A noise-based curriculum for technological fluency

E. Brunvand
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Abstract

General education curricula at many universities require students to take courses in wide ranging areas outside of their specific majors. Conspicuously missing from many of these curricula, however, are engineering and technology courses. As part of a program sponsored by our Office of Undergraduate Studies at the University of Utah, I am developing and delivering a new course that uses the notion of technological fluency [2002] as a starting point for a conversation about the role of technology and engineering in a general education curriculum. To position the course as an interesting choice for a wide variety of undergraduate students, I am developing the course to specifically introduce technological ideas through arts and music projects. Essentially this is a way to introduce students to computing and increase their technological fluency but through digital media projects rather than engineering projects. It is also a way to expand students' ideas about technology in the arts and how arts and technology interact in our modern world. One higher level goal of the project is to expand significantly the dialog related to the intersection of arts and technology, and how creative design thinking and engineering problem solving are complementary skills that all students need [2011]. I hope it will also serve as a catalyst for additional cross-disciplinary collaborations. The course is called Making Noise: Sound Art and Digital Media. It is listed under Undergraduate Studies as UGS2050, a lower division semester length course [2015]. The course is project-based and includes the following components: • Reading and listening assignments for context. • Electromagnetic field recordings with inductive pickups. • Program-based sound generation with Arduino. • "Circuit bending" by re-purposing noise-making toys and modifying the electronics to make new sounds [2005]. • Simple audio oscillator circuits using Schmitt-trigger-based components [2009]. For their final project (3 weeks) the students use materials developed in the previous assignments in a project of their choice. Project ideas range from more involved hacking on toys, to electronic music compositions using the sound clips collected during the semester, to site-specific sound-art installations, to large assemblages of custom oscillator circuits, perhaps used as a live-performance instrument. The students propose their own final project either singly or in small teams, and the final projects are presented in public demonstration at the end of the semester.
以噪音为基础的技术流畅课程
许多大学的通识教育课程要求学生学习专业以外的广泛领域的课程。然而,这些课程中明显缺失的是工程和技术课程。作为犹他大学本科研究办公室赞助的一个项目的一部分,我正在开发和讲授一门新课程,该课程以技术流畅性的概念[2002]为起点,讨论技术和工程在普通教育课程中的作用。为了将这门课程定位为各种本科生的有趣选择,我正在开发这门课程,专门通过艺术和音乐项目介绍技术理念。从本质上讲,这是一种通过数字媒体项目而不是工程项目向学生介绍计算机并提高他们技术流利程度的方法。这也是一种扩展学生对艺术中的技术以及艺术和技术如何在现代世界中相互作用的想法的方式。该项目的一个更高层次的目标是显著扩展与艺术和技术交叉相关的对话,以及创造性设计思维和解决工程问题是所有学生都需要的互补技能[2011]。我希望它也能成为更多跨学科合作的催化剂。这门课程被称为制造噪音:声音艺术和数字媒体。它被列在本科课程下,为UGS2050,是一门低年级学期课程[2015]。本课程以项目为基础,包括以下部分:•阅读和听力作业。•电磁场记录与感应拾音器。•基于程序的声音生成与Arduino。•“电路弯曲”,通过重新利用制造噪音的玩具和修改电子设备来制造新的声音[2005]。•使用基于施密特触发器的组件的简单音频振荡器电路[2009]。在期末作业中(3周),学生将使用之前作业中的材料选择一个项目。项目的想法范围从更复杂的玩具,到电子音乐作品,使用学期中收集的声音片段,到特定地点的声音艺术装置,到定制振荡器电路的大型组合,可能用作现场表演乐器。学生可以单独或以小组形式提出自己的期末项目,期末项目将在学期结束时进行公开演示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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