{"title":"MudPad: localized tactile feedback on touch surfaces","authors":"Yvonne Jansen, Thorsten Karrer, Jan O. Borchers","doi":"10.1145/1866218.1866232","DOIUrl":"https://doi.org/10.1145/1866218.1866232","url":null,"abstract":"We present MudPad, a system that is capable of localized active haptic feedback on multitouch surfaces. An array of electromagnets locally actuates a tablet-sized overlay containing magnetorheological (MR) fluid. The reaction time of the fluid is fast enough for realtime feedback ranging from static levels of surface softness to a broad set of dynamically changeable textures. As each area can be addressed individually, the entire visual interface can be enriched with a multi-touch haptic layer that conveys semantic information as the appropriate counterpart to multi-touch input.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"63 1","pages":"385-386"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78821421","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Crowd-powered interfaces","authors":"Michael S. Bernstein","doi":"10.1145/1866218.1866220","DOIUrl":"https://doi.org/10.1145/1866218.1866220","url":null,"abstract":"We investigate crowd-powered interfaces: interfaces that embed human activity to support high-level conceptual activities such as writing, editing and question-answering. For example, a crowd-ppowered interface using paid crowd workers can compute a series of textual cuts and edits to a paragraph, then provide the user with an interface to condense his or her writing. We map out the design space of interfaces that depend on outsourced, friendsourced, and data mined resources, and report on designs for each of these. We discuss technical and motivational challenges inherent in human-powered interfaces.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"24 1","pages":"347-350"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89475920","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"What interfaces mean: a history and sociology of computer windows","authors":"Louis-Jean Teitelbaum","doi":"10.1145/1866218.1866267","DOIUrl":"https://doi.org/10.1145/1866218.1866267","url":null,"abstract":"This poster presents a cursory look at the history of windows in Graphical User Interfaces. It examines the controversy between tiling and overlapping window managers and explains that controversy's sociological importance: windows are control devices, enabling their users to manage their activity and attention. It then explores a few possible reasons for the relative disappearance of windowing in recent computing devices. It concludes with a recapitulative typology.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"67 1","pages":"453-454"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89060726","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Kinetic tiles: modular construction units for interactive kinetic surfaces","authors":"Hyunjung Kim, Woohun Lee","doi":"10.1145/1866218.1866256","DOIUrl":"https://doi.org/10.1145/1866218.1866256","url":null,"abstract":"We propose and demonstrate Kinetic Tiles, modular con-struction units for Interactive Kinetic Surfaces (IKSs). We aimed to design Kinetic Tiles to be accessible and available so that users can construct IKSs easily and rapidly. The components of Kinetic Tiles are inexpensive and easily available. In addition, the use of magnetic force enables the separation of the surface material and actuators so that users only interact with the tile modules as if constructing a tile mosaic. Kinetic Tiles can be utilized as a new design and architectural material that allows the surfaces of everyday objects and spaces to convey ambient and pleasurable kinetic expressions.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"30 1","pages":"431-432"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90562867","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"User interface models for the cloud","authors":"H. Pham","doi":"10.1145/1866218.1866223","DOIUrl":"https://doi.org/10.1145/1866218.1866223","url":null,"abstract":"The current desktop metaphor is unsuitable for the coming age of cloud-based applications. The desktop was developed in an era that was focused on local resources, and consequently its gestures, semantics, and security model reflect heavy reliance on hierarchy and physical locations. This paper proposes a new user interface model that accounts for cloud applications, incorporating representations of people and new gestures for sharing and access, while minimizing the prominence of location. The model's key feature is a lightweight mechanism to group objects for resource organization, sharing, and access control, towards the goal of providing simple semantics for a wide range of tasks, while also achieving security through greater usability.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"54 1","pages":"359-362"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84740703","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fabian Hemmert, Alexander Müller, R. Jagodzinski, Götz Wintergerst, Gesche Joost
{"title":"Reflective haptics: haptic augmentation of GUIs through frictional actuation of stylus-based interactions","authors":"Fabian Hemmert, Alexander Müller, R. Jagodzinski, Götz Wintergerst, Gesche Joost","doi":"10.1145/1866218.1866231","DOIUrl":"https://doi.org/10.1145/1866218.1866231","url":null,"abstract":"In this paper, we present a novel system for stylus-based GUI interactions: Simulated physics through actuated frictional properties of a touch screen stylus. We present a prototype that implements a series of principles which we propose for the design of frictionally augmented GUIs. It is discussed how such actuation could be a potential addition of value for stylus-controlled GUIs, through enabling prioritized content, allowing for inherent confirmation, and leveraging on manual dexterity.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"6 1","pages":"383-384"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89295767","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Anywhere touchtyping: text input on arbitrary surface using depth sensing","authors":"Adiyan Mujibiya, Takashi Miyaki, J. Rekimoto","doi":"10.1145/1866218.1866262","DOIUrl":"https://doi.org/10.1145/1866218.1866262","url":null,"abstract":"In this paper, touch typing enabled virtual keyboard system using depth sensing on arbitrary surface is proposed. Keystroke event detection is conducted using 3-dimensional hand appearance database matching combined with fingertip's surface touch sensing. Our prototype system acquired hand posture depth map by implementing phase shift algorithm for Digital Light Processor (DLP) fringe projection on arbitrary flat surface. The system robustly detects hand postures on the sensible surface with no requirement of hand position alignment on virtual keyboard frame. The keystroke feedback is the physical touch to the surface, thus no specific hardware must be worn. The system works real-time in average of 20 frames per second.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"61 1","pages":"443-444"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80286828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interactive calibration of a multi-projector system in a video-wall multi-touch environment","authors":"A. Lai, A. Soro, R. Scateni","doi":"10.1145/1866218.1866259","DOIUrl":"https://doi.org/10.1145/1866218.1866259","url":null,"abstract":"Wall-sized interactive displays gain more and more attention as a valuable tool for multiuser applications, but typically require the adoption of projectors tiles. Projectors tend to display deformed images, due to lens distortion and/or imperfection, and because they are almost never perfectly aligned to the projection surface. Multi-projector video-walls are typically bounded to the video architecture and to the specific application to be displayed. This makes it harder to develop interactive applications, in which a fine grained control of the coordinate transformations (to and from user space and model space) is required. This paper presents a solution to such issues: implementing the blending functionalities at an application level allows seamless development of multi-display interactive applications with multi-touch capabilities. The description of the multi-touch interaction, guaranteed by an array of cameras on the baseline of the wall, is beyond the scope of this work which focuses on calibration.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"18 1","pages":"437-438"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85018492","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Neng-Hao Yu, Liwei Chan, Lung-Pan Cheng, Mike Y. Chen, Y. Hung
{"title":"Enabling tangible interaction on capacitive touch panels","authors":"Neng-Hao Yu, Liwei Chan, Lung-Pan Cheng, Mike Y. Chen, Y. Hung","doi":"10.1145/1866218.1866269","DOIUrl":"https://doi.org/10.1145/1866218.1866269","url":null,"abstract":"We propose two approaches to sense tangible objects on capacitive touch screens, which are used in off-the-shelf multi-touch devices such as Apple iPad, iPhone, and 3M's multi-touch displays. We seek for the approaches that do not require modifications to the panels: spatial tag and frequency tag. Spatial tag is similar to fiducial tag used by tangible tabletop surface interaction, and uses multi-point, geometric patterns to encode object IDs. Frequency tag simulates high-frequency touches in the time domain to encode object IDs, using modulation circuits embedded inside tangible objects to simulate high-speed touches in varying frequency. We will show several demo applications. The first combines simultaneous tangible + touch input system. This explores how tangible inputs (e.g., pen, easer, etc.) and some simple gestures work together on capacitive touch panels.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"56 1","pages":"457-458"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85052792","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interacting with live preview frames: in-picture cues for a digital camera interface","authors":"Steven R. Gomez","doi":"10.1145/1866218.1866250","DOIUrl":"https://doi.org/10.1145/1866218.1866250","url":null,"abstract":"We present a new interaction paradigm for digital cameras aimed at making interactive imaging algorithms accessible on these devices. In our system, the user creates visual cues in front of the lens during the live preview frames that are continuously processed before the snapshot is taken. These cues are recognized by the camera's image processor to control the lens or other settings. We design and analyze vision-based camera interactions, including focus and zoom controls, and argue that the vision-based paradigm offers a new level of photographer control needed for the next generation of digital cameras.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"25 1","pages":"419-420"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74040022","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}