Experiencing musical rhythm through interactive installation and AR/VR game development

Szu-Ming Chung, H. Lin, Tsai-Ling Tsou, Chun-Tsai Wu, Chun-Hsiung Huang
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引用次数: 2

Abstract

To better perceive and internalize rhythmic feeling and understand its relation to musical ideas, and furthermore create music coping with visual production, this game development includes 3 stages of training, thinking/designing and creating, The stage I is to realize and feel the rhythm and pulsation through body movements with a device on foot stepping boards with a game interface on computer. On Stage II and III, a simple AR/VR simulation system offers basic ideas of rhythmic pattern related to melodic line through creating virtual instruments and improvising music on them.
通过互动装置和AR/VR游戏开发体验音乐节奏
为了更好地感知和内化节奏感,理解节奏感与音乐理念的关系,进而创作出符合视觉效果的音乐,本游戏开发包括训练、思考/设计和创作3个阶段,第一阶段是在电脑游戏界面下,通过脚踏板上的装置,通过身体动作来实现和感受节奏感和脉动感。在第二阶段和第三阶段,一个简单的AR/VR模拟系统通过创建虚拟乐器并在其上即兴演奏音乐来提供与旋律线相关的节奏模式的基本概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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