2018 IEEE Global Engineering Education Conference (EDUCON)最新文献

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Patent documents in STEM and PhD education: Open-source tools and some examples to open discussion STEM和博士教育中的专利文件:开源工具和一些开放讨论的例子
2018 IEEE Global Engineering Education Conference (EDUCON) Pub Date : 2018-04-17 DOI: 10.1109/EDUCON.2018.8363100
David Reymond, L. Quoniam
{"title":"Patent documents in STEM and PhD education: Open-source tools and some examples to open discussion","authors":"David Reymond, L. Quoniam","doi":"10.1109/EDUCON.2018.8363100","DOIUrl":"https://doi.org/10.1109/EDUCON.2018.8363100","url":null,"abstract":"Patents are an unused informational source in research and education. We state that patent documents are an information source opening a wide variety of usage (monitoring, strategic positioning, technical document for innovation and state of the art) for a wide variety of users (researchers, Small and medium Enterprises (SME) and start-ups). Hence, patents are a key resource in education but difficult to read. The European Patent Database (EspaceNet) offers 100 million of demands in free access mode, we consider it as a technological encyclopedia: most of its content is free of rights. As-it, Patent2Net, a free open-source patent analysis tool offers the potential to extract patents from the worldwide database and to explore huge sets of patents documents using several data mining tools and visualization techniques (dynamic networks, textometry application, classification). Scenarios of analysis are provided here to explore patent resources. We show some instances for using these to several key informational objectives for technical education: to provide cartographies of a technology using mind maps, to decompose an invention, to map the network of actors, and many other features directly in concern with innovation, knowledge, and education.","PeriodicalId":102826,"journal":{"name":"2018 IEEE Global Engineering Education Conference (EDUCON)","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128369790","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Sentiment analysis in MOOCs: A case study mooc中的情感分析:一个案例研究
2018 IEEE Global Engineering Education Conference (EDUCON) Pub Date : 2018-04-17 DOI: 10.1109/EDUCON.2018.8363409
Pedro Manuel Moreno-Marcos, Carlos Alario-Hoyos, P. Merino, I. Estévez-Ayres, C. D. Kloos
{"title":"Sentiment analysis in MOOCs: A case study","authors":"Pedro Manuel Moreno-Marcos, Carlos Alario-Hoyos, P. Merino, I. Estévez-Ayres, C. D. Kloos","doi":"10.1109/EDUCON.2018.8363409","DOIUrl":"https://doi.org/10.1109/EDUCON.2018.8363409","url":null,"abstract":"Forum messages in MOOCs (Massive Open Online Courses) are the most important source of information about the social interactions happening in these courses. Forum messages can be analyzed to detect patterns and learners' behaviors. Particularly, sentiment analysis (e.g., classification in positive and negative messages) can be used as a first step for identifying complex emotions, such as excitement, frustration or boredom. The aim of this work is to compare different machine learning algorithms for sentiment analysis, using a real case study to check how the results can provide information about learners' emotions or patterns in the MOOC. Both supervised and unsupervised (lexicon-based) algorithms were used for the sentiment analysis. The best approaches found were Random Forest and one lexicon based method, which used dictionaries of words. The analysis of the case study also showed an evolution of the positivity over time with the best moment at the beginning of the course and the worst near the deadlines of peer-review assessments.","PeriodicalId":102826,"journal":{"name":"2018 IEEE Global Engineering Education Conference (EDUCON)","volume":"5 8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122398748","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 46
Experiencing musical rhythm through interactive installation and AR/VR game development 通过互动装置和AR/VR游戏开发体验音乐节奏
2018 IEEE Global Engineering Education Conference (EDUCON) Pub Date : 2018-04-17 DOI: 10.1109/EDUCON.2018.8363255
Szu-Ming Chung, H. Lin, Tsai-Ling Tsou, Chun-Tsai Wu, Chun-Hsiung Huang
{"title":"Experiencing musical rhythm through interactive installation and AR/VR game development","authors":"Szu-Ming Chung, H. Lin, Tsai-Ling Tsou, Chun-Tsai Wu, Chun-Hsiung Huang","doi":"10.1109/EDUCON.2018.8363255","DOIUrl":"https://doi.org/10.1109/EDUCON.2018.8363255","url":null,"abstract":"To better perceive and internalize rhythmic feeling and understand its relation to musical ideas, and furthermore create music coping with visual production, this game development includes 3 stages of training, thinking/designing and creating, The stage I is to realize and feel the rhythm and pulsation through body movements with a device on foot stepping boards with a game interface on computer. On Stage II and III, a simple AR/VR simulation system offers basic ideas of rhythmic pattern related to melodic line through creating virtual instruments and improvising music on them.","PeriodicalId":102826,"journal":{"name":"2018 IEEE Global Engineering Education Conference (EDUCON)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128491770","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Capstone design: A vehicle to explore landscapes of practice in engineering education 顶点设计:一种探索工程教育实践景观的工具
2018 IEEE Global Engineering Education Conference (EDUCON) Pub Date : 2018-04-17 DOI: 10.1109/EDUCON.2018.8363221
Z. Simpson, N. J. V. Rensburg
{"title":"Capstone design: A vehicle to explore landscapes of practice in engineering education","authors":"Z. Simpson, N. J. V. Rensburg","doi":"10.1109/EDUCON.2018.8363221","DOIUrl":"https://doi.org/10.1109/EDUCON.2018.8363221","url":null,"abstract":"Engineering design as capstone course creates an opportunity for practitioners to demonstrate their familiarity with the particular landscape of practice of their chosen field. This research follows a team of seven final-year Mechanical Engineering students as they complete a capstone design project to design and build an energy efficient vehicle to be entered into an international race. A qualitative, ethnographic study was conducted, collecting data through observation, reflection, and interviews with each of the student-participants and their academic supervisor. Landscapes of practice are defined through patterns of interaction within and between the various communities occupying the landscape. How we design the landscape of practice determines the opportunities we create for student development. The research demonstrates how the institutional and technological backdrop of capstone design introduces pressures that can both hinder student learning and create space and opportunity for deep learning to occur. It is concluded that the engineering curricula should include a series of design projects which allows for conceptualization to operation of the final product, challenging students learning both with respect to technical and social skills","PeriodicalId":102826,"journal":{"name":"2018 IEEE Global Engineering Education Conference (EDUCON)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129392394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Gamified educational programme for childhood obesity 儿童肥胖游戏化教育计划
2018 IEEE Global Engineering Education Conference (EDUCON) Pub Date : 2018-04-17 DOI: 10.1109/EDUCON.2018.8363476
Nazaret Gómez-del-Río, C. González-González, Raquel Martín-González, Vicente Navarro-Adelantado, Pedro A. Toledo, Yeray Barrios-Fleitas
{"title":"Gamified educational programme for childhood obesity","authors":"Nazaret Gómez-del-Río, C. González-González, Raquel Martín-González, Vicente Navarro-Adelantado, Pedro A. Toledo, Yeray Barrios-Fleitas","doi":"10.1109/EDUCON.2018.8363476","DOIUrl":"https://doi.org/10.1109/EDUCON.2018.8363476","url":null,"abstract":"Physical and active games can attract young people and children to have regular physical exercise and to promote healthy habits. The PROVITAO project has developed a gamified educational program for healthy habits, based on video games assets and motor games. The developed program consists of a plan of activities specifically designed on healthy habits with motor games, commercial video games (WII fit plus and apps) and own such as TANGO:H, that they can be developed at home and in group face-to-face sessions. PROVITAO was applied to a total of 45 children and girls with childhood obesity and their caregivers during the school year, in two phases. The design of the research used It was a mixed type with two control groups (GC) and two experimental groups (GE). The project has created and validated a frame of reference for emotional intervention, monitoring and evaluation, biomedical, interactive, social, psychological and educational, based on games, applied to the treatment of childhood obesity and prevention of complications associated, in addition, with different technological products (exergames, serious games, webapps, sensory libraries, wareable devices, etc.).","PeriodicalId":102826,"journal":{"name":"2018 IEEE Global Engineering Education Conference (EDUCON)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115492870","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Methodology for systematic literature review applied to engineering and education 应用于工程和教育的系统文献综述方法
2018 IEEE Global Engineering Education Conference (EDUCON) Pub Date : 2018-04-17 DOI: 10.1109/EDUCON.2018.8363388
P. Torres-Carrión, C. González-González, S. Aciar, Germania Rodríguez Morales
{"title":"Methodology for systematic literature review applied to engineering and education","authors":"P. Torres-Carrión, C. González-González, S. Aciar, Germania Rodríguez Morales","doi":"10.1109/EDUCON.2018.8363388","DOIUrl":"https://doi.org/10.1109/EDUCON.2018.8363388","url":null,"abstract":"A systematic review of the scientific literature in a specific area is important for identifying research questions, as well as for justifying future research in said area. This process is complex for beginners in scientific research, especially if you have not developed skills for searching and filtering information, and do not know which high-level databases are relevant in their field of study. The method proposed leads the researcher from \"My\" to \"The\" current state of the problem; we propose an adaptation of the method by Kitchenham and Bacca, which divides the process into three sub-parts: planning, conducting and reporting results. From the approach of the research problem in the preliminary phase research questions (recommended between 3 to 5) and \"mentefacto conceptual\" is drawn; this last one gives originality to the method and facilitates the development of the thesaurus for searches and inclusion and exclusion criteria. Early research requires doing a basic systematic study to identify work done to review the literature in the area and, if any is found, to verify if those results yield an answer to our research questions. As part of planning the search process, general and specific inclusion and exclusion criteria were defined, along with some complementary inclusion and exclusion parameters. The method followed with rigor, returns to the researcher a list of impact journals in the study area, and a detail of articles that are related to each category of the research questions. A study case has been considered as a guide to expose each of the phases of the methodology in a practical way, with results that support the proposal.","PeriodicalId":102826,"journal":{"name":"2018 IEEE Global Engineering Education Conference (EDUCON)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114436230","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 99
Teaching and assessing discrete mathematics 离散数学教学与评估
2018 IEEE Global Engineering Education Conference (EDUCON) Pub Date : 2018-04-17 DOI: 10.1109/EDUCON.2018.8363420
A. Q. Dios, G. R. Sánchez, Á. M. D. Rey, M. Demlová
{"title":"Teaching and assessing discrete mathematics","authors":"A. Q. Dios, G. R. Sánchez, Á. M. D. Rey, M. Demlová","doi":"10.1109/EDUCON.2018.8363420","DOIUrl":"https://doi.org/10.1109/EDUCON.2018.8363420","url":null,"abstract":"In recent the acquisition of mathematical competencies and engineers training in mathematics is a major concern of university teachers. It is well known that mathematics is not a favorite subject of engineering students and students in general sciences. We present and analyze in this paper the specific situation that we have encountered in two different European universities: The University of Salamanca (Spain) and the Czech Technical University in Prague. As in many other universities Discrete Mathematics courses are parts of the engineering bachelor degree curriculum. We will detail both situations, compare the assessment methodology and propose new goals for the future.","PeriodicalId":102826,"journal":{"name":"2018 IEEE Global Engineering Education Conference (EDUCON)","volume":"159 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114616489","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Let's learn with Kahoot! 让我们和Kahoot一起学习吧!
2018 IEEE Global Engineering Education Conference (EDUCON) Pub Date : 2018-04-17 DOI: 10.1109/EDUCON.2018.8363296
C. Douligeris, Eleni Seralidou, Panagiotis Gkotsiopoulos
{"title":"Let's learn with Kahoot!","authors":"C. Douligeris, Eleni Seralidou, Panagiotis Gkotsiopoulos","doi":"10.1109/EDUCON.2018.8363296","DOIUrl":"https://doi.org/10.1109/EDUCON.2018.8363296","url":null,"abstract":"Blended and computer supported collaborative learning (CSCL) are contemporary trends that are constantly and rapidly evolving. In parallel, digital games are considered to be excellent tools for teaching and learning and offer an engaging and interesting way of participating and learning. For example, games like Kahoot! can be a very good choice for teaching university students. In this study, we leverage Kahoot!'s features by implementing in the learning process the Quiz and Jumble types of games, during the laboratory part of the \"Web Technologies\" course. Also, we use the Challenge feature to assign homeworks for further engagement. Finally, we gather the students' opinions about this blended type of teaching and learning by using a suitably adjusted questionnaire. The results are very positive since students think of Kahoot! as a useful learning tool.","PeriodicalId":102826,"journal":{"name":"2018 IEEE Global Engineering Education Conference (EDUCON)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114811498","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Development of a signal generator for study programs dedicated to electronic engineering 电子工程研究项目专用信号发生器的研制
2018 IEEE Global Engineering Education Conference (EDUCON) Pub Date : 2018-04-17 DOI: 10.1109/EDUCON.2018.8363253
R. Beneder, M. Lechner, Patrick Schmitt
{"title":"Development of a signal generator for study programs dedicated to electronic engineering","authors":"R. Beneder, M. Lechner, Patrick Schmitt","doi":"10.1109/EDUCON.2018.8363253","DOIUrl":"https://doi.org/10.1109/EDUCON.2018.8363253","url":null,"abstract":"In courses dedicated to electronic engineering, theoretical knowledge and hands-on exercises are mandatory. The University of Applied Sciences (UAS) Technikum Wien offers various bachelor degree programs focused on electronic engineering. These degree programs are available in the form of full-time and distance learning. Moreover, the university promotes these degree programs to be adaptable for handicapped students as well. Due to the fact, that distance-learning and handicapped students do not attend the university on a regular basis, it is necessary that they have the opportunity to complete their hands-on exercises and assignments at home. These tasks often require the measurement and analysis of analog- and digital circuits. In fact for this kind of tasks, it is necessary to have access to a signal generator. To be able to equip every student with this device, it is necessary to be affordable for the university. Another important aspect is that the application of the signal generator is operating-system independent and available to the open-source community to enable further development. This paper introduces the development of a low-cost, open-source soundcard based signal generator and its usage within courses. Furthermore, this paper will give an overview about the developed hardware component, the required software architecture and the arbitrary waveform generation.","PeriodicalId":102826,"journal":{"name":"2018 IEEE Global Engineering Education Conference (EDUCON)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126936173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Active learning of software project and quality management 积极学习软件项目和质量管理
2018 IEEE Global Engineering Education Conference (EDUCON) Pub Date : 2018-04-17 DOI: 10.1109/EDUCON.2018.8363349
Yvonne Sedelmaier, D. Landes
{"title":"Active learning of software project and quality management","authors":"Yvonne Sedelmaier, D. Landes","doi":"10.1109/EDUCON.2018.8363349","DOIUrl":"https://doi.org/10.1109/EDUCON.2018.8363349","url":null,"abstract":"Software project management (SPM) and software quality management (SQM) are important aspects of software engineering. Unfortunately, these topics are fairly hard to teach to informatics students, mainly because they are very abstract and often seen as dull and boring by students. This contribution presents a didactical setting that the authors developed and used successfully for teaching SPM and SQM in a DisQspace format. A major aspect in the didactical setting lies on getting students actively involved and largely control their learning processes themselves. The paper presents the details of the approach, its didactical underpinning, and an evaluation of its efficacy.","PeriodicalId":102826,"journal":{"name":"2018 IEEE Global Engineering Education Conference (EDUCON)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124878155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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