Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology最新文献

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Crowd-powered interfaces Crowd-powered接口
Michael S. Bernstein
{"title":"Crowd-powered interfaces","authors":"Michael S. Bernstein","doi":"10.1145/1866218.1866220","DOIUrl":"https://doi.org/10.1145/1866218.1866220","url":null,"abstract":"We investigate crowd-powered interfaces: interfaces that embed human activity to support high-level conceptual activities such as writing, editing and question-answering. For example, a crowd-ppowered interface using paid crowd workers can compute a series of textual cuts and edits to a paragraph, then provide the user with an interface to condense his or her writing. We map out the design space of interfaces that depend on outsourced, friendsourced, and data mined resources, and report on designs for each of these. We discuss technical and motivational challenges inherent in human-powered interfaces.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"24 1","pages":"347-350"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89475920","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
What interfaces mean: a history and sociology of computer windows 界面意味着什么:计算机窗口的历史和社会学
Louis-Jean Teitelbaum
{"title":"What interfaces mean: a history and sociology of computer windows","authors":"Louis-Jean Teitelbaum","doi":"10.1145/1866218.1866267","DOIUrl":"https://doi.org/10.1145/1866218.1866267","url":null,"abstract":"This poster presents a cursory look at the history of windows in Graphical User Interfaces. It examines the controversy between tiling and overlapping window managers and explains that controversy's sociological importance: windows are control devices, enabling their users to manage their activity and attention. It then explores a few possible reasons for the relative disappearance of windowing in recent computing devices. It concludes with a recapitulative typology.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"67 1","pages":"453-454"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89060726","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Kinetic tiles: modular construction units for interactive kinetic surfaces 动态瓷砖:用于交互动态表面的模块化构造单元
Hyunjung Kim, Woohun Lee
{"title":"Kinetic tiles: modular construction units for interactive kinetic surfaces","authors":"Hyunjung Kim, Woohun Lee","doi":"10.1145/1866218.1866256","DOIUrl":"https://doi.org/10.1145/1866218.1866256","url":null,"abstract":"We propose and demonstrate Kinetic Tiles, modular con-struction units for Interactive Kinetic Surfaces (IKSs). We aimed to design Kinetic Tiles to be accessible and available so that users can construct IKSs easily and rapidly. The components of Kinetic Tiles are inexpensive and easily available. In addition, the use of magnetic force enables the separation of the surface material and actuators so that users only interact with the tile modules as if constructing a tile mosaic. Kinetic Tiles can be utilized as a new design and architectural material that allows the surfaces of everyday objects and spaces to convey ambient and pleasurable kinetic expressions.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"30 1","pages":"431-432"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90562867","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
User interface models for the cloud 云的用户界面模型
H. Pham
{"title":"User interface models for the cloud","authors":"H. Pham","doi":"10.1145/1866218.1866223","DOIUrl":"https://doi.org/10.1145/1866218.1866223","url":null,"abstract":"The current desktop metaphor is unsuitable for the coming age of cloud-based applications. The desktop was developed in an era that was focused on local resources, and consequently its gestures, semantics, and security model reflect heavy reliance on hierarchy and physical locations. This paper proposes a new user interface model that accounts for cloud applications, incorporating representations of people and new gestures for sharing and access, while minimizing the prominence of location. The model's key feature is a lightweight mechanism to group objects for resource organization, sharing, and access control, towards the goal of providing simple semantics for a wide range of tasks, while also achieving security through greater usability.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"54 1","pages":"359-362"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84740703","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Reflective haptics: haptic augmentation of GUIs through frictional actuation of stylus-based interactions 反射触觉:通过触控笔交互的摩擦驱动来增强gui的触觉
Fabian Hemmert, Alexander Müller, R. Jagodzinski, Götz Wintergerst, Gesche Joost
{"title":"Reflective haptics: haptic augmentation of GUIs through frictional actuation of stylus-based interactions","authors":"Fabian Hemmert, Alexander Müller, R. Jagodzinski, Götz Wintergerst, Gesche Joost","doi":"10.1145/1866218.1866231","DOIUrl":"https://doi.org/10.1145/1866218.1866231","url":null,"abstract":"In this paper, we present a novel system for stylus-based GUI interactions: Simulated physics through actuated frictional properties of a touch screen stylus. We present a prototype that implements a series of principles which we propose for the design of frictionally augmented GUIs. It is discussed how such actuation could be a potential addition of value for stylus-controlled GUIs, through enabling prioritized content, allowing for inherent confirmation, and leveraging on manual dexterity.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"6 1","pages":"383-384"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89295767","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Anywhere touchtyping: text input on arbitrary surface using depth sensing 任何地方触摸打字:文本输入在任意表面使用深度感应
Adiyan Mujibiya, Takashi Miyaki, J. Rekimoto
{"title":"Anywhere touchtyping: text input on arbitrary surface using depth sensing","authors":"Adiyan Mujibiya, Takashi Miyaki, J. Rekimoto","doi":"10.1145/1866218.1866262","DOIUrl":"https://doi.org/10.1145/1866218.1866262","url":null,"abstract":"In this paper, touch typing enabled virtual keyboard system using depth sensing on arbitrary surface is proposed. Keystroke event detection is conducted using 3-dimensional hand appearance database matching combined with fingertip's surface touch sensing. Our prototype system acquired hand posture depth map by implementing phase shift algorithm for Digital Light Processor (DLP) fringe projection on arbitrary flat surface. The system robustly detects hand postures on the sensible surface with no requirement of hand position alignment on virtual keyboard frame. The keystroke feedback is the physical touch to the surface, thus no specific hardware must be worn. The system works real-time in average of 20 frames per second.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"61 1","pages":"443-444"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80286828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Enabling tangible interaction on capacitive touch panels 在电容触摸面板上实现有形的交互
Neng-Hao Yu, Liwei Chan, Lung-Pan Cheng, Mike Y. Chen, Y. Hung
{"title":"Enabling tangible interaction on capacitive touch panels","authors":"Neng-Hao Yu, Liwei Chan, Lung-Pan Cheng, Mike Y. Chen, Y. Hung","doi":"10.1145/1866218.1866269","DOIUrl":"https://doi.org/10.1145/1866218.1866269","url":null,"abstract":"We propose two approaches to sense tangible objects on capacitive touch screens, which are used in off-the-shelf multi-touch devices such as Apple iPad, iPhone, and 3M's multi-touch displays. We seek for the approaches that do not require modifications to the panels: spatial tag and frequency tag. Spatial tag is similar to fiducial tag used by tangible tabletop surface interaction, and uses multi-point, geometric patterns to encode object IDs. Frequency tag simulates high-frequency touches in the time domain to encode object IDs, using modulation circuits embedded inside tangible objects to simulate high-speed touches in varying frequency. We will show several demo applications. The first combines simultaneous tangible + touch input system. This explores how tangible inputs (e.g., pen, easer, etc.) and some simple gestures work together on capacitive touch panels.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"56 1","pages":"457-458"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85052792","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Interactive calibration of a multi-projector system in a video-wall multi-touch environment 视频墙多点触控环境下多投影仪系统的交互式校准
A. Lai, A. Soro, R. Scateni
{"title":"Interactive calibration of a multi-projector system in a video-wall multi-touch environment","authors":"A. Lai, A. Soro, R. Scateni","doi":"10.1145/1866218.1866259","DOIUrl":"https://doi.org/10.1145/1866218.1866259","url":null,"abstract":"Wall-sized interactive displays gain more and more attention as a valuable tool for multiuser applications, but typically require the adoption of projectors tiles. Projectors tend to display deformed images, due to lens distortion and/or imperfection, and because they are almost never perfectly aligned to the projection surface. Multi-projector video-walls are typically bounded to the video architecture and to the specific application to be displayed. This makes it harder to develop interactive applications, in which a fine grained control of the coordinate transformations (to and from user space and model space) is required. This paper presents a solution to such issues: implementing the blending functionalities at an application level allows seamless development of multi-display interactive applications with multi-touch capabilities. The description of the multi-touch interaction, guaranteed by an array of cameras on the baseline of the wall, is beyond the scope of this work which focuses on calibration.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"18 1","pages":"437-438"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85018492","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Lowering the barrier to applying machine learning 降低应用机器学习的障碍
Kayur Patel
{"title":"Lowering the barrier to applying machine learning","authors":"Kayur Patel","doi":"10.1145/1866218.1866222","DOIUrl":"https://doi.org/10.1145/1866218.1866222","url":null,"abstract":"Machine learning algorithms are key components in many cutting edge applications of computation. However, the full potential of machine learning has not been realized because using machine learning is hard, even for otherwise tech-savvy developers. This is because developing with machine learning is different than normal programming. My thesis is that developers applying machine learning need new general-purpose tools that provide structure for common processes and common pipelines while remaining flexible to account for variability in problems. In this paper, I describe my efforts to understanding the difficulties that developers face when applying machine learning. I then describe Gestalt, a general-purpose integrated development environment designed the application of machine learning. Finally, I describe work on developing a pattern language for building machine learning systems and creating new techniques that help developers understand the interaction between their data and learning algorithms.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"67 1","pages":"355-358"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76335865","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 32
Development of the motion-controllable ball 运动可控球的研制
Takashi Ichikawa, T. Nojima
{"title":"Development of the motion-controllable ball","authors":"Takashi Ichikawa, T. Nojima","doi":"10.1145/1866218.1866253","DOIUrl":"https://doi.org/10.1145/1866218.1866253","url":null,"abstract":"In this report, we propose a novel ball type interactive interface device. Balls are one of the most important pieces of equipment used for entertainment and sports. Their motion guides a player's response in terms of, for example, a feint or similar movement. Many kinds of breaking ball throws have been developed for various sports(e.g. baseball). However, acquiring the skill to appropriately react to these breaking balls is often hard to achieve and requires long-term training. Many researchers focus on the ball itself and have developed interactive balls with visual and acoustic feedbacks. However, these balls do not have the ability for motion control. In this paper, we introduce a ball-type motion control interface device. It is composed of a ball and an air-pressure tank to change its vector using gas ejection. We conducted an experiment that measures the ball's flight path while subjected to gas ejection and the results showed that the prototype system had enough power to change the ball's vector while flying","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"29 1","pages":"425-426"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77858082","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
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