{"title":"Creative self-belief responses versus manual and automated alternate use task scoring: A cross-sectional study","authors":"Helané Wahbeh , Cedric Cannard , Garret Yount , Arnaud Delorme , Dean Radin","doi":"10.1016/j.yjoc.2024.100088","DOIUrl":"https://doi.org/10.1016/j.yjoc.2024.100088","url":null,"abstract":"<div><p>While behavioral tasks like the Alternate Use task (AUT) quantify creative potential levels, clarifying how they relate to subjective self-report ratings would contribute to the creativity assessment field. Valid and reliable single-item measures to efficiently assess one's creativity level could allow researchers and educators with limited time and resources to use the simpler and shorter self-report item. This study's primary objective was to evaluate the construct validity of a single-item creative self-belief (CSB) measure by comparing it with AUT fluency, flexibility, elaboration, and originality scores that were scored using manual and automated methods. It also aimed to assess the single-item CSB's convergent validity and test-retest reliability. In addition, the relationship between the manual and automated AUT scoring methods was evaluated. Data from 1,179 adult participants collected in a more extensive parent study were used for these analyses. CSB was weakly correlated to manual fluency (<em>rho</em> = 0.13, <em>p</em> = 0.004, <em>n</em>-505) and manual originality (<em>rho</em> = 0.11, <em>p</em> = 0.01) but no other AUT measures. CSB was correlated with the personality indices of openness to experience (<em>rho</em> = 0.49, <em>p <</em> <em>0</em>.001), extraversion (<em>rho</em> = 0.20, <em>p <</em> <em>0</em>.001), neuroticism (<em>rho</em> = -0.20, <em>p <</em> <em>0</em>.001), agreeableness (<em>rho</em> = 0.14, <em>p <</em> <em>0</em>.001), and conscientiousness (<em>rho</em> = 0.14, <em>p <</em> <em>0</em>.001). CSB test-retest reliability, assessed using entries from participants who completed two sessions, was high (Intraclass Correlation 78.6). The manual elaboration score was strongly correlated with the automated Open Creativity Scoring with Artificial Intelligence (OCSAI) elaboration score (<em>rho</em> = 0.76, <em>p</em> < 0.001), and manual originality scores were correlated with OCSAI originality scores but less strongly (<em>rho</em> = 0.21, <em>p</em> < 0.001). These findings support using multiple measures to assess aspects of the creative process, not relying solely on this single-item CSB measure. However, the single-item CSB item may be helpful in limited-time situations and has demonstrated positive content validity, test-retest reliability, and a significant, albeit weak, correlation to AUT fluency and originality. This study also supports the continued use of OCSAI to score elaboration and originality in AUT.</p></div>","PeriodicalId":100769,"journal":{"name":"Journal of Creativity","volume":"34 3","pages":"Article 100088"},"PeriodicalIF":0.0,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2713374524000141/pdfft?md5=6d5388c6d34eb946436b9192b5043aed&pid=1-s2.0-S2713374524000141-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141594161","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The construction of everyday creative identity","authors":"Mary Kay Culpepper, David Gauntlett","doi":"10.1016/j.yjoc.2024.100085","DOIUrl":"https://doi.org/10.1016/j.yjoc.2024.100085","url":null,"abstract":"<div><p>Exploring everyday creative identity is important because everyday creators are often recognized as problem solvers whose fluency and flexibility influences those in their networks. Researchers who study the nuanced circumstances that support everyday creative identity call for further study. Our model of everyday creative identity elaborates on existing theories with a focus on people who make things just because they want to. We predicated the model on qualitative interviews with everyday creators in England and the U.S. who discussed how they came to feel creative, speaking after they worked at their pursuits. Our analyses uncovered themes incorporating creative agency and impulse, contextual creative affordances, and sense of creative accomplishment as they feed into creative identity and self-efficacy. The resulting recursive model illustrates how acts of making come together to underscore everyday creative identity. We maintain that this gradation in understanding the formation of everyday creative identity is crucial in supporting everyday creators and those whose creative identities have yet to be formed.</p></div>","PeriodicalId":100769,"journal":{"name":"Journal of Creativity","volume":"34 2","pages":"Article 100085"},"PeriodicalIF":0.0,"publicationDate":"2024-04-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2713374524000116/pdfft?md5=78d8bbe5cedbfcd0dcfc14ba108277f1&pid=1-s2.0-S2713374524000116-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140638879","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A task-oriented framework for generative AI in design","authors":"Lara Sucupira Furtado , Jorge Barbosa Soares , Vasco Furtado","doi":"10.1016/j.yjoc.2024.100086","DOIUrl":"https://doi.org/10.1016/j.yjoc.2024.100086","url":null,"abstract":"<div><p>The intersection of Artificial Intelligence and Design disciplines such as Architecture, Urban Planning, Engineering and Product Design has been a longstanding pursuit, with Generative AI (GAI) ushering in a new era of possibilities. The research presented here explores how GAI can enhance creativity and assist Design practitioners with tasks to create products such as, but not limited to, renderings, concepts, construction techniques, materials, data analytics or maps. We apply a framework of combinational, exploratory and transformational creativity to organize how recent advancements in GAI can support each creative category. We propose a conceptual framework of GAI towards transformational creativity, and identify real-world examples to demonstrate GAI's impact, such as transforming sketches into detailed renders, facilitating real-time 3D model generation, predicting trends through analytics and creating images or reports via text prompts. Our work envisions a future where GAI becomes a real-time collaborator to complete certain automated tasks while liberating Designers to focus on transformational innovation.</p></div>","PeriodicalId":100769,"journal":{"name":"Journal of Creativity","volume":"34 2","pages":"Article 100086"},"PeriodicalIF":0.0,"publicationDate":"2024-04-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2713374524000128/pdfft?md5=2b432021669fb50edba4410948fef18a&pid=1-s2.0-S2713374524000128-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140537099","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Human bias in evaluating AI product creativity","authors":"Eline Aya Hattori, Mayu Yamakawa, Kazuhisa Miwa","doi":"10.1016/j.yjoc.2024.100087","DOIUrl":"https://doi.org/10.1016/j.yjoc.2024.100087","url":null,"abstract":"<div><p>This study investigated the evaluation behavior of products generated by artificial intelligence (AI) by manipulating the creativity of rating stimuli according to their high and low novelty and usefulness. In addition, we analyzed the effect of perception of the generative AI on creativity ratings. We found a bias toward lower creativity ratings only for highly useful products when they were identified as AI-generated, and this bias was particularly strong for individuals with greater perceived threat from the generative AI. Our research highlights the importance of product attribute quality and producer identity in creativity ratings, and provides implications for the integration of AI into creative industries.</p></div>","PeriodicalId":100769,"journal":{"name":"Journal of Creativity","volume":"34 2","pages":"Article 100087"},"PeriodicalIF":0.0,"publicationDate":"2024-04-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S271337452400013X/pdfft?md5=1ea4c1ef285e16c23b8eec6ec70ad888&pid=1-s2.0-S271337452400013X-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140550338","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Naturalistic and non-naturalistic renderings in new music","authors":"Philon Nguyen","doi":"10.1016/j.yjoc.2024.100084","DOIUrl":"10.1016/j.yjoc.2024.100084","url":null,"abstract":"<div><p>If in paintings or fiction, naturalistic (e.g. being close to reality) and non-naturalistic (e.g. unrealness) renderings may seem trivial to define, what do naturalistic or non-naturalistic renderings sound like in music? I discuss the uncertainties related to these notions in the context of New Music and the arts in general. The notions of JNH (Just Noticeably Human) and JNI (Just Noticeably Inhuman) developed by composer Steven Takasugi are also discussed in this context. More specifically, my discussion arose from a concert given in the Black Box at Concordia University on November 23 2023, where three pieces composed by Canadian composer Philon Nguyen using Artificial Intelligence (AI), with varying degrees of human intervention, were performed by 8 musicians and a conductor. The AI was also developed by the composer. Following the performance and rehearsals, different aspects of machine generated materials (in the sense of Adorno's <em>Materialtheorie</em>) were discussed with the musicians and researchers involved in the project. I discuss these in this paper and provide a simple tentative quantitative investigation of the differences between human performances (meant to humanize machine generated materials) and digital AI simulations.</p></div>","PeriodicalId":100769,"journal":{"name":"Journal of Creativity","volume":"34 2","pages":"Article 100084"},"PeriodicalIF":0.0,"publicationDate":"2024-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2713374524000104/pdfft?md5=fdf1fd2ad118b5bc6fc764353eddcd78&pid=1-s2.0-S2713374524000104-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140269401","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Creative expression and mental health","authors":"Ducel Jean-Berluche","doi":"10.1016/j.yjoc.2024.100083","DOIUrl":"https://doi.org/10.1016/j.yjoc.2024.100083","url":null,"abstract":"<div><p>This review examines the transformative impact creativity has on mental health. Creative expression has the potential to promote the cognitive, emotional, physical, and social well-being of individuals of all ages. Drawing from various scholarly sources, including empirical studies and theoretical frameworks, this review synthesizes the current knowledge on the relationship between creativity and mental health. The review elucidates how creativity influences emotional regulation, cognitive flexibility, and social connectedness. Through a detailed literature search utilizing databases such as PubMed, PsycINFO, PsychARTICLES, and Google Scholar, research findings from articles across different creative activities, including visual arts, writing, music, and crafts/DIY projects, are discussed in conjunction with reported benefits on mental health and well-being. Furthermore, the review discusses the practical implications of the positive link between creative expression and mental health, emphasizing the relevance of this for therapeutic interventions and community programs. The findings highlight the need for further research to explore the underlying mechanisms, long-term effects, and potential cultural variations of the creativity-mental health relationship. This review provides a comprehensive overview of the positive influences, inviting researchers, practitioners, and policymakers to harness the healing power of creative expression.</p></div>","PeriodicalId":100769,"journal":{"name":"Journal of Creativity","volume":"34 2","pages":"Article 100083"},"PeriodicalIF":0.0,"publicationDate":"2024-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2713374524000098/pdfft?md5=f03fd31ec59021ccce7ea386bafb4e4c&pid=1-s2.0-S2713374524000098-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140103817","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Diana Schwenke , Martin G. Bleichner , Tatiana Goregliad Fjaellingsdal , Joost Meekes , Sara Bögels , Anja Kräplin , Anna K. Kuhlen , Peggy Wehner , Stefan Scherbaum
{"title":"Improving by improvising: The impact of improvisational theatre, on handling expectation violation during social creativity","authors":"Diana Schwenke , Martin G. Bleichner , Tatiana Goregliad Fjaellingsdal , Joost Meekes , Sara Bögels , Anja Kräplin , Anna K. Kuhlen , Peggy Wehner , Stefan Scherbaum","doi":"10.1016/j.yjoc.2024.100082","DOIUrl":"10.1016/j.yjoc.2024.100082","url":null,"abstract":"<div><p>In improvisational theatre (improv) dialog, characters, and story are created spontaneously by the actors on stage. Impro trainers posit that compelling stories in improv are the result of social creativity (as opposed to individual creativity), a process of social interaction in which every actor contributes small impulses to commonly create the story without individual intent. Hence, improv techniques which aim to foster this social creative process have gained increasing popularity and spread into fields beyond the performing arts (e.g., business trainings), claiming to improve, among other things, participants’ social interaction skills. However, these claims have barely been investigated empirically. Here, we compare improv-players with matched controls in a controlled adaptation of an improv paradigm to study how they handle expectation violations in a social interaction situation. This paradigm allows to insert experimentally intended expectation violations into a predetermined dialogue measure their response times to these violations. In Experiment 1, we investigated the suitability of the paradigm and in the pre-registered Experiment 2, we compared the performance of improv-players and controls. The results showed that controls seem to have more difficulties in dealing with unexpected than expected utterances than improv-players. Furthermore, we find that improv-players receive higher scores on creativity and tolerance of uncertainty. We conclude that our results present first humble evidence that the successful handling of expectation violations in social interaction situations is indeed pronounced in improv players and might hence contribute to the social creativity observed on the improv stage.</p></div>","PeriodicalId":100769,"journal":{"name":"Journal of Creativity","volume":"34 2","pages":"Article 100082"},"PeriodicalIF":0.0,"publicationDate":"2024-02-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2713374524000086/pdfft?md5=a81565e3a824cb7f5b21d07ccea11256&pid=1-s2.0-S2713374524000086-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139827425","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Disentangling the Link between Creativity and Technology Use: Individual Differences in Smartphone and Social Media (Over)Use","authors":"Marko Müller, Christian Montag","doi":"10.1016/j.yjoc.2024.100081","DOIUrl":"10.1016/j.yjoc.2024.100081","url":null,"abstract":"<div><p>The recent years have seen a dramatic surge in the use of smartphones and social media, with the latter likely to be a driving force for smartphone use disorder (SmUD) tendencies. Smartphones are popularly perceived to suppress creativity by occupying moments of free thought and stealing time from developing new ideas. This paper contributes to the ongoing debate by providing a concise overview of contradictory literature findings, followed by presenting new data. In a sample of <em>N</em> = 509, self-rated creative self-efficacy (CSE) was inversely related to SmUD tendencies and, in subgroups of different sizes, to messenger overuse as well as to the frequency of Facebook and Instagram use. Notably, there was no such negative relationship between technology (over)use variables and the quantity of ideas (fluency) generated in divergent thinking (DT) tasks. However, the subjective and objective estimates of creative potential were positively associated. A heterogeneity analysis, in which the sample was split by sex, age, population group, and device used to participate in the online survey, uncovered varying correlations between technology (over)use and objectively measured creativity within some subsample pairs. Notable findings included a positive correlation between idea richness and time spent online with a stationary device (laptop/PC), among women, students, and those who participated in the online survey with non-mobile devices. Conversely, lower fluency scores were associated with more frequent Instagram use among men, and higher WhatsApp use among older generations. Overall, this study reveals a multifaceted relationship between creativity and media use that challenges prevailing media and public perceptions, with the mostly small effect sizes suggesting negligible connections.</p></div>","PeriodicalId":100769,"journal":{"name":"Journal of Creativity","volume":"34 2","pages":"Article 100081"},"PeriodicalIF":0.0,"publicationDate":"2024-02-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2713374524000074/pdfft?md5=bdc64c7fc09e8d63650c4bf7423f2568&pid=1-s2.0-S2713374524000074-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139892503","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J.Y. Tsao , R.G. Abbott , D.C. Crowder , S. Desai , R.P.M. Dingreville , J.E. Fowler , A. Garland , P.P. Iyer , J. Murdock , S.T. Steinmetz , K.A. Yarritu , C.M. Johnson , D.J. Stracuzzi
{"title":"AI for Technoscientific Discovery: A Human-Inspired Architecture","authors":"J.Y. Tsao , R.G. Abbott , D.C. Crowder , S. Desai , R.P.M. Dingreville , J.E. Fowler , A. Garland , P.P. Iyer , J. Murdock , S.T. Steinmetz , K.A. Yarritu , C.M. Johnson , D.J. Stracuzzi","doi":"10.1016/j.yjoc.2024.100077","DOIUrl":"https://doi.org/10.1016/j.yjoc.2024.100077","url":null,"abstract":"<div><p>We present a high-level architecture for how artificial intelligences might advance and accumulate scientific and technological knowledge, inspired by emerging perspectives on how human intelligences advance and accumulate such knowledge. Agents advance knowledge by exercising a technoscientific method—an interacting combination of scientific and engineering methods. The technoscientific method maximizes a quantity we call “useful learning” via more-creative implausible utility (including the “aha!” moments of discovery), as well as via less-creative plausible utility. Society accumulates the knowledge advanced by agents so that other agents can incorporate and build on to make further advances. The proposed architecture is challenging but potentially complete: its execution might in principle enable artificial intelligences to advance and accumulate an equivalent of the full range of human scientific and technological knowledge.</p></div>","PeriodicalId":100769,"journal":{"name":"Journal of Creativity","volume":"34 2","pages":"Article 100077"},"PeriodicalIF":0.0,"publicationDate":"2024-02-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2713374524000037/pdfft?md5=2f4a56d30e4116df689e5f647153396e&pid=1-s2.0-S2713374524000037-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139731518","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Extending human creativity with AI","authors":"Katherine O'Toole, Emőke-Ágnes Horvát","doi":"10.1016/j.yjoc.2024.100080","DOIUrl":"https://doi.org/10.1016/j.yjoc.2024.100080","url":null,"abstract":"<div><p>The development of generative AI has led to novel ways that technology can be integrated into creative activities. However, this has also raised concerns about how human creators will be affected, and what impact it may have on creative industries. As a result, there has been research into how we can design AI tools that work with human creators, rather than replacing them. In this paper we review approaches utilized to build AI tools that facilitate human creativity and allow users to engage fully and authentically in the creative process. These include leveraging AI models to help us shed light on elements of the creative process, building interfaces that encourage exploration of ideas, and designing technological affordances that can support the development of new creative practices.</p></div>","PeriodicalId":100769,"journal":{"name":"Journal of Creativity","volume":"34 2","pages":"Article 100080"},"PeriodicalIF":0.0,"publicationDate":"2024-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2713374524000062/pdfft?md5=7a3d3d0f3371c6a0168f3c07375089ac&pid=1-s2.0-S2713374524000062-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139748863","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}