3D interactions with a passive deformable haptic glove

Thuong N. Hoang, Ross T. Smith, B. Thomas
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引用次数: 11

Abstract

This paper explores enhancing mobile immersive augmented reality manipulations by providing a sense of computer-captured touch through the use of a passive deformable haptic glove that responds to objects in the physical environment. The glove extends our existing pinch glove design with a Digital Foam sensor that is placed under the palm of the hand. The novel glove input device supports a range of touch-activated, precise, direct manipulation modeling techniques with tactile feedback including hole cutting, trench cutting, and chamfer creation. A user evaluation study comparing an image plane approach to our passive deformable haptic glove showed that the glove improves a user's task performance time, decreases error rate and erroneous hand movements, and reduces fatigue.
与被动变形触觉手套的3D交互
本文探讨了增强移动沉浸式增强现实操作,通过使用被动可变形触觉手套来响应物理环境中的物体,从而提供一种计算机捕获的触觉。该手套扩展了我们现有的捏手套设计,在手掌下放置了一个数字泡沫传感器。这种新颖的手套输入设备支持一系列触摸激活、精确、直接的操作建模技术,具有触觉反馈,包括孔切割、沟槽切割和倒角创建。一项用户评价研究将图像平面方法与我们的被动变形触觉手套进行了比较,结果表明,该手套提高了用户的任务执行时间,减少了错误率和错误的手部动作,并减少了疲劳。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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