{"title":"BStick: Hand-held Haptic Controller for Virtual Reality Applications","authors":"G. Ko, Jaeseok Yoon, Byung-Yun Jung, S. Nam","doi":"10.1145/3588028.3603654","DOIUrl":"https://doi.org/10.1145/3588028.3603654","url":null,"abstract":"This study proposes Bstick-Mark2, a handheld virtual reality (VR) haptic controller that monitors and controls input from five fingers in real-time with pressure sensors and linear motors. Bstick-Mark2 is designed and fabricated to enable users to use both hands along with a head-mounted display (HMD) while freely roaming based on Bluetooth technologies. When a user holds the haptic controller with fingers, the data input from five pressure sensors is transmitted to microcontroller unit (MCU) to independently control the movements of five linear motors. The pressure and position data of linear motors are sent to a computer connected to a VR display through a Bluetooth module embedded in the controller and utilized in interaction with a virtual object and virtual hand movements using the Unity game engine. Bstick-Mark2 can withstand 22 N of force per finger to maintain the pressing force of a male’s finger and is compact to enable users to easily handle using their hands. It enables to make sensations of grabbing and controlling while interacting with VR content.","PeriodicalId":113397,"journal":{"name":"ACM SIGGRAPH 2023 Posters","volume":"39 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130224480","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mixed Reality Racing: Combining Real and Virtual Motorsport Racing","authors":"Hsuehhan Wu, Kelvin Cheng, Madoka Inoue, Soh Masuko","doi":"10.1145/3588028.3603645","DOIUrl":"https://doi.org/10.1145/3588028.3603645","url":null,"abstract":"In this work, we proposed a proof-of-concept system that combines real and virtual racing, allowing professional racing drivers and e-racers to compete in real time. The real race car is imported into a racing game, and the virtual game car is exported into the real world in AR. This allows e-racers to compete against professional racing drivers and gives the audience an exciting experience from the grandstand with the use of AR. Our system was deployed during an actual racing event, and we gathered initial feedback from users. Both e-racers and audience expressed excitement about our system, indicating a strong potential for this new form of mixed reality racing.","PeriodicalId":113397,"journal":{"name":"ACM SIGGRAPH 2023 Posters","volume":"132 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128724523","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Improved Automatic Colorization by Optimal Pre-colorization","authors":"Taiki Watanabe, Seitaro Shinagawa, Takuya Funatomi, Akinobu Maejima, Y. Mukaigawa, Satoshi Nakamura, Hiroyuki Kubo","doi":"10.1145/3588028.3603669","DOIUrl":"https://doi.org/10.1145/3588028.3603669","url":null,"abstract":"Automatic line-drawings colorization of anime characters is a challenging problem in computer graphics. The previous fully automatic colorization method suffers from colorization accuracy and costs colorization artists to validate and correct colorization errors. We propose to improve the colorization accuracy by introducing “pre-colorization” step into our production pipeline that requests user to manually colorize partial regions in line-drawings before doing automatic colorization. The pre-colorized regions work as clues to colorize the other regions and improve the colorization accuracy. We found an optimal region to be pre-colorized to obtain the best automatic colorization performance.","PeriodicalId":113397,"journal":{"name":"ACM SIGGRAPH 2023 Posters","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125990951","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Madeline Verheydt, E. Staben, Kyle Carncross, Meredith Minear
{"title":"Down the Rabbit Hole:: Experiencing Alice in Wonderland Syndrome through Virtual Reality","authors":"Madeline Verheydt, E. Staben, Kyle Carncross, Meredith Minear","doi":"10.1145/3588028.3603678","DOIUrl":"https://doi.org/10.1145/3588028.3603678","url":null,"abstract":"Alice in Wonderland Syndrome (AIWS) is a rare perceptual disorder affecting visual processing, the perception of one's body and the experience of time. This condition can be congenital or result from various insults to the brain. There is growing interest in AIWS in providing a window into how different areas of the brain work together to construct reality. We developed a virtual reality (VR) simulation of this condition as a psychoeducational tool for students in the psychological and medical sciences and care givers to experience the different perceptual distortions common in AIWS and an opportunity to reflect on the nature of perception.","PeriodicalId":113397,"journal":{"name":"ACM SIGGRAPH 2023 Posters","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122241979","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"3D Character Motion Authoring From Temporally-Sparse Photos","authors":"Jen-Chun Lin, Wen-Li Wei","doi":"10.1145/3588028.3603656","DOIUrl":"https://doi.org/10.1145/3588028.3603656","url":null,"abstract":"This paper presents a neural network-based learning approach that enables seamless generation of 3D human motion in-between photos to accelerate the process of 3D character motion authoring. This new approach allows users to freely edit (replace, insert, or delete) input photos and specify the transition length to generate a kinematically coherent sequence of 3D human poses and shapes in-between the given photos. We demonstrate through qualitative and subjective evaluations that our approach is capable of generating high-fidelity, natural 3D pose and shape transitions.","PeriodicalId":113397,"journal":{"name":"ACM SIGGRAPH 2023 Posters","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121188600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Virtual Manipulation of Cultural Assets: An Initial Case Study with Single-Joint Articulated Models","authors":"Sakurai Shinji, I. Fujishiro","doi":"10.1145/3588028.3603649","DOIUrl":"https://doi.org/10.1145/3588028.3603649","url":null,"abstract":"Virtual space can eliminate the physical constraints of real space. Three-dimensional (3D) digital twins enable us to experience manipulation of cultural assets that are inaccessible in real space. However, most 3D models obtained using current reconstruction techniques are static; they cannot be manipulated dynamically. In this study, we reproduce a dynamic 3D model of a simple articulated object with a rotating joint from a static point cloud only with reference to a video of the motion and a manually added rotation axis. The reconstructed actual cultural asset is used for first-person experiences in an augmented reality environment.","PeriodicalId":113397,"journal":{"name":"ACM SIGGRAPH 2023 Posters","volume":"90 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129053592","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shieru Suzuki, K. Aoyama, Ryosei Kojima, Kazuya Izumi, Tatsuki Fushimi, Y. Ochiai
{"title":"ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation","authors":"Shieru Suzuki, K. Aoyama, Ryosei Kojima, Kazuya Izumi, Tatsuki Fushimi, Y. Ochiai","doi":"10.1145/3588028.3603648","DOIUrl":"https://doi.org/10.1145/3588028.3603648","url":null,"abstract":"This study presents a novel system that enhances air cannon tactile perception using synchronous galvanic vestibular stimulation (GVS). We conducted a user study with a within-subjects design to evaluate the enhancement effects of synchronous GVS on air cannon tactile sensations across multiple body locations. Results demonstrated significant improvements without affecting the magnitude of physical body sway, suggesting potential applications in virtual reality, particularly for augmenting existing air vortex ring haptics use cases.","PeriodicalId":113397,"journal":{"name":"ACM SIGGRAPH 2023 Posters","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115140422","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shunya Motegi, Takuya Funatomi, Y. Mukaigawa, Aki Takayanagi, Hayato Kikuta, Hiroyuki Kubo
{"title":"Efficient Rendering of Glossy Materials by Interpolating Prefiltered Environment Maps based on Primary Normals","authors":"Shunya Motegi, Takuya Funatomi, Y. Mukaigawa, Aki Takayanagi, Hayato Kikuta, Hiroyuki Kubo","doi":"10.1145/3588028.3603659","DOIUrl":"https://doi.org/10.1145/3588028.3603659","url":null,"abstract":"We propose a method to improve the speed of the rendering of glossy surfaces including anisotropy reflection, using prefiltering. The key idea is to prefilter an environment light map for multiple primary normals. Furthermore, we propose an interpolation method to smoothly connect the boundaries generated by switching multiple prefiltered environment maps. As a result, we are able to render objects with glossy surface more accurately even in real-time.","PeriodicalId":113397,"journal":{"name":"ACM SIGGRAPH 2023 Posters","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114973099","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}