Isabella Carlsson, Jeanie Choi, Gillian Smith, C. Pearce
{"title":"eBee: an electronics quilting bee and game","authors":"Isabella Carlsson, Jeanie Choi, Gillian Smith, C. Pearce","doi":"10.1145/2785585.2792695","DOIUrl":null,"url":null,"abstract":"eBee is a STEAM (science, technology, engineering, arts and math) project that combines game design, modern quilting, and e-textiles to blend the social experiences of a board game, a quilting bee, and an electronics maker community. The eBee team is developing a system consisting of a kit of pre-made components and design guidelines for producing quilting-based, electronics-enabled games. eBee merges the traditional craft of quilting, the social context of a board game, and \"maker\" and hacking culture to create a social experience aimed at bridging gender, ethnic, generational and social gaps associated with electronics and craft.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH 2015: Studio","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2785585.2792695","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
eBee is a STEAM (science, technology, engineering, arts and math) project that combines game design, modern quilting, and e-textiles to blend the social experiences of a board game, a quilting bee, and an electronics maker community. The eBee team is developing a system consisting of a kit of pre-made components and design guidelines for producing quilting-based, electronics-enabled games. eBee merges the traditional craft of quilting, the social context of a board game, and "maker" and hacking culture to create a social experience aimed at bridging gender, ethnic, generational and social gaps associated with electronics and craft.