{"title":"A noise-based curriculum for technological fluency","authors":"E. Brunvand","doi":"10.1145/2785585.2792548","DOIUrl":"https://doi.org/10.1145/2785585.2792548","url":null,"abstract":"General education curricula at many universities require students to take courses in wide ranging areas outside of their specific majors. Conspicuously missing from many of these curricula, however, are engineering and technology courses. As part of a program sponsored by our Office of Undergraduate Studies at the University of Utah, I am developing and delivering a new course that uses the notion of technological fluency [2002] as a starting point for a conversation about the role of technology and engineering in a general education curriculum. To position the course as an interesting choice for a wide variety of undergraduate students, I am developing the course to specifically introduce technological ideas through arts and music projects. Essentially this is a way to introduce students to computing and increase their technological fluency but through digital media projects rather than engineering projects. It is also a way to expand students' ideas about technology in the arts and how arts and technology interact in our modern world. One higher level goal of the project is to expand significantly the dialog related to the intersection of arts and technology, and how creative design thinking and engineering problem solving are complementary skills that all students need [2011]. I hope it will also serve as a catalyst for additional cross-disciplinary collaborations. The course is called Making Noise: Sound Art and Digital Media. It is listed under Undergraduate Studies as UGS2050, a lower division semester length course [2015]. The course is project-based and includes the following components: • Reading and listening assignments for context. • Electromagnetic field recordings with inductive pickups. • Program-based sound generation with Arduino. • \"Circuit bending\" by re-purposing noise-making toys and modifying the electronics to make new sounds [2005]. • Simple audio oscillator circuits using Schmitt-trigger-based components [2009]. For their final project (3 weeks) the students use materials developed in the previous assignments in a project of their choice. Project ideas range from more involved hacking on toys, to electronic music compositions using the sound clips collected during the semester, to site-specific sound-art installations, to large assemblages of custom oscillator circuits, perhaps used as a live-performance instrument. The students propose their own final project either singly or in small teams, and the final projects are presented in public demonstration at the end of the semester.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124785541","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Adam Metallo, Vince Rossi, J. Blundell, Günter Waibel, Paul Graham, Graham Fyffe, Xueming Yu, P. Debevec
{"title":"Scanning and printing a 3D portrait of president Barack Obama","authors":"Adam Metallo, Vince Rossi, J. Blundell, Günter Waibel, Paul Graham, Graham Fyffe, Xueming Yu, P. Debevec","doi":"10.1145/2785585.2796315","DOIUrl":"https://doi.org/10.1145/2785585.2796315","url":null,"abstract":"On June 9th, 2014, we traveled to the State Dining Room of The White House to create a 3D Portrait of President Barack Obama using state-of-the-art 3D scanning and printing technology, producing the modern equivalent of the plaster life masks of President Lincoln from the 1860's.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123840262","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"MOR4R: microwave oven recipes for resins","authors":"K. Yasu","doi":"10.1145/2785585.2792692","DOIUrl":"https://doi.org/10.1145/2785585.2792692","url":null,"abstract":"This research presents a technique to make an acrylic (PMMA: polymethylmethacrylate) 3D craft using common home electronic equipment, a microwave oven. Though personal fabrication is growing widely popular by the price reduction of digital fabrication tools, the installation of laser cutter at home is still difficult because of issues of safety and health. By pasting properly sized susceptor sheet to the PMMA, and microwaving it about 3 minutes with 800W, the only part where the susceptor is pasted becomes soft enough to bend and cut. The selectability of heating spot allows the creator to form a rigid shape, in the way like folding an origami.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116966999","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Polarized 3D: synthesis of polarization and depth cues for enhanced 3D sensing","authors":"A. Kadambi, Vage Taamazyan, Boxin Shi, R. Raskar","doi":"10.1145/2785585.2792693","DOIUrl":"https://doi.org/10.1145/2785585.2792693","url":null,"abstract":"Coarse depth maps can be enhanced by using the shape information from polarization cues. We propose a fusion of polarization and depth, a synergistic technique to exploit the high lateral resolution and compensate for the low depth resolution of traditional sensors. Although the fusion of depth and photometric normals is not new, existing frameworks cannot handle the unique challenge of fusing normals from polarization. Specific challenges we address include azimuthal ambiguity, refractive distortion, fronto-parallel surfaces, and depth discontinuities. In this project we validate our algorithmic framework for depth enhancement through a low-cost prototype that compares favorably with other depth sensors.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"176 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121882359","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Hyve-3D and rethinking the \"3D cursor\": unfolding a natural interaction model for remote and local co-design in VR","authors":"Tomás Dorta, Gokce Kinayoglu, Michael Hoffmann","doi":"10.1145/2785585.2785586","DOIUrl":"https://doi.org/10.1145/2785585.2785586","url":null,"abstract":"Hybrid Virtual Environment 3D (Hyve-3D) is a system to actively design inside Virtual Reality by a new model of interaction through a 3D cursor that is specially envisioned to facilitate local and remote collaboration. It introduces a novel approach to the concept of the cursor inside the 3D virtual space, rethinking it as a drawing and control plane. 3D cursors are intuitively manipulated by multi-touch handheld tablets that are tracked in 6DOF. The system also features a lightweight immersive 3D rendering technique that runs on a single laptop allowing texture and lighting effects on 3D geometry. Users can simultaneously access their individual complementary orthogonal views on the tablets, as personal windows into the shared display of the virtual environment; they can concurrently 3D sketch, select, edit, manipulate 3D objects using the tablets as tangible props, as well as collectively navigate the scene using the tablet as a 3D trackpad. With the notion of multiple 3D cursors the personal computer becomes a collaborative working environment. The first version was implemented in 2014 [Dorta et al. 2014]. A product level system is presented with the immersive and non immersive implementations. A variation of the interface which works without the need of an external tracker is also demostrated that opens the possibility of using the system with any handheld device such as smart phones and watches.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129381646","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Isabella Carlsson, Jeanie Choi, Gillian Smith, C. Pearce
{"title":"eBee: an electronics quilting bee and game","authors":"Isabella Carlsson, Jeanie Choi, Gillian Smith, C. Pearce","doi":"10.1145/2785585.2792695","DOIUrl":"https://doi.org/10.1145/2785585.2792695","url":null,"abstract":"eBee is a STEAM (science, technology, engineering, arts and math) project that combines game design, modern quilting, and e-textiles to blend the social experiences of a board game, a quilting bee, and an electronics maker community. The eBee team is developing a system consisting of a kit of pre-made components and design guidelines for producing quilting-based, electronics-enabled games. eBee merges the traditional craft of quilting, the social context of a board game, and \"maker\" and hacking culture to create a social experience aimed at bridging gender, ethnic, generational and social gaps associated with electronics and craft.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128925768","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The art of the witness","authors":"Orsi Spanyol","doi":"10.1145/2785585.2792530","DOIUrl":"https://doi.org/10.1145/2785585.2792530","url":null,"abstract":"A behind the scenes look at the art creation process for Jonathan Blow's The Witness. As an indie developer with a very different philosophy from most big studios, we will show you how a small art team focused on understanding the core essentials of the gameplay, and allowed the visual language to be an extension of it. We will go over the thought process used to create such a strong visual style and how we implemented it - working closely with architects and landscape designers throughout development.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123985513","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Art directed rendering & shading using control images","authors":"E. Akleman, Siran Liu, D. House","doi":"10.1145/2785585.2792524","DOIUrl":"https://doi.org/10.1145/2785585.2792524","url":null,"abstract":"In this work, we present a simple mathematical approach to art directed shader development. We have tested this approach over two semesters in an introductory level graduate rendering & shading class at Texas A&M University. The students in the class each chose an artist's style to mimic, and then easily created rendered images strongly resembling that style (see Figures 1). The method provides shader developers an intuitive process, giving them a high level of visual control in the creation of stylized depictions.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114904237","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}