Detail-preserving variational design of B-spline curves and surfaces

Gang Zhao, Shuhong Xu, W. Li
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引用次数: 1

Abstract

Multiresolution models provide a powerful tool for complex shape multiresolution editing. However, it is still hard and not intuitive to modify the overall shape of a model while preserving its details by manipulating its control points at lower resolution levels. A better control of deformations and a more intuitive interface should allow the user to control the deformation of a model by manipulating the model directly. This can be achieved by using variational modeling techniques. This paper presents a variational framework for multiresolution model design. The modeled shape is represented as a multiresolution B-spline curve or surface, which can be interactively deformed by direct user inputs. The focus of this paper is on handling multiresolution constraints and preserving surface details throughout the deformation process. To avoid smoothing out the details of the shape in variational modeling, we optimize the deformation energy alone instead of the total energy of the deformed shape. To accelerate the convergence of the iterative energy minimization process, a wavelet-based iterative method is used to compute the solution in a hierarchical fashion.
b样条曲线和曲面的保细节变分设计
多分辨率模型为复杂形状的多分辨率编辑提供了强大的工具。然而,要修改模型的整体形状,同时通过在较低分辨率水平上操纵其控制点来保留其细节,仍然是困难的,也不是直观的。更好的变形控制和更直观的界面应该允许用户通过直接操纵模型来控制模型的变形。这可以通过使用变分建模技术来实现。本文提出了一种多分辨率模型设计的变分框架。建模的形状表示为多分辨率b样条曲线或曲面,可以通过直接用户输入交互变形。本文的重点是在整个变形过程中处理多分辨率约束和保持表面细节。为了避免变分建模中对形状细节的平滑,我们只对变形能量进行优化,而不是对变形形状的总能量进行优化。为了加快迭代能量最小化过程的收敛速度,采用基于小波的迭代方法分层求解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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