Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology最新文献

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Mouse 2.0: multi-touch meets the mouse 鼠标2.0:多点触控与鼠标的结合
N. Villar, S. Izadi, Dan Rosenfeld, Hrvoje Benko, J. Helmes, Jonathan Westhues, Steve Hodges, E. Ofek, Alex Butler, Xiang Cao, Billy Chen
{"title":"Mouse 2.0: multi-touch meets the mouse","authors":"N. Villar, S. Izadi, Dan Rosenfeld, Hrvoje Benko, J. Helmes, Jonathan Westhues, Steve Hodges, E. Ofek, Alex Butler, Xiang Cao, Billy Chen","doi":"10.1145/1622176.1622184","DOIUrl":"https://doi.org/10.1145/1622176.1622184","url":null,"abstract":"In this paper we present novel input devices that combine the standard capabilities of a computer mouse with multi-touch sensing. Our goal is to enrich traditional pointer-based desktop interactions with touch and gestures. To chart the design space, we present five different multi-touch mouse implementations. Each explores a different touch sensing strategy, which leads to differing form-factors and hence interactive possibilities. In addition to the detailed description of hardware and software implementations of our prototypes, we discuss the relative strengths, limitations and affordances of these novel input devices as informed by the results of a preliminary user study.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"118 1","pages":"33-42"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89433647","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 92
Collabio: a game for annotating people within social networks Collabio:一款在社交网络中注释他人的游戏
Michael S. Bernstein, Desney S. Tan, Greg Smith, M. Czerwinski, E. Horvitz
{"title":"Collabio: a game for annotating people within social networks","authors":"Michael S. Bernstein, Desney S. Tan, Greg Smith, M. Czerwinski, E. Horvitz","doi":"10.1145/1622176.1622195","DOIUrl":"https://doi.org/10.1145/1622176.1622195","url":null,"abstract":"We present Collabio, a social tagging game within an online social network that encourages friends to tag one another. Collabio's approach of incentivizing members of the social network to generate information about each other produces personalizing information about its users. We report usage log analysis, survey data, and a rating exercise demonstrating that Collabio tags are accurate and augment information that could have been scraped online.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"64 1","pages":"97-100"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84307222","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 65
Augmenting interactive tables with mice & keyboards 增强交互式表格与鼠标和键盘
Bjoern Hartmann, M. Morris, Hrvoje Benko, Andrew D. Wilson
{"title":"Augmenting interactive tables with mice & keyboards","authors":"Bjoern Hartmann, M. Morris, Hrvoje Benko, Andrew D. Wilson","doi":"10.1145/1622176.1622204","DOIUrl":"https://doi.org/10.1145/1622176.1622204","url":null,"abstract":"This note examines the role traditional input devices can play in surface computing. Mice and keyboards can enhance tabletop technologies since they support high fidelity input, facilitate interaction with distant objects, and serve as a proxy for user identity and position. Interactive tabletops, in turn, can enhance the functionality of traditional input devices: they provide spatial sensing, augment devices with co-located visual content, and support connections among a plurality of devices. We introduce eight interaction techniques for a table with mice and keyboards, and we discuss the design space of such interactions.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"388 1","pages":"149-152"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76530289","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 58
Activity analysis enabling real-time video communication on mobile phones for deaf users 活动分析使聋哑人能够在手机上进行实时视频通信
Neva Cherniavsky, Jaehong Chon, J. Wobbrock, R. Ladner, E. Riskin
{"title":"Activity analysis enabling real-time video communication on mobile phones for deaf users","authors":"Neva Cherniavsky, Jaehong Chon, J. Wobbrock, R. Ladner, E. Riskin","doi":"10.1145/1622176.1622192","DOIUrl":"https://doi.org/10.1145/1622176.1622192","url":null,"abstract":"We describe our system called MobileASL for real-time video communication on the current U.S. mobile phone network. The goal of MobileASL is to enable Deaf people to communicate with Sign Language over mobile phones by compressing and transmitting sign language video in real-time on an off-the-shelf mobile phone, which has a weak processor, uses limited bandwidth, and has little battery capacity. We develop several H.264-compliant algorithms to save system resources while maintaining ASL intelligibility by focusing on the important segments of the video. We employ a dynamic skin-based region-of-interest (ROI) that encodes the skin at higher quality at the expense of the rest of the video. We also automatically recognize periods of signing versus not signing and raise and lower the frame rate accordingly, a technique we call variable frame rate (VFR).\u0000 We show that our variable frame rate technique results in a 47% gain in battery life on the phone, corresponding to an extra 68 minutes of talk time. We also evaluate our system in a user study. Participants fluent in ASL engage in unconstrained conversations over mobile phones in a laboratory setting. We find that the ROI increases intelligibility and decreases guessing. VFR increases the need for signs to be repeated and the number of conversational breakdowns, but does not affect the users' perception of adopting the technology. These results show that our sign language sensitive algorithms can save considerable resources without sacrificing intelligibility.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"14 1","pages":"79-88"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88842659","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
The rise of the expert amateur: DIY culture and citizen science 专家业余爱好者的兴起:DIY文化和公民科学
E. Paulos
{"title":"The rise of the expert amateur: DIY culture and citizen science","authors":"E. Paulos","doi":"10.1145/1622176.1622211","DOIUrl":"https://doi.org/10.1145/1622176.1622211","url":null,"abstract":"We are at an important technological inflection point. Most of our computing systems have been designed and built by professionally trained experts (i.e. us--computer scientists, engineers, and designers) for use in specific domains and to solve explicit problems. Artifacts often called \"user manuals\" traditionally prescribed the appropriate usage of these tools and implied an acceptable etiquette for interaction and experience. A fringe group of individuals usually labeled \"hackers\" or \"nerds\" have challenged this producer-consumer model of technology by hacking novel hardware and software features to \"improve\" our research and products while a similar creative group of technicians called \"artists\" have re-directed the techniques, tools, and tenets of accepted technological usage away from their typical manifestations in practicality and product. Over time the technological artifacts of these fringe groups and the support for their rhetoric have gained them a foothold into computing culture and eroded the established power discontinuities within the practice of computing research. We now expect our computing tools to be driven by an architecture of open participation and democracy that encourages users to add value to their tools and applications as they use them. Similarly, the bar for enabling the design of novel, personal computing systems and \"hardware remixes\" has fallen to the point where many non-experts and novices are readily embracing and creating fascinating and ingenious computing artifacts outside of our official and traditionally sanctioned academic research communities.\u0000 But how have we as \"expert\" practitioners been influencing this discussion? By constructing a practice around the design and development of technology for task based and problem solving applications, we have unintentionally established such work as the status quo for the human computing experience. We have failed in our duty to open up alternate forums for technology to express itself and touch our lives beyond productivity and efficiency. Blinded by our quest for \"smart technologies\" we have forgotten to contemplate the design of technologies to inspire us to be smarter, more curious, and more inquisitive. We owe it to ourselves to rethink the impact we desire to have on this historic moment in computing culture. We must choose to participate in and perhaps lead a dialogue that heralds an expansive new acceptable practice of designing to enable participation by experts and non-experts alike. We are in the milieu of the rise of the \"expert amateur\".\u0000 We must change our mantra: \"not just usability but usefulness and relevancy to our world, its citizens, and our environment\".\u0000 We must design for the world and what matters.\u0000 This means discussing our computing research alongside new keywords such as the economy, the environment, activism, poverty, healthcare, famine, homelessness, literacy, religion, and politics.\u0000 This talk will explore the design territory and pote","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"22 1","pages":"181-182"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88649137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
A reconfigurable ferromagnetic input device 一种可重构的铁磁输入装置
J. Hook, Stuart Taylor, Alex Butler, N. Villar, S. Izadi
{"title":"A reconfigurable ferromagnetic input device","authors":"J. Hook, Stuart Taylor, Alex Butler, N. Villar, S. Izadi","doi":"10.1145/1622176.1622186","DOIUrl":"https://doi.org/10.1145/1622176.1622186","url":null,"abstract":"We present a novel hardware device based on ferromagnetic sensing, capable of detecting the presence, position and deformation of any ferrous object placed on or near its surface. These objects can include ball bearings, magnets, iron filings, and soft malleable bladders filled with ferrofluid. Our technology can be used to build reconfigurable input devices -- where the physical form of the input device can be assembled using combinations of such ferrous objects. This allows users to rapidly construct new forms of input device, such as a trackball-style device based on a single large ball bearing, tangible mixers based on a collection of sliders and buttons with ferrous components, and multi-touch malleable surfaces using a ferrofluid bladder. We discuss the implementation of our technology, its strengths and limitations, and potential application scenarios.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"31 1","pages":"51-54"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73561152","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 47
ARC-Pad: absolute+relative cursor positioning for large displays with a mobile touchscreen ARC-Pad:用于移动触摸屏的大型显示器的绝对+相对光标定位
David C. McCallum, Pourang Irani
{"title":"ARC-Pad: absolute+relative cursor positioning for large displays with a mobile touchscreen","authors":"David C. McCallum, Pourang Irani","doi":"10.1145/1622176.1622205","DOIUrl":"https://doi.org/10.1145/1622176.1622205","url":null,"abstract":"We introduce ARC-Pad (Absolute+Relative Cursor pad), a novel technique for interacting with large displays using a mobile phone's touchscreen. In ARC-Pad we combine ab-solute and relative cursor positioning. Tapping with ARC-Pad causes the cursor to jump to the corresponding location on the screen, providing rapid movement across large distances. For fine position control, users can also clutch using relative mode. Unlike prior hybrid cursor positioning techniques, ARC-Pad does not require an explicit switch between relative and absolute modes. We compared ARC-Pad with the relative positioning commonly found on touchpads. Users were given a target acquisition task on a large display, and results showed that they were faster with ARC-Pad, without sacrificing accuracy. Users welcomed the benefits associated with ARC-Pad.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"12 1","pages":"153-156"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81770185","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 99
Disappearing mobile devices 移动设备正在消失
Tao Ni, Patrick Baudisch
{"title":"Disappearing mobile devices","authors":"Tao Ni, Patrick Baudisch","doi":"10.1145/1622176.1622197","DOIUrl":"https://doi.org/10.1145/1622176.1622197","url":null,"abstract":"In this paper, we extrapolate the evolution of mobile devices in one specific direction, namely miniaturization. While we maintain the concept of a device that people are aware of and interact with intentionally, we envision that this concept can become small enough to allow invisible integration into arbitrary surfaces or human skin, and thus truly ubiquitous use. This outcome assumed, we investigate what technology would be most likely to provide the basis for these devices, what abilities such devices can be expected to have, and whether or not devices that size can still allow for meaningful interaction. We survey candidate technologies, drill down on gesture-based interaction, and demonstrate how it can be adapted to the desired form factors. While the resulting devices offer only the bare minimum in feedback and only the most basic interactions, we demonstrate that simple applications remain possible. We complete our exploration with two studies in which we investigate the affordance of these devices more concretely, namely marking and text entry using a gesture alphabet.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"19 1","pages":"101-110"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78101387","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 78
Edge-respecting brushes Edge-respecting刷
D. Olsen, Mitchell K. Harris
{"title":"Edge-respecting brushes","authors":"D. Olsen, Mitchell K. Harris","doi":"10.1145/1449715.1449742","DOIUrl":"https://doi.org/10.1145/1449715.1449742","url":null,"abstract":"Digital paint is one of the more successful interactive applications of computing. Brushes that apply various effects to an image have been central to this success. Current painting techniques ignore the underlying image. By considering that image we can help the user paint more effectively. There are algorithms that assist in selecting regions to paint including flood fill, intelligent scissors and graph cut. Selected regions and the algorithms to create them introduce conceptual layers between the user and the painting task. We propose a series of \"edge-respecting brushes\" that spread paint or other effects according to the edges and texture of the image being modified. This restores the simple painting metaphor while providing assistance in working with the shapes already in the image. Our most successful fill brush algorithm uses competing least-cost-paths to identify what should be selected and what should not.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"17 1","pages":"171-180"},"PeriodicalIF":0.0,"publicationDate":"2008-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85820858","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Is the sky pure today? AwkChecker: an assistive tool for detecting and correcting collocation errors 今天的天空晴朗吗?AwkChecker:用于检测和纠正搭配错误的辅助工具
Taehyun Park, E. Lank, P. Poupart, Michael A. Terry
{"title":"Is the sky pure today? AwkChecker: an assistive tool for detecting and correcting collocation errors","authors":"Taehyun Park, E. Lank, P. Poupart, Michael A. Terry","doi":"10.1145/1449715.1449736","DOIUrl":"https://doi.org/10.1145/1449715.1449736","url":null,"abstract":"Collocation preferences represent the commonly used expressions, idioms, and word pairings of a language. Because collocation preferences arise from consensus usage, rather than a set of well-defined rules, they must be learned on a case-by-case basis, making them particularly challenging for non-native speakers of a language. To assist non-native speakers with these parts of a language, we developed AwkChecker, the first end-user tool geared toward helping non-native speakers detect and correct collocation errors in their writing. As a user writes, AwkChecker automatically flags collocation errors and suggests replacement expressions that correspond more closely to consensus usage. These suggestions include example usage to help users choose the best candidate. We describe AwkChecker's interface, its novel methods for detecting collocation errors and suggesting alternatives, and an early study of its use by non-native English speakers at our institution. Collectively, these contributions advance the state of the art in writing aids for non-native speakers.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"22 1","pages":"121-130"},"PeriodicalIF":0.0,"publicationDate":"2008-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89244231","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 33
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