Interactive calibration of a multi-projector system in a video-wall multi-touch environment

A. Lai, A. Soro, R. Scateni
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引用次数: 10

Abstract

Wall-sized interactive displays gain more and more attention as a valuable tool for multiuser applications, but typically require the adoption of projectors tiles. Projectors tend to display deformed images, due to lens distortion and/or imperfection, and because they are almost never perfectly aligned to the projection surface. Multi-projector video-walls are typically bounded to the video architecture and to the specific application to be displayed. This makes it harder to develop interactive applications, in which a fine grained control of the coordinate transformations (to and from user space and model space) is required. This paper presents a solution to such issues: implementing the blending functionalities at an application level allows seamless development of multi-display interactive applications with multi-touch capabilities. The description of the multi-touch interaction, guaranteed by an array of cameras on the baseline of the wall, is beyond the scope of this work which focuses on calibration.
视频墙多点触控环境下多投影仪系统的交互式校准
墙壁大小的交互式显示器作为多用户应用程序的一种有价值的工具越来越受到关注,但通常需要采用投影仪。由于镜头扭曲和/或不完美,投影仪倾向于显示变形的图像,因为它们几乎从来没有完美地对准投影表面。多投影机视频墙通常限定在视频架构和要显示的特定应用程序上。这使得开发交互式应用程序变得更加困难,在交互式应用程序中,需要对坐标转换(到用户空间和模型空间之间的转换)进行细粒度控制。本文提出了一种解决这些问题的方法:在应用程序级别实现混合功能,允许无缝开发具有多点触摸功能的多显示交互式应用程序。多点触控互动的描述,由墙壁基线上的一系列摄像头保证,超出了本工作的范围,重点是校准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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