Jeffrey Bardzell, Shaowen Bardzell, Cindy Lin Kaiying, S. Lindtner, Austin Toombs
{"title":"HCI's Making Agendas","authors":"Jeffrey Bardzell, Shaowen Bardzell, Cindy Lin Kaiying, S. Lindtner, Austin Toombs","doi":"10.1561/1100000066","DOIUrl":"https://doi.org/10.1561/1100000066","url":null,"abstract":"In this survey, we examine how making emerged as an interdisciplinaryarena of scholarship, research and design that connects entrepreneurs,designers, researchers, critical theorists, historians, anthropologists,computer scientists and engineers. HCI is one among many other fieldsand domains that has declared having a stake in making. And yet,a lot of what and who defines making is happening outside the familiarresearch laboratory or design studio. We take this article as anopportunity to reflect on HCI's relationship to making and how this relationshiphas changed over the last years. Making, we argue, presentsHCI with the opportunity to question and revisit underlying principlesand long-held aspirations and values of the field. Exactly because HCIand making share some fundamental ideals such as user empowermentand the democratization of participation and technology production,making confronts us with both the potential and the unintended consequencesof our own work.","PeriodicalId":126315,"journal":{"name":"Found. Trends Hum. Comput. Interact.","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-12-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128863934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Orit Shaer, O. Nov, Lauren Westendorf, Madeleine Ball
{"title":"Communicating Personal Genomic Information to Non-experts: A New Frontier for Human-Computer Interaction","authors":"Orit Shaer, O. Nov, Lauren Westendorf, Madeleine Ball","doi":"10.1561/1100000067","DOIUrl":"https://doi.org/10.1561/1100000067","url":null,"abstract":"Communicating Personal Genomic Information to Non-experts: A New Frontier for Human-Computer Interaction","PeriodicalId":126315,"journal":{"name":"Found. Trends Hum. Comput. Interact.","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114074502","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Larry Freil, C. Byrne, Giancarlo Valentin, C. Zeagler, David L. Roberts, Thad Starner, M. Jackson
{"title":"Canine-Centered Computing","authors":"Larry Freil, C. Byrne, Giancarlo Valentin, C. Zeagler, David L. Roberts, Thad Starner, M. Jackson","doi":"10.1561/1100000064","DOIUrl":"https://doi.org/10.1561/1100000064","url":null,"abstract":"Canines and humans have lived together for many thousands of years, to our mutual benefit. In addition to providing companionship, dogs can perform critical roles, such as assisting humans with medical concerns, searching for lost individuals, and detecting substances by scent. Researching how technology might be designed for canines has the potential to significantly improve the lives of both dogs and humans. We draw upon the extensive foundations and literature in human-centered computing to identify and adapt models and methods that are relevant for canines. Our work surveys the landscape of canine-centered computing and canine psychophysics, and generates a framework and set of guidelines to help inform the requirements, design, and evaluation of systems for canines. Our principal aim is to invite and challenge human computer interaction (HCI) researchers to contribute to the field of canine-centered computing, and we conclude with a call to action in this promising nascent field.","PeriodicalId":126315,"journal":{"name":"Found. Trends Hum. Comput. Interact.","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126482777","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Florian Müller, R. A. Khot, K. Gerling, R. Mandryk
{"title":"Exertion Games","authors":"Florian Müller, R. A. Khot, K. Gerling, R. Mandryk","doi":"10.1561/1100000041","DOIUrl":"https://doi.org/10.1561/1100000041","url":null,"abstract":"Advances in human-computer interaction HCI technologies have led to emerging computer game systems that foster physical exertion as part of the interaction; we call them exertion games. These games highlight a body-centric perspective on our interactions with computers, in contrast to traditional mouse, keyboard and gamepad interactions, not just in terms of their physical interface, but also in terms of the experiences that they support. As a result, exertion games show great promise in facilitating not only health benefits, but also novel play experiences. However, to realize this promise, exertion games need to be well designed, not only in terms of technical aspects involving the sensing of the active body, but also in relation to the experiential perspective of an active human body. This article provides an overview of existing work on exertion games, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies. We also position exertion games within a broader HCI context by reviewing and examining different design approaches and frameworks for building exertion games. Finally, the article concludes with directions for future work.","PeriodicalId":126315,"journal":{"name":"Found. Trends Hum. Comput. Interact.","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-12-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133720018","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
B. Cowley, M. Filetti, Kristian Lukander, J. Torniainen, A. Henelius, L. Ahonen, Oswald Barral, Ilkka Kosunen, Teppo Valtonen, M. Huotilainen, N. Ravaja, Giulio Jacucci
{"title":"The Psychophysiology Primer: A Guide to Methods and a Broad Review with a Focus on Human-Computer Interaction","authors":"B. Cowley, M. Filetti, Kristian Lukander, J. Torniainen, A. Henelius, L. Ahonen, Oswald Barral, Ilkka Kosunen, Teppo Valtonen, M. Huotilainen, N. Ravaja, Giulio Jacucci","doi":"10.1561/1100000065","DOIUrl":"https://doi.org/10.1561/1100000065","url":null,"abstract":"Digital monitoring of physiological signals can allow computer systems to adapt unobtrusively to users, so as to enhance personalised 'smart' interactions. In recent years, physiological computing has grown as a research field, and it is increasingly considered in diverse applications, ranging from specialised work contexts to consumer electronics. Working in this emerging field requires comprehension of several physiological signals, psychophysiological states or 'indices', and analysis techniques. The resulting literature encompasses a complex array of knowledge and techniques, presenting a clear challenge to the practitioner. We provide a foundational review of the field of psychophysiology to serve as a primer for the novice, enabling rapid familiarisation with the core concepts, or as a quick-reference resource for advanced readers. We place special emphasis on everyday human-computer interface applications, drawing a distinction from clinical or sports applications, which are more commonplace. The review provides a framework of commonly understood terms associated with experiential constructs and physiological signals. Then, 12 short and precisely focused review sections describe 10 individual signals or signal sources and present two technical discussions of online data fusion and processing. A systematic review of multimodal studies is provided in the form of a reference table. We conclude with a general discussion of the application of psychophysiology to human-computer interaction, including guidelines and challenges.","PeriodicalId":126315,"journal":{"name":"Found. Trends Hum. Comput. Interact.","volume":"18 6","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120920334","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Lazar, J. Abascal, Simone Diniz Junqueira Barbosa, Jeremy T. Barksdale, Batya Friedman, Jens Grossklags, J. Gulliksen, Jeff A. Johnson, T. McEwan, Loïc Martínez, Wibke Michalk, Janice Y. Tsai, G. Veer, Hans von Axelson, Åke Walldius, G. Whitney, M. Winckler, V. Wulf, E. Churchill, L. Cranor, Janet Davis, A. Hedge, H. Hochheiser, J. Hourcade, C. Lewis, L. Nathan, F. Paternò, B. Reid, W. Quesenbery, T. Selker, B. Wentz
{"title":"Human-Computer Interaction and International Public Policymaking: A Framework for Understanding and Taking Future Actions","authors":"J. Lazar, J. Abascal, Simone Diniz Junqueira Barbosa, Jeremy T. Barksdale, Batya Friedman, Jens Grossklags, J. Gulliksen, Jeff A. Johnson, T. McEwan, Loïc Martínez, Wibke Michalk, Janice Y. Tsai, G. Veer, Hans von Axelson, Åke Walldius, G. Whitney, M. Winckler, V. Wulf, E. Churchill, L. Cranor, Janet Davis, A. Hedge, H. Hochheiser, J. Hourcade, C. Lewis, L. Nathan, F. Paternò, B. Reid, W. Quesenbery, T. Selker, B. Wentz","doi":"10.1561/1100000062","DOIUrl":"https://doi.org/10.1561/1100000062","url":null,"abstract":"This monograph lays out a discussion framework for understanding the role of human–computer interaction HCI in public policymaking. We take an international view, discussing potential areas for research and application, and their potential for impact. Little has been written about the intersection of HCI and public policy; existing reports typically focus on one specific policy issue or incident. To date, there has been no overarching view of the areas of existing impact and potential impact. We have begun that analysis and argue here that such a global view is needed. Our aims are to provide a solid foundation for discussion, cooperation and collaborative interaction, and to outline future programs of activity. The five sections of this report provide relevant background along with a preliminary version of what we expect to be an evolving framework. Sections 1 and 2 provides an introduction to HCI and public policy. Section 3 discusses how HCI already informs public policy, with representative examples. Section 4 discusses how public policy influences HCI and provides representative public policy areas relevant to HCI, where HCI could have even more impact in the future: i laws, regulations, and guidelines for HCI research, ii HCI research assessments, iii research funding, iv laws for interface design — accessibility and language, v data privacy laws and regulations, vi intellectual property, and vii laws and regulations in specific sectors. There is a striking difference between where the HCI community has had impact Section 3 and the many areas of potential involvement Section 4. Section 5 a framework for action by the HCI community in public policy internationally. This monograph summarizes the observations and recommendations from a daylong workshop at the CHI 2013 conference in Paris, France. The workshop invited the community's perspectives regarding the intersection of governmental policies, international and domestic standards, recent HCI research discoveries, and emergent considerations and challenges. It also incorporates contributions made after the workshop by workshop participants and by individuals who were unable to participate in the workshop but whose work and interests were highly related and relevant.","PeriodicalId":126315,"journal":{"name":"Found. Trends Hum. Comput. Interact.","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131184021","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Computationally Enhanced Toolkits for Children: Historical Review and a Framework for Future Design","authors":"Paulo Blikstein","doi":"10.1561/1100000057","DOIUrl":"https://doi.org/10.1561/1100000057","url":null,"abstract":"Robotics toolkits and physical computing devices have been used in educational settings for many decades. Based on a techno-historical analysis of the development of 30 years of development of these devices, this monograph examines their design principles and presents a framework for the analysis and future design, based on the analytic construct of \"selective exposure,\" which examines what is foregrounded or backgrounded in hardware and software design. Selective exposure has two sub-dimensions: usability, which examines how the material communicates rules for its use, and power, which looks at how cognitive and physical operations are mapped to each other, and how the design can make these connections more explicit. I show how these dimensions crucially impact what children can achieve with these materials, and make the case for the design of toolkits in synchrony with the childSs developmental trajectory.","PeriodicalId":126315,"journal":{"name":"Found. Trends Hum. Comput. Interact.","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116100526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Crowdsourcing Accessibility: Human-Powered Access Technologies","authors":"Erin L. Brady, Jeffrey P. Bigham","doi":"10.1561/1100000050","DOIUrl":"https://doi.org/10.1561/1100000050","url":null,"abstract":"People with disabilities have always engaged the people around them inorder to circumvent inaccessible situations, allowing them to live moreindependently and get things done in their everyday lives. Increasingconnectivity is allowing this approach to be extended to wherever andwhenever it is needed. Technology can leverage this human work forceto accomplish tasks beyond the capabilities of computers, increasinghow accessible the world is for people with disabilities. This articleoutlines the growth of online human support, outlines a number ofprojects in this space, and presents a set of challenges and opportunitiesfor this work going forward.","PeriodicalId":126315,"journal":{"name":"Found. Trends Hum. Comput. Interact.","volume":"182 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132927323","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Survey of Augmented Reality","authors":"M. Billinghurst, Adrian Clark, Gun A. Lee","doi":"10.1561/1100000049","DOIUrl":"https://doi.org/10.1561/1100000049","url":null,"abstract":"This survey summarizes almost 50 years of research and development in the field of Augmented Reality AR. From early research in the1960's until widespread availability by the 2010's there has been steady progress towards the goal of being able to seamlessly combine real and virtual worlds. We provide an overview of the common definitions of AR, and show how AR fits into taxonomies of other related technologies. A history of important milestones in Augmented Reality is followed by sections on the key enabling technologies of tracking, display and input devices. We also review design guidelines and provide some examples of successful AR applications. Finally, we conclude with a summary of directions for future work and a review of some of the areas that are currently being researched.","PeriodicalId":126315,"journal":{"name":"Found. Trends Hum. Comput. Interact.","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128275754","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}