{"title":"Hackathon Approach: Its Contributions on Collaboration and Teamwork Skills: A Case Study in Maritime Sector","authors":"B. Lyonnet","doi":"10.1145/3510309.3510324","DOIUrl":"https://doi.org/10.1145/3510309.3510324","url":null,"abstract":"The main objective of this study was to examine how the use of a hackathon approach impacts the collaboration and teamwork skills. Qualitative and quantitative data were collected from an observation carried out during a hackathon conducted in France with 70 participants. A survey was also developed to analyse the participants’ perception of the different dimensions of the intra-team collaboration. In this study a positive impact of a hackathon was observed on the intra-team collaboration and on the development of hard and soft skills of the participants. The format of a hackathon could be used at the company scale to speed up employees’ learning process. Thus, team learning could be improved and accelerated by the hackathon approach, through the sharing of experience and knowledge of people with various backgrounds, the caring nature of the team, and their willingness to meet the challenge all together.","PeriodicalId":106478,"journal":{"name":"Proceedings of the 2021 4th International Conference on Education Technology Management","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121487722","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design and Research of Cloud Virtual Simulation Experiment Teaching Case in the Period of COVID-19","authors":"Hengrong Lu, Juan Liu","doi":"10.1145/3510309.3510310","DOIUrl":"https://doi.org/10.1145/3510309.3510310","url":null,"abstract":"This paper uses VMware virtual machine and ghost technology to design virtual simulation experiment teaching case. In the Vmware virtual machine environment, the approach of project-led and task-driven is used to carry out for related experiments such as computer system construction, BIOS system application and security, hard disk management, operating system installation, system backup and restoration, image and cloning of partition and disk and so on. With OBE as the experimental teaching concept, a comprehensive virtual simulation experimental teaching case is designed. The teaching case design implements CDIO thinking, emphasizes process education, and cultivates the ability to analyze and solve problems. In the teaching process, the ideas of case conception, case design, case implementation, case operation and result analysis and summary are implemented. This virtual simulation experiment teaching case relies on the private cloud server platform in the school, adopts B / S architecture, and is shared and opened through internet, which can facilitate the implementation of online and offline experimental teaching, as well as experimental exercises and assessments. During the COVID-19 epidemic, it provides online experimental teaching environment and student training environment for relevant experimental teaching in courses such as \"Computer System Security\", \"Information Security\", \"Computer System Maintenance\", \"Operating System and Application\", \"Computer Assembly and Maintenance\" and other courses. It effectively solves the problems of inconvenience to carry out relevant experimental teaching through physical machine and the inability to carry out experimental teaching and conducting experiments online. It helps to improve the quality and effect of experimental teaching, increase the rate of experimentation and save experimental cost.","PeriodicalId":106478,"journal":{"name":"Proceedings of the 2021 4th International Conference on Education Technology Management","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122875600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Forrence HsinHung Chen, PeiNi Cheng, C. Wang, Parichattrarat Rattasurabhisa
{"title":"The Relationship between Employer Brand and Organizational Attraction: Discuss the Effect of Different Types of Recruitment Information from Social Enterprise","authors":"Forrence HsinHung Chen, PeiNi Cheng, C. Wang, Parichattrarat Rattasurabhisa","doi":"10.1145/3510309.3510356","DOIUrl":"https://doi.org/10.1145/3510309.3510356","url":null,"abstract":"The founding philosophy of an enterprise may attract some candidates, but the demand for skilled individuals has risen substantially in both quality and quantity, the issue of shortages of skilled individuals in enterprise is getting more serious. How to establish the clear “employer brand” is a critical factor for enterprises to attract and retain skilled individuals effectively. In this study, the “Spread the Love Social Enterprise Co., Ltd.” is the first enterprise by a non-profit organization in Taiwan was used as the research subject, and the potential candidates of youngers were used as the test objects to discuss how the enterprise's employer brand affect organizational attraction of candidates. Among which information clues, information presentation style, and information aesthetics, considered as a situational adjustment variable that affects the above relationship. Through a series of experimental, 12 situation messages are simulated. The analysis uncovered that when the enterprise has a higher employer brand image, it will indeed have a higher organizational attraction, and the relationship will significantly strengthen the impact of enterprise's employer brand on the organizational attraction in the words plus pictures presenting style.","PeriodicalId":106478,"journal":{"name":"Proceedings of the 2021 4th International Conference on Education Technology Management","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125688191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alejandra Hurtado-Mazeyra, Olga Melina Alejandro-Oviedo, Rosa Núñez-Pacheco, Evelyn Guillén-Chávez, Katherine Eudis Afata-Ataucuri, Gianella Solange Ancasi-Villagomez
{"title":"Digital Storytelling with Stop Motion for the Development of Competencies in University Students","authors":"Alejandra Hurtado-Mazeyra, Olga Melina Alejandro-Oviedo, Rosa Núñez-Pacheco, Evelyn Guillén-Chávez, Katherine Eudis Afata-Ataucuri, Gianella Solange Ancasi-Villagomez","doi":"10.1145/3510309.3510333","DOIUrl":"https://doi.org/10.1145/3510309.3510333","url":null,"abstract":"Digital Storytelling allows the use of multi-format tools to create hybrid narratives that can be enhanced with the stop motion animation technique in an interactive way. The study aimed to develop digital and creative skills in university students. In this study participated 38 students training for early childhood education teaching enrolled in the course of Expression and artistic creativity of a national university of Peru. Training sessions were developed for the realization of an individual project that included a didactic process for the creation of a digital story using plastic graphic techniques and the montage of frames with stop motion. Digital and creative competencies were assessed through analytical rubrics. The results place 53% of the students at the high level in the development of digital competence, followed by 45% at the medium level and 2% at the low level. Regarding the evaluation of creative competence, the results are encouraging: 58% of the students are at the high level,37% at the medium level, and 5% at the low level. It is concluded that the use of Digital Storytelling and stop motion were positive in the teaching-learning process and the development of competencies.","PeriodicalId":106478,"journal":{"name":"Proceedings of the 2021 4th International Conference on Education Technology Management","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128026823","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design and Implementation of Teaching System Based on RGB-D Human-Computer Interaction","authors":"Ying Guo, Lele Zhang, Tongao Ge, Haoran Yang, Guowei Zhao, Hui Li","doi":"10.1145/3510309.3510321","DOIUrl":"https://doi.org/10.1145/3510309.3510321","url":null,"abstract":"The traditional teaching model has shortcomings such as single presentation method and difficult storage of writing on the blackboard, The emergence of multimedia teaching will change the form of chalk and blackboard in traditional teaching and improve teaching efficiency. However, there are also defects such as relying on input device control, which affects teaching quality. The control method based on human-computer interaction can solve this drawback and improve the interaction between teachers and students. Therefore, this paper designs a teaching system based on RGB-D human-computer interaction. This system uses Kinect to obtain depth images to identify the skeleton model of the human body. By analyzing the needs of the teaching system, designing corresponding control actions and acquiring three-dimensional data of key joint points for these actions, Analyze this data to get the main feature information and auxiliary judgment information of the movement, Design a control action recognition algorithm based on this information, Finally, comprehensive control requirements and control actions are designed to design a teaching control system to realize auxiliary control of common teaching functions. After testing, the correct rate of the system's various action recognition algorithms is about 95%, and the real-time, stability and other indicators meet the requirements of teaching control, and the system performance is good.","PeriodicalId":106478,"journal":{"name":"Proceedings of the 2021 4th International Conference on Education Technology Management","volume":"vmr-5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127931513","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploration and Practice of Cultivating Students' Innovative Ability Based on MuRobotSys","authors":"Meijuan Wang, Peng Liu, Xiaochun Yang","doi":"10.1145/3510309.3510343","DOIUrl":"https://doi.org/10.1145/3510309.3510343","url":null,"abstract":"With the continuous changes in modern undergraduate education, personnel training, and education methods, the significance of innovation ability in comprehensive quality training has become a normalized goal. The simulation platform's experimental learning can provide the foundation for the integrated teaching model's training of engineering project simulation ability as well as training of innovative ideas and divergent thinking. Therefore, the development and practice of engineering projects based on the simulation platform are common experimental methods in teaching. This article locates the innovative talent training concept of “high comprehensive quality and strong practical ability,” which is based on the MURobotSys simulation platform to carry out robot innovation teaching, put forward and practice the “Three-layers” teaching system, under the traction of innovative practical teaching and robot competition. Providing a complete, reasonable and efficient teaching system for the cultivation of students’ innovative ability has important significance and effect on the cultivation of students’ innovative ability.","PeriodicalId":106478,"journal":{"name":"Proceedings of the 2021 4th International Conference on Education Technology Management","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134156532","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Case Study of Teacher Written Feedback on Students’ Chinese Writings in Distance Education","authors":"Xiaodie Liu, Dongqing Liu","doi":"10.1145/3510309.3510326","DOIUrl":"https://doi.org/10.1145/3510309.3510326","url":null,"abstract":"To improve the effectiveness of teacher written feedback in distance education, this paper develops a multiple-draft writing feedback approach based on Microsoft Office Word and Excel via Email. Under the guidance of form-content combined feedback, this paper seeks out the types and components of teachers’ written feedback and builds 47 templates for the form-content combined teacher written feedback. Through interviews and questionnaire, it surveys the reactions and preferences of the students to teacher written feedback. After six months of practice, the experiment indicates the multiple-draft writing feedback approach is effective for improving learners’ writing quality and accuracy.","PeriodicalId":106478,"journal":{"name":"Proceedings of the 2021 4th International Conference on Education Technology Management","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129191490","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Effect of Digital Communication and Agile Leadership on Employee Work Motivation in a Pharmaceutical Distribution Company in a Pandemic","authors":"Alvin Wijaya Setiawan, Deasy Goesmania, Azlia Putri Riyanti, Sekar Wulan Prasetyaningtyas","doi":"10.1145/3510309.3510352","DOIUrl":"https://doi.org/10.1145/3510309.3510352","url":null,"abstract":"This study determines and analyzes the effect of digital communication and agile leadership from different generations on employee motivation in a pharmaceutical distribution company during the Covid-19 pandemic. This study has a sample of 164 employees of PT Enseval Putera Megatrading Tbk. Sampling was done through Stratified Random Sampling. Data were collected through observation, interviews, and questionnaires. The data were analyzed by PLS Algorithm analysis through the PLS-SEM program for windows. The results showed that digital communication technology and agile leadership style simultaneously significantly affected employee work motivation with a determination of 0.378 or 37.8%. Digital communication technology and intergenerational agile leadership style partially significantly affect employee work motivation. The dominant variable that influences employee work motivation is the Digital Communication variable. It is hoped that further research will need to consider other factors that affect employee work motivation, namely Digital Innovation, Flexible Working Hours, and the 80/20 Rule.","PeriodicalId":106478,"journal":{"name":"Proceedings of the 2021 4th International Conference on Education Technology Management","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115361231","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Application of Rasch Model and MCI in Math Measurement in Grade 5th","authors":"Yu-Kun Shan","doi":"10.1145/3510309.3510342","DOIUrl":"https://doi.org/10.1145/3510309.3510342","url":null,"abstract":"To help teachers design higher quality testing questions, to give the teachers support to track each student's performance and help students to develop their full potentials. This research adopts the quantitative method, specifically Rasch Model and MCI, to analyse the quality of the testing items and students’ academic performance in the test. The findings illustrate that the average difficulty of the test is relatively low. Besides, the questions with low or medium correct rates and higher MCI values should be re-checked, the students with higher MCI values and lower marks should be more focused by teachers. In addition, there is a distinctive difference between the boys’ and girls’ academic performance. Based on this information, the instructors will take corresponding actions to suit the special requirements. This research provides empirical and practical contributions to the math assessment in the primary.","PeriodicalId":106478,"journal":{"name":"Proceedings of the 2021 4th International Conference on Education Technology Management","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130680124","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on Micro-lecture Designing Based on The Development of Computational Thinking","authors":"Wenxue Wang","doi":"10.1145/3510309.3510328","DOIUrl":"https://doi.org/10.1145/3510309.3510328","url":null,"abstract":"Computational thinking has become the main way of thinking in the era of information 2.0. The cultivation of computational thinking has become the teaching focus of the reform of computer courses in Chinese universities, and also one of the core elements of the information technology standard for senior high school. With the popularization of the internet, various knowledge videos are emerging, while the micro-lecture of computational thinking is rare. In order to explore the design of micro-lecture which is based on computational thinking, this study analyzes literatures and cases. On the basis of combing the elements of computational thinking, it analyzes the embodiment of computational thinking in excellent micro-lecture cases, and discusses how to use micro-lecture to promote the development of learners' computational thinking. On this basis, it shows the design model of micro-lecture basing on the computational thinking development.","PeriodicalId":106478,"journal":{"name":"Proceedings of the 2021 4th International Conference on Education Technology Management","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124423838","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}