Let's learn with Kahoot!

C. Douligeris, Eleni Seralidou, Panagiotis Gkotsiopoulos
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引用次数: 15

Abstract

Blended and computer supported collaborative learning (CSCL) are contemporary trends that are constantly and rapidly evolving. In parallel, digital games are considered to be excellent tools for teaching and learning and offer an engaging and interesting way of participating and learning. For example, games like Kahoot! can be a very good choice for teaching university students. In this study, we leverage Kahoot!'s features by implementing in the learning process the Quiz and Jumble types of games, during the laboratory part of the "Web Technologies" course. Also, we use the Challenge feature to assign homeworks for further engagement. Finally, we gather the students' opinions about this blended type of teaching and learning by using a suitably adjusted questionnaire. The results are very positive since students think of Kahoot! as a useful learning tool.
让我们和Kahoot一起学习吧!
混合和计算机支持的协作学习(CSCL)是不断快速发展的当代趋势。与此同时,数字游戏被认为是教学和学习的优秀工具,提供了一种参与和学习的有趣方式。例如《Kahoot!》可以是教授大学生的一个很好的选择。在这项研究中,我们利用Kahoot!在“Web技术”课程的实验部分,通过在学习过程中实施Quiz和Jumble类型的游戏来了解Web技术的特点。此外,我们使用挑战功能来分配家庭作业,以进一步参与。最后,我们通过适当调整问卷,收集学生对这种混合式教与学的意见。结果非常积极,因为学生们想到了Kahoot!作为一个有用的学习工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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