立体静态深度感知封闭的3D对象

Filipe M. M. Marreiros, Ö. Smedby
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引用次数: 8

摘要

半透明虚拟物体的深度感知及其空间布局的可视化在许多应用中至关重要,特别是医疗应用。不透明物体的深度线索已经被广泛研究,但这不是立体半透明物体的情况,特别是当一个3D物体被包围在一个更大的外部物体中时。在这项工作中,我们探索了不同的立体渲染方法,分析了它们对封闭3D物体深度感知精度的影响。进行了两个实验:第一个实验测试了深度感知依赖于每种渲染方法的物体颜色混合(不透明度- alpha)的假设,以及所使用的两种渲染方法中的一种是优越的。第二个实验是为了证实第一个实验的结果,并测试一个额外的假设:如果使用一个辅助物体来提供封闭物体和外部物体之间的关系,深度感知是否会得到改善?使用的第一种渲染方法是简单的alpha混合与Blinn-Phong着色模型,其中分割的大脑(外部对象)和合成的肿瘤(封闭对象)混合。第二种渲染方法也使用Blinn-Phong,但修改了阴影以保留轮廓并提供说明性渲染。对比两种渲染方法,第一种渲染方法中较亮的区域在第二种渲染方法中会变得更透明,从而保留了轮廓区域。结果表明,用立体系统渲染的封闭物体的深度感知精度依赖于某些渲染方法的不透明度(简单的alpha混合),但这种影响不如依赖于物体相对于外部物体的位置那么明显。说明性渲染方法较少依赖于不透明度。不同的渲染方法的表现也略有不同;一个说明性的渲染方法是优越的,使用辅助对象似乎有助于深度感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Stereoscopic static depth perception of enclosed 3D objects
Depth perception of semi-transparent virtual objects and the visualization of their spatial layout are crucial in many applications, in particular medical applications. Depth cues for opaque objects have been extensively studied, but this is not the case for stereoscopic semi-transparent objects, in particular in the case when one 3D object is enclosed within a larger exterior object. In this work we explored different stereoscopic rendering methods to analyze their impact on depth perception accuracy of an enclosed 3D object. Two experiments were performed: the first tested the hypotheses that depth perception is dependent on the color blending of objects (opacity - alpha) for each rendering method and that one of two rendering methods used is superior. The second experiment was performed to corroborate the results of the first experiment and to test an extra hypothesis: is depth perception improved if an auxiliary object that provides a relationship between the enclosed object and the exterior is used? The first rendering method used is simple alpha blending with Blinn-Phong shading model, where a segmented brain (exterior object) and a synthetic tumor (enclosed object) were blended. The second rendering method also uses Blinn-Phong, but the shading was modified to preserve silhouettes and to provide an illustrative rendering. Comparing both rendering methods, the brighter regions of the first rendering method will become more transparent in the second rendering method, thus preserving silhouette areas. The results show that depth perception accuracy of an enclosed object rendered with a stereoscopic system is dependent on opacity for some rendering methods (simple alpha blending), but this effect is less pronounced than the dependence on object position in relation to the exterior object. The illustrative rendering method is less dependent on opacity. The different rendering methods also perform slightly differently; an illustrative rendering method was superior and the use of an auxiliary object seems to facilitate depth perception.
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