Exertion Games

Florian Müller, R. A. Khot, K. Gerling, R. Mandryk
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引用次数: 58

Abstract

Advances in human-computer interaction HCI technologies have led to emerging computer game systems that foster physical exertion as part of the interaction; we call them exertion games. These games highlight a body-centric perspective on our interactions with computers, in contrast to traditional mouse, keyboard and gamepad interactions, not just in terms of their physical interface, but also in terms of the experiences that they support. As a result, exertion games show great promise in facilitating not only health benefits, but also novel play experiences. However, to realize this promise, exertion games need to be well designed, not only in terms of technical aspects involving the sensing of the active body, but also in relation to the experiential perspective of an active human body. This article provides an overview of existing work on exertion games, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies. We also position exertion games within a broader HCI context by reviewing and examining different design approaches and frameworks for building exertion games. Finally, the article concludes with directions for future work.
运用游戏
人机交互HCI技术的进步导致了新兴的电脑游戏系统,将体力消耗作为交互的一部分;我们称之为努力游戏。与传统的鼠标、键盘和手柄互动不同,这些游戏强调了我们与电脑互动的身体中心视角,这不仅体现在它们的物理界面上,还体现在它们所支持的体验上。因此,运动游戏不仅对健康有益,而且还能带来新颖的游戏体验。然而,为了实现这一目标,运动游戏需要精心设计,不仅要从技术层面考虑活动身体的感知,还要从活动人体的体验角度考虑。本文概述了现有的努力游戏工作,概述了努力游戏的范围,并提出了关键实现技术的分析。我们还通过回顾和检查构建运动游戏的不同设计方法和框架,将运动游戏置于更广泛的HCI背景下。最后,对今后的工作进行了展望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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