International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality最新文献

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Unified Visual Perception Model for context-aware wearable AR 环境感知可穿戴AR的统一视觉感知模型
Youngkyoon Jang, Woontack Woo
{"title":"Unified Visual Perception Model for context-aware wearable AR","authors":"Youngkyoon Jang, Woontack Woo","doi":"10.1109/ISMAR.2013.6671818","DOIUrl":"https://doi.org/10.1109/ISMAR.2013.6671818","url":null,"abstract":"We propose Unified Visual Perception Model (UVPM), which imitates the human visual perception process, for the stable object recognition necessarily required for augmented reality (AR) in the field. The proposed model is designed based on the theoretical bases in the field of cognitive informatics, brain research and psychological science. The proposed model consists of Working Memory (WM) in charge of low-level processing (in a bottomup manner), Long-Term Memory (LTM) and Short-Term Memory (STM), which are in charge of high-level processing (in a top-down manner). WM and LTM/STM are mutually complementary to increase recognition accuracies. By implementing the initial prototype of each boxes of the model, we could know that the proposed model works for stable object recognition. The proposed model is available to support context-aware AR with the optical see-through HMD.","PeriodicalId":92225,"journal":{"name":"International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80884243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Management and manipulation of text in dynamic mixed reality workspaces 动态混合现实工作空间中文本的管理和操作
J. Orlosky, K. Kiyokawa, H. Takemura
{"title":"Management and manipulation of text in dynamic mixed reality workspaces","authors":"J. Orlosky, K. Kiyokawa, H. Takemura","doi":"10.1109/ISMAR.2013.6671819","DOIUrl":"https://doi.org/10.1109/ISMAR.2013.6671819","url":null,"abstract":"Viewing and interacting with text based content safely and easily while mobile has been an issue with see-through displays for many years. For example, in order to effectively use optical see through Head Mounted Displays (HMDs) in constantly changing dynamic environments, variables like lighting conditions, human or vehicular obstructions in a user's path, and scene variation must be dealt with effectively. My PhD research focuses on answering the following questions: 1) What are appropriate methods to intelligently move digital content such as e-mail, SMS messeges, and news articles, throughout the real world? 2) Once a user stops moving, in what way should dynamics of the current workspace change when migrated to a new static environment? 3) Lastly, how can users manipulate mobile content using the fewest number of interactions possible? My strategy for developing solutions to these problems primarily involves automatic or semi-automatic movement of digital content throughout the real world using camera tracking. I have already developed an intelligent text management system that actively manages movement of text in a user's field of view while mobile [11]. I am optimizing and expanding on this type of management system, developing appropriate interaction methodology, and conducting experiments to verify effectiveness, usability, and safety when used with an HMD in various environments.","PeriodicalId":92225,"journal":{"name":"International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86697376","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
View management for driver assistance in an HMD 在HMD中查看驾驶员辅助管理
F. Lauber, A. Butz
{"title":"View management for driver assistance in an HMD","authors":"F. Lauber, A. Butz","doi":"10.1109/ISMAR.2013.6671828","DOIUrl":"https://doi.org/10.1109/ISMAR.2013.6671828","url":null,"abstract":"Head-mounted displays (HMDs) have the potential to overcome some of the technological limitations of currently existing automotive head-up displays (HUDs), such as the limited field of view and the restrictive boundaries of the windshield. However, in a formative study, we identified other, partially known problems with HMDs regarding content stability and occlusion. As a counter-measure we propose a novel layout mechanism for HMD visualization, which, on the one hand, benefits from the unique characteristics of HMDs and, on the other, combines the advantages of head-stabilized and cockpit-stabilized content. By subdividing the HMD's field of view into different slots to which the content is dynamically assigned depending on the user's head rotation, we ensure that the driver's vision is effectively augmented in every possible direction.","PeriodicalId":92225,"journal":{"name":"International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88883452","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
3D interactions with a passive deformable haptic glove 与被动变形触觉手套的3D交互
Thuong N. Hoang, Ross T. Smith, B. Thomas
{"title":"3D interactions with a passive deformable haptic glove","authors":"Thuong N. Hoang, Ross T. Smith, B. Thomas","doi":"10.1109/ISMAR.2013.6671822","DOIUrl":"https://doi.org/10.1109/ISMAR.2013.6671822","url":null,"abstract":"This paper explores enhancing mobile immersive augmented reality manipulations by providing a sense of computer-captured touch through the use of a passive deformable haptic glove that responds to objects in the physical environment. The glove extends our existing pinch glove design with a Digital Foam sensor that is placed under the palm of the hand. The novel glove input device supports a range of touch-activated, precise, direct manipulation modeling techniques with tactile feedback including hole cutting, trench cutting, and chamfer creation. A user evaluation study comparing an image plane approach to our passive deformable haptic glove showed that the glove improves a user's task performance time, decreases error rate and erroneous hand movements, and reduces fatigue.","PeriodicalId":92225,"journal":{"name":"International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78226542","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Representational systems with tangible and graphical elements 具有有形和图形元素的具象系统
R. Berry, E. Edmonds, Andrew Johnston
{"title":"Representational systems with tangible and graphical elements","authors":"R. Berry, E. Edmonds, Andrew Johnston","doi":"10.1109/ISMAR.2013.6671815","DOIUrl":"https://doi.org/10.1109/ISMAR.2013.6671815","url":null,"abstract":"This research centres on the development of a number of prototype interactive systems, each of which uses a tangible means of representation and manipulation of musical elements in musical composition. Data gathered through collaborative prototyping and user studies is analysed using grounded theory methods. The resultant contribution to knowledge includes theory, design criteria and guidelines specific to tangible representations of music. This knowledge will be useful for future design of systems that use tangible representations, particularly for making music. The prototypes themselves also serve as a form of knowledge and as creative works.","PeriodicalId":92225,"journal":{"name":"International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85349731","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Consider your clutter: Perception of virtual object motion in AR 考虑你的杂乱:感知AR中的虚拟物体运动
Vicente Ferrer, Yifan Yang, A. Perdomo, J. Quarles
{"title":"Consider your clutter: Perception of virtual object motion in AR","authors":"Vicente Ferrer, Yifan Yang, A. Perdomo, J. Quarles","doi":"10.1109/ISMAR.2013.6671835","DOIUrl":"https://doi.org/10.1109/ISMAR.2013.6671835","url":null,"abstract":"Background motion and visual clutter are present in almost all augmented reality applications. However, there is minimal prior work that has investigated the effects that background motion and clutter (e.g., a busy city street) can have on the perception of virtual object motion in augmented reality. To investigate these issues, we conducted an experiment in which participants' perceptions of changes in overlaid virtual object velocity were evaluated on a black background and a high clutter/motion background. Results offer insights into the impact that background clutter and motion has on perception in augmented reality.","PeriodicalId":92225,"journal":{"name":"International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88476760","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Adventurous Dreaming Highflying Dragon: a full body game for children with attention deficit hyperactivity disorder (ADHD) 冒险的梦想飞龙:为患有注意力缺陷多动障碍(ADHD)的儿童设计的全身游戏
Yasaman Hashemian, M. Gotsis, D. Baron
{"title":"Adventurous Dreaming Highflying Dragon: a full body game for children with attention deficit hyperactivity disorder (ADHD)","authors":"Yasaman Hashemian, M. Gotsis, D. Baron","doi":"10.1145/2534088.2534101","DOIUrl":"https://doi.org/10.1145/2534088.2534101","url":null,"abstract":"Adventurous Dreaming Highflying Dragon is a full body-driven, game prototype for children ages 6--8 with a diagnosis of Attention Deficit Hyperactivity Disorder (ADHD). It incorporates research evidence showing that physical activity can help improve ADHD-related symptoms. Physical activity is integrated with cognitively challenging tasks that may improve brain activity by encouraging goal planning and dedication. The current prototype includes three mini-games, each of which teaches skills with generalization potential. Players role-play a young dragon and repeat virtual tasks to gain mastery over real-life skills. Each activity includes game mechanics targeting ADHD diagnosis categories: specific hyperactivity, impulsivity and inattention.","PeriodicalId":92225,"journal":{"name":"International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81702023","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Program chairs 程序的椅子
Maribeth Gandy Coleman, S. Julier, Kiyoshi Kiyokawa
{"title":"Program chairs","authors":"Maribeth Gandy Coleman, S. Julier, Kiyoshi Kiyokawa","doi":"10.1109/ISMAR.2013.6671748","DOIUrl":"https://doi.org/10.1109/ISMAR.2013.6671748","url":null,"abstract":"We are delighted to welcome you to ISMAR 2013, the 12th symposium on Mixed and Augmented Reality! This year's symposium continues a long tradition of ISMAR meetings, a series that itself followed a related series of IWAR, ISMR, and ISAR meetings.","PeriodicalId":92225,"journal":{"name":"International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83347630","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Blur with depth: A depth cue method based on blur effect in augmented reality 深度模糊:增强现实中基于模糊效果的深度提示方法
Lin Xueting, T. Ogawa
{"title":"Blur with depth: A depth cue method based on blur effect in augmented reality","authors":"Lin Xueting, T. Ogawa","doi":"10.1109/ISMAR.2013.6671831","DOIUrl":"https://doi.org/10.1109/ISMAR.2013.6671831","url":null,"abstract":"In this paper, a depth cue method based on blur effect in augmented reality is proposed. Different from previous approaches, the proposed method offers an algorithm which estimates the blur effect in the whole scene based on the spatial information in the real world and the intrinsic parameters of the camera. We implemented a prototype using the proposed method and conducted two user tests on how the users might perceive the blur effect rendered by different blurring methods. The test settings are introduced and the results are discussed. The test results show that our blur estimation method is acceptable for moving virtual objects. We also find that the users might prefer a stronger contrast of blur than the blur consistent to the background.","PeriodicalId":92225,"journal":{"name":"International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87438607","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Demo chairs 演示的椅子
Ross T. Smith, M. Sugimoto, R. Grasset
{"title":"Demo chairs","authors":"Ross T. Smith, M. Sugimoto, R. Grasset","doi":"10.1109/ISMAR.2013.6671751","DOIUrl":"https://doi.org/10.1109/ISMAR.2013.6671751","url":null,"abstract":"We are delighted to present the 12th edition of the demonstration program of the IEEE International Symposium on Mixed and Augmented Reality. The ISMAR demonstration program provide hands-on experience to the community of the most recent technical and applied advancement in Augmented Reality.","PeriodicalId":92225,"journal":{"name":"International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75885969","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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