Proceedings of the ACM Symposium on Applied Perception最新文献

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Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments 沉浸式虚拟环境中闭环物理到达任务中视觉和本体感觉信息在视觉运动校准中的作用
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2014-08-08 DOI: 10.1145/2628257.2628268
Elham Ebrahimi, Bliss M. Altenhoff, Leah S. Hartman, J. A. Jones, Sabarish V. Babu, C. Pagano, T. Davis
{"title":"Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments","authors":"Elham Ebrahimi, Bliss M. Altenhoff, Leah S. Hartman, J. A. Jones, Sabarish V. Babu, C. Pagano, T. Davis","doi":"10.1145/2628257.2628268","DOIUrl":"https://doi.org/10.1145/2628257.2628268","url":null,"abstract":"Research in visuo-motor coupling has shown that the matching of visual and proprioceptive information is important for calibrating movement. Many state-of-the art virtual reality (VR) systems, commonly known as immersive virtual environments (IVE), are created for training users in tasks that require accurate manual dexterity. Unfortunately, these systems can suffer from technical limitations that may force de-coupling of visual and proprioceptive information due to interference, latency, and tracking error. We present an empirical evaluation of how visually distorted movements affects users' reach to near field targets using a closed-loop physical reach task in an IVE. We specifically examined the recalibration of movements when the visually reached distance is scaled differently than the physically reached distance. Subjects were randomly assigned to one of three visual feedback conditions during which they reached to target while holding a tracked stylus: i) Condition 1 (-20% gain condition) in which the visual stylus appeared at 80% of the distance of the physical stylus, ii) Condition 2 (0% or no gain condition) in which the visual stylus was co-located with the physical stylus, and iii) Condition 3 (+20% gain condition) in which the visual stylus appeared at 120% of the distance of the physical stylus. In all conditions, there is evidence of visuo-motor calibration in that users' accuracy in physically reaching to the target locations improved over trials. During closed-loop physical reach responses, participants generally tended to physically reach farther in condition 1 and closer in condition 3 to the perceived location of the targets, as compared to condition 2 in which participants' physical reach was more accurate to the perceived location of the target.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"122 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125370535","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 29
Stereoscopic static depth perception of enclosed 3D objects 立体静态深度感知封闭的3D对象
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2013-08-22 DOI: 10.1145/2492494.2492501
Filipe M. M. Marreiros, Ö. Smedby
{"title":"Stereoscopic static depth perception of enclosed 3D objects","authors":"Filipe M. M. Marreiros, Ö. Smedby","doi":"10.1145/2492494.2492501","DOIUrl":"https://doi.org/10.1145/2492494.2492501","url":null,"abstract":"Depth perception of semi-transparent virtual objects and the visualization of their spatial layout are crucial in many applications, in particular medical applications. Depth cues for opaque objects have been extensively studied, but this is not the case for stereoscopic semi-transparent objects, in particular in the case when one 3D object is enclosed within a larger exterior object. In this work we explored different stereoscopic rendering methods to analyze their impact on depth perception accuracy of an enclosed 3D object. Two experiments were performed: the first tested the hypotheses that depth perception is dependent on the color blending of objects (opacity - alpha) for each rendering method and that one of two rendering methods used is superior. The second experiment was performed to corroborate the results of the first experiment and to test an extra hypothesis: is depth perception improved if an auxiliary object that provides a relationship between the enclosed object and the exterior is used? The first rendering method used is simple alpha blending with Blinn-Phong shading model, where a segmented brain (exterior object) and a synthetic tumor (enclosed object) were blended. The second rendering method also uses Blinn-Phong, but the shading was modified to preserve silhouettes and to provide an illustrative rendering. Comparing both rendering methods, the brighter regions of the first rendering method will become more transparent in the second rendering method, thus preserving silhouette areas. The results show that depth perception accuracy of an enclosed object rendered with a stereoscopic system is dependent on opacity for some rendering methods (simple alpha blending), but this effect is less pronounced than the dependence on object position in relation to the exterior object. The illustrative rendering method is less dependent on opacity. The different rendering methods also perform slightly differently; an illustrative rendering method was superior and the use of an auxiliary object seems to facilitate depth perception.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132353253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Walk with me: interactions in emotional walking situations, a pilot study 和我一起走:在情绪激动的情况下的互动,一项初步研究
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2013-08-22 DOI: 10.1145/2492494.2492507
Jonathan Perrinet, A. Olivier, J. Pettré
{"title":"Walk with me: interactions in emotional walking situations, a pilot study","authors":"Jonathan Perrinet, A. Olivier, J. Pettré","doi":"10.1145/2492494.2492507","DOIUrl":"https://doi.org/10.1145/2492494.2492507","url":null,"abstract":"This paper is about interactions between real and virtual humans. We are interested in whole body and emotionally tinted situations of interactions. We focus on the daily situation of walking together. We propose two experiments. In a first experiment, we measure the effect of emotions on the kinematics and metrics of interactions between two walkers. Then, in a second experiment, we reproduce a similar situation of interaction between a real subject and a virtual walker expressing emotions. We perform comparisons between real-real interactions and real-virtual ones. We show promising results: similar effects are observed on the kinematics of interactions in both experiments. We implicitly demonstrate the ability of real subjects to perceive emotions expressed by a virtual character through whole body motion. We show that real subjects' reaction to the behavior of an expressive virtual character complies with their reaction to the behavior of an expressive real human walker. This result is one step toward the use of such virtual reality platform to study social interactions through fully controlled experiments.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133083917","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
Proceedings of the ACM Symposium on Applied Perception 美国计算机学会应用感知研讨会论文集
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2013-08-22 DOI: 10.1145/3119881
Ludovic Hoyet, B. Sanders, Joe Geigel, Jeanine K. Stefanucci
{"title":"Proceedings of the ACM Symposium on Applied Perception","authors":"Ludovic Hoyet, B. Sanders, Joe Geigel, Jeanine K. Stefanucci","doi":"10.1145/3119881","DOIUrl":"https://doi.org/10.1145/3119881","url":null,"abstract":"It is our pleasure to present the proceedings of the Symposium on Applied Perception (ACM SAP) held at Trinity College in Dublin, Ireland, August 22-23, 2013. ACM SAP, formerly known as APGV, aims to advance and promote research that crosses the boundaries between perception and disciplines such as graphics, visualization, vision, haptics and acoustics. Our tenth annual event includes exciting new research from all of these disciplines. We decided to hold the ACM SAP 2013 conference immediately prior to the 36th annual European Conference on Visual Perception (ECVP) in Bremen, Germany. By doing so, we hope to further promote communication between the core perception and computer graphics communities, and also bring back the symposium in its new form to Europe. \u0000 \u0000The changing of the name to SAP was intended to broaden the scope of the conference and to encourage representation from all aspects of applied perception. We believe that this goal is already being met. We were delighted to see a number of submissions that included auditory, haptic, and vestibular perception. We had 54 papers submitted for the SAP conference and 22 of those were accepted through reviews from at least three members of the International Program Committee. Cathy Ennis also served as Poster's Chair and selected a number of poster submissions to be included in the meeting both as posters and flash reports.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131434708","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Affecting HCI: a new approach to affective computing through an emotional saliency model 影响HCI:一种基于情感显著性模型的情感计算新方法
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2013-08-22 DOI: 10.1145/2492494.2501874
M. Hurst, M. Glencross, Thomas Jackson
{"title":"Affecting HCI: a new approach to affective computing through an emotional saliency model","authors":"M. Hurst, M. Glencross, Thomas Jackson","doi":"10.1145/2492494.2501874","DOIUrl":"https://doi.org/10.1145/2492494.2501874","url":null,"abstract":"The prospect of computers or machines understanding the emotional state of a user is one that has been around for nearly half a century. Even so, it was only 1995 when Picard coined the term 'Affective Computing' [1] and a research field was born. A community now exists where researchers work towards understanding the concept of emotion and how computers can collect and understand the emotional state of its users. Even though techniques and technologies have advanced to a level where the goal is possible, a lack of common direction and too much focus on success measures within the community is preventing the goal from being realised. The purpose of this poster is to present a new approach to affective computing based on community collaboration and the use of methods that are successful within other more successful fields.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116489191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
An evaluation of flow field visualization with internal views 用内部视图评价流场可视化
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2013-08-22 DOI: 10.1145/2492494.2501875
James W. Walker, Jun Ma, S. Kuhl, Chaoli Wang
{"title":"An evaluation of flow field visualization with internal views","authors":"James W. Walker, Jun Ma, S. Kuhl, Chaoli Wang","doi":"10.1145/2492494.2501875","DOIUrl":"https://doi.org/10.1145/2492494.2501875","url":null,"abstract":"One popular area of research in data visualization is using streamlines to display flow fields, which depict the movement of fluids through a space. Most of the research to date has focused on external visualizations; that is, observing flow fields from outside the boundaries of the data set (e.g., Tao et al. [2013]). This research explores the efficacy of visualizing flow fields internally using an algorithm we developed to automatically compute paths through flow field interiors that provide a high degree of useful information.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"105 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124091844","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The appropriateness of luminance vs. energy as a descriptor of CRT stimulus output when measuring the temporal aspects of vision 当测量视觉的时间方面时,亮度与能量作为CRT刺激输出描述符的适当性
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2013-08-22 DOI: 10.1145/2492494.2501897
Pádraig J. Mulholland, M. Zlatkova, R. Anderson, D. Garway-Heath, Tony Redmond
{"title":"The appropriateness of luminance vs. energy as a descriptor of CRT stimulus output when measuring the temporal aspects of vision","authors":"Pádraig J. Mulholland, M. Zlatkova, R. Anderson, D. Garway-Heath, Tony Redmond","doi":"10.1145/2492494.2501897","DOIUrl":"https://doi.org/10.1145/2492494.2501897","url":null,"abstract":"The use of cathode-ray-tube monitors is widespread in the vision science community. The temporal response of these displays is, however, known to vary with the frame rate selected. No previous study has investigated if variations in frame rate impacts upon the temporal processing of spatially identical stimuli. In this study we found the upper limit of complete temporal summation for an achromatic spot stimulus to be greater at 60Hz compared with a frame rate of 160Hz when visual thresholds were classified using luminance output. No such variation was found when a novel metric quantifying total energy output was used. This finding has significant implications for the accurate quantification of visual thresholds collected using display monitors used in visual psychophysics investigations.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125962346","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Depth perception in tablet-based augmented reality at medium- and far-field distances 基于平板电脑的增强现实在中远场距离的深度感知
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2013-08-22 DOI: 10.1145/2492494.2514654
Liisa Kuparinen, J. Swan, S. Rapson, C. Sandor
{"title":"Depth perception in tablet-based augmented reality at medium- and far-field distances","authors":"Liisa Kuparinen, J. Swan, S. Rapson, C. Sandor","doi":"10.1145/2492494.2514654","DOIUrl":"https://doi.org/10.1145/2492494.2514654","url":null,"abstract":"Current augmented reality (AR) systems often fail to indicate the distance between the user and points of interest in the environment. Empirical evaluations of human depth perception in AR settings compared to real world settings are needed. Our goal in this study was to understand tablet-based AR depth perception by comparing it with real-world depth perception.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"224 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122831551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Automatic pencil drawing generation using saliency map 自动铅笔绘图生成使用显著性地图
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2013-08-22 DOI: 10.1145/2492494.2501878
Michitaka Hata, M. Toyoura, Xiaoyang Mao
{"title":"Automatic pencil drawing generation using saliency map","authors":"Michitaka Hata, M. Toyoura, Xiaoyang Mao","doi":"10.1145/2492494.2501878","DOIUrl":"https://doi.org/10.1145/2492494.2501878","url":null,"abstract":"An artist usually does not draw all the areas in a picture homogeneously, but tries to make the work more expressive by emphasizing what is important while eliminating irrelevant details. We present a technique for automatically converting an input image into a pencil drawing with such effect of emphasis and elimination [HATA, et al. 2012]. The technique combines Saliency Map [ITTI, et al. 1998] and Line Integral Convolution(LIC) based pencil drawing filter [MAO, et al. 2001]. Saliency map is used to predict the focus of attention in the input image. Multi-resolution pyramid is used to locally adapt the density and appearance of pencil strokes to the degree of attention defined with saliency map","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"144 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132635204","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Investigating spatial understanding in multi-component displays 研究多组分显示的空间理解
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2013-08-22 DOI: 10.1145/2492494.2501883
Ann McNamara, F. Parke, Mat Sanford, Garrett Broussard, Kourtney Kebedoux
{"title":"Investigating spatial understanding in multi-component displays","authors":"Ann McNamara, F. Parke, Mat Sanford, Garrett Broussard, Kourtney Kebedoux","doi":"10.1145/2492494.2501883","DOIUrl":"https://doi.org/10.1145/2492494.2501883","url":null,"abstract":"This poster describes an experiment designed to evaluate the effectiveness of a seven screen tiled display. Results show that there are no statistically significant differences in performance on a simple spatial task across display technology. This work can assist researchers of panoramic display systems in evaluating the optimal spatial placement of screen hardware and limits for bezel separation.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"300 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114611038","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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