Efficient Rendering of Glossy Materials by Interpolating Prefiltered Environment Maps based on Primary Normals

Shunya Motegi, Takuya Funatomi, Y. Mukaigawa, Aki Takayanagi, Hayato Kikuta, Hiroyuki Kubo
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Abstract

We propose a method to improve the speed of the rendering of glossy surfaces including anisotropy reflection, using prefiltering. The key idea is to prefilter an environment light map for multiple primary normals. Furthermore, we propose an interpolation method to smoothly connect the boundaries generated by switching multiple prefiltered environment maps. As a result, we are able to render objects with glossy surface more accurately even in real-time.
基于主要法线插值预滤波环境贴图的光滑材料的高效渲染
我们提出了一种使用预滤波的方法来提高包括各向异性反射在内的光滑表面的渲染速度。关键思想是为多个主要法线预过滤环境光映射。此外,我们提出了一种插值方法来平滑连接由多个预滤波环境映射切换产生的边界。因此,我们能够更准确地渲染具有光滑表面的物体,即使是实时的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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