table and a projection wall. Since the virtual table provides a table-type workspace on a horizontal screen, it is efficient for interactive design of a building with a bird's-eye-view. However, it is not so efficient to view a designed building in the same proportions as that for a real building. On the other hand, as the projection wall is a vertical type VR environment having a large display, it enables simulation of the whole design process on a virtual table in frontal view. In addition, it also enables navigation around the building and in its surroundings. So we propose to use a projection wall as well as virtual table for constructing virtual environment so that design and simulation could be performed at the same time in each environment. Since the two VR systems are located close to one another, the user in the projection wall can participate in the design process that is performed in the virtual table indirectly through verbal communication. Guided 3D interaction techniques are also described for designing a building with ease in the 3D VR environment.","PeriodicalId":130458,"journal":{"name":"Proceedings. 2003 International Conference on Cyberworlds","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117188976","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Virtual experiment environments design for science education","authors":"Young-suk Shin","doi":"10.1109/CYBER.2003.1253480","DOIUrl":"https://doi.org/10.1109/CYBER.2003.1253480","url":null,"abstract":"Virtual reality technology is reported that the use of virtual reality (VR) as an educational tool can increase student interests, understanding and creative learning because of encouraging students to learn by exploring and interacting with the information on virtual environments. This paper presents the virtual experiment (VE) environments for science education using virtual reality simulation. We developed the VE environments on the Web designed compatible to the learner levels through level analysis in the learning contents. The students can select the learning level in the exploring step of learning cycle model: regular, advanced and remedial courses according to the degree of their understanding or interest about the learning topic. The VE environments support students to learn scientific phenomena and concepts focusing on: the seismic wave, the Earth's crust balance, radiation balance, the movement of ocean, solar system and the control of telescope in the science field of middle school. The responses of learning on VE environments have demonstrated that the VE environments can be used as a useful methodology in science education for middle school students.","PeriodicalId":130458,"journal":{"name":"Proceedings. 2003 International Conference on Cyberworlds","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121254150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Intelligent content-based retrieval for P2P networks","authors":"Maxim Rodionov, S. Hui","doi":"10.1109/CYBER.2003.1253471","DOIUrl":"https://doi.org/10.1109/CYBER.2003.1253471","url":null,"abstract":"Currently, most peer-to-peer (P2P) systems are designed for file sharing by network participants. Simple meta-data search mechanism will be sufficient to support searching and retrieving shared files over P2P networks. However, to share document information such as news articles, scientific publications, company reports, etc., a content-based search mechanism is needed to provide efficient content-based retrieval. In this paper, we propose an intelligent P2P content-based document retrieval system known as iSearch-P2P. In iSearch-P2P, we have incorporated an intelligent technique based on the Fuzzy Adaptive Resonance Theory (Fuzzy ART) neural network to perform document clustering in order to support content-based publishing and retrieval over P2P networks. With intelligent content-based search, the iSearch-P2P system supports scalability and avoids indexing and query flooding problems of most existing P2P systems. In this paper, we describe the architecture, the publishing and retrieval processes, implementation and performance evaluation of the proposed iSearch-P2P system.","PeriodicalId":130458,"journal":{"name":"Proceedings. 2003 International Conference on Cyberworlds","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125113947","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}