Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology最新文献

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Kinetic tiles: modular construction units for interactive kinetic surfaces 动态瓷砖:用于交互动态表面的模块化构造单元
Hyunjung Kim, Woohun Lee
{"title":"Kinetic tiles: modular construction units for interactive kinetic surfaces","authors":"Hyunjung Kim, Woohun Lee","doi":"10.1145/1866218.1866256","DOIUrl":"https://doi.org/10.1145/1866218.1866256","url":null,"abstract":"We propose and demonstrate Kinetic Tiles, modular con-struction units for Interactive Kinetic Surfaces (IKSs). We aimed to design Kinetic Tiles to be accessible and available so that users can construct IKSs easily and rapidly. The components of Kinetic Tiles are inexpensive and easily available. In addition, the use of magnetic force enables the separation of the surface material and actuators so that users only interact with the tile modules as if constructing a tile mosaic. Kinetic Tiles can be utilized as a new design and architectural material that allows the surfaces of everyday objects and spaces to convey ambient and pleasurable kinetic expressions.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"30 1","pages":"431-432"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90562867","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
User interface models for the cloud 云的用户界面模型
H. Pham
{"title":"User interface models for the cloud","authors":"H. Pham","doi":"10.1145/1866218.1866223","DOIUrl":"https://doi.org/10.1145/1866218.1866223","url":null,"abstract":"The current desktop metaphor is unsuitable for the coming age of cloud-based applications. The desktop was developed in an era that was focused on local resources, and consequently its gestures, semantics, and security model reflect heavy reliance on hierarchy and physical locations. This paper proposes a new user interface model that accounts for cloud applications, incorporating representations of people and new gestures for sharing and access, while minimizing the prominence of location. The model's key feature is a lightweight mechanism to group objects for resource organization, sharing, and access control, towards the goal of providing simple semantics for a wide range of tasks, while also achieving security through greater usability.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"54 1","pages":"359-362"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84740703","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Reflective haptics: haptic augmentation of GUIs through frictional actuation of stylus-based interactions 反射触觉:通过触控笔交互的摩擦驱动来增强gui的触觉
Fabian Hemmert, Alexander Müller, R. Jagodzinski, Götz Wintergerst, Gesche Joost
{"title":"Reflective haptics: haptic augmentation of GUIs through frictional actuation of stylus-based interactions","authors":"Fabian Hemmert, Alexander Müller, R. Jagodzinski, Götz Wintergerst, Gesche Joost","doi":"10.1145/1866218.1866231","DOIUrl":"https://doi.org/10.1145/1866218.1866231","url":null,"abstract":"In this paper, we present a novel system for stylus-based GUI interactions: Simulated physics through actuated frictional properties of a touch screen stylus. We present a prototype that implements a series of principles which we propose for the design of frictionally augmented GUIs. It is discussed how such actuation could be a potential addition of value for stylus-controlled GUIs, through enabling prioritized content, allowing for inherent confirmation, and leveraging on manual dexterity.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"6 1","pages":"383-384"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89295767","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Anywhere touchtyping: text input on arbitrary surface using depth sensing 任何地方触摸打字:文本输入在任意表面使用深度感应
Adiyan Mujibiya, Takashi Miyaki, J. Rekimoto
{"title":"Anywhere touchtyping: text input on arbitrary surface using depth sensing","authors":"Adiyan Mujibiya, Takashi Miyaki, J. Rekimoto","doi":"10.1145/1866218.1866262","DOIUrl":"https://doi.org/10.1145/1866218.1866262","url":null,"abstract":"In this paper, touch typing enabled virtual keyboard system using depth sensing on arbitrary surface is proposed. Keystroke event detection is conducted using 3-dimensional hand appearance database matching combined with fingertip's surface touch sensing. Our prototype system acquired hand posture depth map by implementing phase shift algorithm for Digital Light Processor (DLP) fringe projection on arbitrary flat surface. The system robustly detects hand postures on the sensible surface with no requirement of hand position alignment on virtual keyboard frame. The keystroke feedback is the physical touch to the surface, thus no specific hardware must be worn. The system works real-time in average of 20 frames per second.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"61 1","pages":"443-444"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80286828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Interactive calibration of a multi-projector system in a video-wall multi-touch environment 视频墙多点触控环境下多投影仪系统的交互式校准
A. Lai, A. Soro, R. Scateni
{"title":"Interactive calibration of a multi-projector system in a video-wall multi-touch environment","authors":"A. Lai, A. Soro, R. Scateni","doi":"10.1145/1866218.1866259","DOIUrl":"https://doi.org/10.1145/1866218.1866259","url":null,"abstract":"Wall-sized interactive displays gain more and more attention as a valuable tool for multiuser applications, but typically require the adoption of projectors tiles. Projectors tend to display deformed images, due to lens distortion and/or imperfection, and because they are almost never perfectly aligned to the projection surface. Multi-projector video-walls are typically bounded to the video architecture and to the specific application to be displayed. This makes it harder to develop interactive applications, in which a fine grained control of the coordinate transformations (to and from user space and model space) is required. This paper presents a solution to such issues: implementing the blending functionalities at an application level allows seamless development of multi-display interactive applications with multi-touch capabilities. The description of the multi-touch interaction, guaranteed by an array of cameras on the baseline of the wall, is beyond the scope of this work which focuses on calibration.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"18 1","pages":"437-438"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85018492","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Enabling tangible interaction on capacitive touch panels 在电容触摸面板上实现有形的交互
Neng-Hao Yu, Liwei Chan, Lung-Pan Cheng, Mike Y. Chen, Y. Hung
{"title":"Enabling tangible interaction on capacitive touch panels","authors":"Neng-Hao Yu, Liwei Chan, Lung-Pan Cheng, Mike Y. Chen, Y. Hung","doi":"10.1145/1866218.1866269","DOIUrl":"https://doi.org/10.1145/1866218.1866269","url":null,"abstract":"We propose two approaches to sense tangible objects on capacitive touch screens, which are used in off-the-shelf multi-touch devices such as Apple iPad, iPhone, and 3M's multi-touch displays. We seek for the approaches that do not require modifications to the panels: spatial tag and frequency tag. Spatial tag is similar to fiducial tag used by tangible tabletop surface interaction, and uses multi-point, geometric patterns to encode object IDs. Frequency tag simulates high-frequency touches in the time domain to encode object IDs, using modulation circuits embedded inside tangible objects to simulate high-speed touches in varying frequency. We will show several demo applications. The first combines simultaneous tangible + touch input system. This explores how tangible inputs (e.g., pen, easer, etc.) and some simple gestures work together on capacitive touch panels.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"56 1","pages":"457-458"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85052792","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Supporting self-expression for informal communication 在非正式交流中支持自我表达
Lisa G. Cowan
{"title":"Supporting self-expression for informal communication","authors":"Lisa G. Cowan","doi":"10.1145/1866218.1866221","DOIUrl":"https://doi.org/10.1145/1866218.1866221","url":null,"abstract":"Mobile phones are becoming the central tools for communicating and can help us keep in touch with friends and family on-the-go. However, they can also place high demands on attention and constrain interaction. My research concerns how to design communication mechanisms that mitigate these problems to support self-expression for informal communication on mobile phones. I will study how people communicate with camera-phone photos, paper-based sketches, and projected information and how this communication impacts social practices.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"28 1","pages":"351-354"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72933351","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The multiplayer: multi-perspective social video navigation 多人模式:多视角社交视频导航
Zihao Yu, N. Diakopoulos, Mor Naaman
{"title":"The multiplayer: multi-perspective social video navigation","authors":"Zihao Yu, N. Diakopoulos, Mor Naaman","doi":"10.1145/1866218.1866246","DOIUrl":"https://doi.org/10.1145/1866218.1866246","url":null,"abstract":"We present a multi-perspective video \"multiplayer\" designed to organize social video aggregated from online sites like YouTube. Our system automatically time-aligns videos using audio fingerprinting, thus bringing them into a unified temporal frame. The interface utilizes social metadata to visually aid navigation and cue users to more interesting portions of an event. We provide details about the visual and interaction design rationale of the multiplayer.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"25 1","pages":"413-414"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75613672","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Intelligent tagging interfaces: beyond folksonomy 智能标签界面:超越大众分类法
Jesse Vig
{"title":"Intelligent tagging interfaces: beyond folksonomy","authors":"Jesse Vig","doi":"10.1145/1866218.1866226","DOIUrl":"https://doi.org/10.1145/1866218.1866226","url":null,"abstract":"This paper summarizes our work on using tags to broaden the dialog between a recommender system and its users. We present two tagging applications that enrich this dialog: tagsplanations are tag-based explanations of recommendations provided by a system to its users, and Movie Tuner is a conversational recommender system that enables users to provide feedback on movie recommendations using tags. We discuss the design of both systems and the experimental methodology used to evaluate the design choices.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"8 1","pages":"371-374"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75867157","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Blinkbot: look at, blink and move 眨眼机器人:看,眨眼,移动
Pranav Mistry, Kentaro Ishii, M. Inami, T. Igarashi
{"title":"Blinkbot: look at, blink and move","authors":"Pranav Mistry, Kentaro Ishii, M. Inami, T. Igarashi","doi":"10.1145/1866218.1866238","DOIUrl":"https://doi.org/10.1145/1866218.1866238","url":null,"abstract":"In this paper we present BlinkBot - a hands free input interface to control and command a robot. BlinkBot explores the natural modality of gaze and blink to direct a robot to move an object from a location to another. The paper also explains detailed hardware and software implementation of the prototype system.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"27 1","pages":"397-398"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90346062","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
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